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authorPaul B Mahol <onemda@gmail.com>2022-06-17 19:27:19 +0300
committerPaul B Mahol <onemda@gmail.com>2022-09-03 15:44:59 +0300
commitd1513e7f9c473dc45c4a1e060a187c32f10c4a2f (patch)
tree6fb1805aa375bc1817f3b1d9a7a067d56517c6b9 /libavfilter/avf_a3dscope.c
parent4beac58e901ac4ffc6d264ae0a5a98ed76e73447 (diff)
avfilter: add 3D scope multimedia filter
Diffstat (limited to 'libavfilter/avf_a3dscope.c')
-rw-r--r--libavfilter/avf_a3dscope.c357
1 files changed, 357 insertions, 0 deletions
diff --git a/libavfilter/avf_a3dscope.c b/libavfilter/avf_a3dscope.c
new file mode 100644
index 0000000000..f3bb39feaf
--- /dev/null
+++ b/libavfilter/avf_a3dscope.c
@@ -0,0 +1,357 @@
+/*
+ * Copyright (c) 2022 Paul B Mahol
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "libavutil/avassert.h"
+#include "libavutil/channel_layout.h"
+#include "libavutil/opt.h"
+#include "libavutil/parseutils.h"
+#include "avfilter.h"
+#include "filters.h"
+#include "formats.h"
+#include "audio.h"
+#include "video.h"
+#include "internal.h"
+
+typedef struct Audio3dScopeContext {
+ const AVClass *class;
+ int w, h;
+ int size;
+ float fov;
+ float roll;
+ float pitch;
+ float yaw;
+ float zoom[3];
+ float eye[3];
+
+ AVRational frame_rate;
+ int nb_samples;
+
+ float view_matrix[4][4];
+ float projection_matrix[4][4];
+
+ AVFrame *frames[60];
+} Audio3dScopeContext;
+
+#define OFFSET(x) offsetof(Audio3dScopeContext, x)
+#define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
+#define TFLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_RUNTIME_PARAM
+
+static const AVOption a3dscope_options[] = {
+ { "rate", "set video rate", OFFSET(frame_rate), AV_OPT_TYPE_VIDEO_RATE, {.str="25"}, 0, INT_MAX, FLAGS },
+ { "r", "set video rate", OFFSET(frame_rate), AV_OPT_TYPE_VIDEO_RATE, {.str="25"}, 0, INT_MAX, FLAGS },
+ { "size", "set video size", OFFSET(w), AV_OPT_TYPE_IMAGE_SIZE, {.str="hd720"}, 0, 0, FLAGS },
+ { "s", "set video size", OFFSET(w), AV_OPT_TYPE_IMAGE_SIZE, {.str="hd720"}, 0, 0, FLAGS },
+ { "fov", "set camera FoV", OFFSET(fov), AV_OPT_TYPE_FLOAT, {.dbl=90.f}, 40, 150, TFLAGS },
+ { "roll", "set camera roll",OFFSET(roll), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180, 180, TFLAGS },
+ { "pitch","set camera pitch",OFFSET(pitch), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180, 180, TFLAGS },
+ { "yaw", "set camera yaw", OFFSET(yaw), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180, 180, TFLAGS },
+ { "xzoom","set camera zoom", OFFSET(zoom[0]),AV_OPT_TYPE_FLOAT, {.dbl=1.f}, 0.01, 10, TFLAGS },
+ { "yzoom","set camera zoom", OFFSET(zoom[1]),AV_OPT_TYPE_FLOAT, {.dbl=1.f}, 0.01, 10, TFLAGS },
+ { "zzoom","set camera zoom", OFFSET(zoom[2]),AV_OPT_TYPE_FLOAT, {.dbl=1.f}, 0.01, 10, TFLAGS },
+ { "xpos", "set camera position", OFFSET(eye[0]), AV_OPT_TYPE_FLOAT, {.dbl=0.f},-60.f, 60.f, TFLAGS },
+ { "ypos", "set camera position", OFFSET(eye[1]), AV_OPT_TYPE_FLOAT, {.dbl=0.f},-60.f, 60.f, TFLAGS },
+ { "zpos", "set camera position", OFFSET(eye[2]), AV_OPT_TYPE_FLOAT, {.dbl=0.f},-60.f, 60.f, TFLAGS },
+ { "length","set length", OFFSET(size), AV_OPT_TYPE_INT, {.i64=15}, 1, 60, FLAGS },
+ { NULL }
+};
+
+AVFILTER_DEFINE_CLASS(a3dscope);
+
+static int query_formats(AVFilterContext *ctx)
+{
+ AVFilterFormats *formats = NULL;
+ AVFilterChannelLayouts *layouts = NULL;
+ AVFilterLink *inlink = ctx->inputs[0];
+ AVFilterLink *outlink = ctx->outputs[0];
+ static const enum AVSampleFormat sample_fmts[] = { AV_SAMPLE_FMT_FLTP, AV_SAMPLE_FMT_NONE };
+ static const enum AVPixelFormat pix_fmts[] = { AV_PIX_FMT_RGBA, AV_PIX_FMT_NONE };
+ int ret;
+
+ formats = ff_make_format_list(sample_fmts);
+ if ((ret = ff_formats_ref (formats, &inlink->outcfg.formats )) < 0)
+ return ret;
+
+ formats = ff_all_samplerates();
+ if ((ret = ff_formats_ref(formats, &inlink->outcfg.samplerates)) < 0)
+ return ret;
+
+ formats = ff_make_format_list(pix_fmts);
+ if ((ret = ff_formats_ref(formats, &outlink->incfg.formats)) < 0)
+ return ret;
+
+ layouts = ff_all_channel_counts();
+ if ((ret = ff_channel_layouts_ref(layouts, &inlink->outcfg.channel_layouts)) < 0)
+ return ret;
+
+ return 0;
+}
+
+static int config_input(AVFilterLink *inlink)
+{
+ AVFilterContext *ctx = inlink->dst;
+ Audio3dScopeContext *s = ctx->priv;
+
+ s->nb_samples = FFMAX(1, av_rescale(inlink->sample_rate, s->frame_rate.den, s->frame_rate.num));
+
+ return 0;
+}
+
+static int config_output(AVFilterLink *outlink)
+{
+ Audio3dScopeContext *s = outlink->src->priv;
+
+ outlink->w = s->w;
+ outlink->h = s->h;
+ outlink->sample_aspect_ratio = (AVRational){1,1};
+ outlink->frame_rate = s->frame_rate;
+ outlink->time_base = av_inv_q(outlink->frame_rate);
+
+ return 0;
+}
+
+static void projection_matrix(float fov, float a, float near, float far,
+ float matrix[4][4])
+{
+ float f;
+
+ memset(matrix, 0, sizeof(*matrix));
+
+ f = 1.0f / tanf(fov * 0.5f * M_PI / 180.f);
+ matrix[0][0] = f * a;
+ matrix[1][1] = f;
+ matrix[2][2] = -(far + near) / (far - near);
+ matrix[2][3] = -1.f;
+ matrix[3][2] = -(near * far) / (far - near);
+}
+
+static inline void vmultiply(const float v[4], const float m[4][4], float d[4])
+{
+ d[0] = v[0] * m[0][0] + v[1] * m[1][0] + v[2] * m[2][0] + v[3] * m[3][0];
+ d[1] = v[0] * m[0][1] + v[1] * m[1][1] + v[2] * m[2][1] + v[3] * m[3][1];
+ d[2] = v[0] * m[0][2] + v[1] * m[1][2] + v[2] * m[2][2] + v[3] * m[3][2];
+ d[3] = v[0] * m[0][3] + v[1] * m[1][3] + v[2] * m[2][3] + v[3] * m[3][3];
+}
+
+static void mmultiply(const float m2[4][4], const float m1[4][4], float m[4][4])
+{
+ vmultiply(m2[0], m1, m[0]);
+ vmultiply(m2[1], m1, m[1]);
+ vmultiply(m2[2], m1, m[2]);
+ vmultiply(m2[3], m1, m[3]);
+}
+
+static float vdot(const float x[3], const float y[3])
+{
+ return x[0] * y[0] + x[1] * y[1] + x[2] * y[2];
+}
+
+static void view_matrix(const float eye[3],
+ const float z[3],
+ const float roll,
+ const float pitch,
+ const float yaw, float m[4][4])
+{
+ float cr = cosf(roll * M_PI / 180.f);
+ float sr = sinf(roll * M_PI / 180.f);
+ float cp = cosf(pitch * M_PI / 180.f);
+ float sp = sinf(pitch * M_PI / 180.f);
+ float cy = cosf(yaw * M_PI / 180.f);
+ float sy = sinf(yaw * M_PI / 180.f);
+ float t[4][4];
+ float rx[4][4] = {
+ {z[0], 0.f, 0.f, 0.f },
+ { 0.f, cy, -sy, 0.f },
+ { 0.f, sy, cy, 0.f },
+ { 0.f, 0.f, 0.f, 1.f },
+ };
+
+ float ry[4][4] = {
+ { cp, 0.f, sp, 0.f },
+ { 0.f,z[1], 0.f, 0.f },
+ {-sp, 0.f, cp, 0.f },
+ { 0.f, 0.f, 0.f, 1.f },
+ };
+
+ float rz[4][4] = {
+ { cr, -sr, 0.f, 0.f },
+ { sr, cr, 0.f, 0.f },
+ { 0.f, 0.f,z[2], 0.f },
+ { 0.f, 0.f, 0.f, 1.f },
+ };
+
+ memset(m, 0, sizeof(*m));
+
+ mmultiply(rx, ry, t);
+ mmultiply(rz, t, m);
+
+ m[3][0] = -vdot(m[0], eye);
+ m[3][1] = -vdot(m[1], eye);
+ m[3][2] = -vdot(m[2], eye);
+}
+
+static void draw_dot(AVFrame *out, unsigned x, unsigned y, float z,
+ int r, int g, int b)
+{
+ const int linesize = out->linesize[0];
+ uint8_t *dst;
+
+ dst = out->data[0] + y * linesize + x * 4;
+ dst[0] = r * z;
+ dst[1] = g * z;
+ dst[2] = b * z;
+ dst[3] = 255 * z;
+}
+
+static int filter_frame(AVFilterLink *inlink, AVFrame *in)
+{
+ AVFilterContext *ctx = inlink->dst;
+ AVFilterLink *outlink = ctx->outputs[0];
+ Audio3dScopeContext *s = ctx->priv;
+ const float half_height = (s->h - 1) * 0.5f;
+ const float half_width = (s->w - 1) * 0.5f;
+ float matrix[4][4];
+ const int w = s->w;
+ const int h = s->h;
+ AVFrame *out;
+
+ out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
+ if (!out) {
+ av_frame_free(&in);
+ return AVERROR(ENOMEM);
+ }
+
+ s->frames[0] = in;
+
+ out->sample_aspect_ratio = (AVRational){1,1};
+ for (int y = 0; y < outlink->h; y++)
+ memset(out->data[0] + y * out->linesize[0], 0, outlink->w * 4);
+ out->pts = av_rescale_q(in->pts, inlink->time_base, outlink->time_base);
+
+ projection_matrix(s->fov, half_width / half_height, 0.1f, 1000000.f, s->projection_matrix);
+ view_matrix(s->eye, s->zoom, s->roll, s->pitch, s->yaw, s->view_matrix);
+ mmultiply(s->projection_matrix, s->view_matrix, matrix);
+
+ for (int nb_frame = s->size - 1; nb_frame >= 0; nb_frame--) {
+ const float scale = 1.f / s->nb_samples;
+ AVFrame *frame = s->frames[nb_frame];
+ float channels;
+
+ if (!frame)
+ continue;
+
+ channels = frame->ch_layout.nb_channels;
+ for (int ch = 0; ch < channels; ch++) {
+ const float *src = (float *)frame->extended_data[ch];
+ const int r = 128.f + 127.f * sinf(ch / (channels - 1) * M_PI);
+ const int g = 128.f + 127.f * ch / (channels - 1);
+ const int b = 128.f + 127.f * cosf(ch / (channels - 1) * M_PI);
+
+ for (int n = frame->nb_samples - 1, nn = s->nb_samples * nb_frame; n >= 0; n--, nn++) {
+ float v[4] = { src[n], ch - (channels - 1) * 0.5f, -0.1f + -nn * scale, 1.f };
+ float d[4];
+ int x, y;
+
+ vmultiply(v, matrix, d);
+
+ d[0] /= d[3];
+ d[1] /= d[3];
+
+ x = d[0] * half_width + half_width;
+ y = d[1] * half_height + half_height;
+
+ if (x >= w || y >= h || x < 0 || y < 0)
+ continue;
+
+ draw_dot(out, x, y, av_clipf(1.f / d[3], 0.f, 1.f),
+ r, g, b);
+ }
+ }
+ }
+
+ av_frame_free(&s->frames[59]);
+ memmove(&s->frames[1], &s->frames[0], 59 * sizeof(AVFrame *));
+ s->frames[0] = NULL;
+
+ return ff_filter_frame(outlink, out);
+}
+
+static int activate(AVFilterContext *ctx)
+{
+ AVFilterLink *inlink = ctx->inputs[0];
+ AVFilterLink *outlink = ctx->outputs[0];
+ Audio3dScopeContext *s = ctx->priv;
+ AVFrame *in;
+ int ret;
+
+ FF_FILTER_FORWARD_STATUS_BACK(outlink, inlink);
+
+ ret = ff_inlink_consume_samples(inlink, s->nb_samples, s->nb_samples, &in);
+ if (ret < 0)
+ return ret;
+ if (ret > 0)
+ return filter_frame(inlink, in);
+
+ if (ff_inlink_queued_samples(inlink) >= s->nb_samples) {
+ ff_filter_set_ready(ctx, 10);
+ return 0;
+ }
+
+ FF_FILTER_FORWARD_STATUS(inlink, outlink);
+ FF_FILTER_FORWARD_WANTED(outlink, inlink);
+
+ return FFERROR_NOT_READY;
+}
+
+static av_cold void uninit(AVFilterContext *ctx)
+{
+ Audio3dScopeContext *s = ctx->priv;
+
+ for (int n = 0; n < 60; n++)
+ av_frame_free(&s->frames[n]);
+}
+
+static const AVFilterPad audio3dscope_inputs[] = {
+ {
+ .name = "default",
+ .type = AVMEDIA_TYPE_AUDIO,
+ .config_props = config_input,
+ },
+};
+
+static const AVFilterPad audio3dscope_outputs[] = {
+ {
+ .name = "default",
+ .type = AVMEDIA_TYPE_VIDEO,
+ .config_props = config_output,
+ },
+};
+
+const AVFilter ff_avf_a3dscope = {
+ .name = "a3dscope",
+ .description = NULL_IF_CONFIG_SMALL("Convert input audio to 3d scope video output."),
+ .uninit = uninit,
+ .priv_size = sizeof(Audio3dScopeContext),
+ .activate = activate,
+ FILTER_INPUTS(audio3dscope_inputs),
+ FILTER_OUTPUTS(audio3dscope_outputs),
+ FILTER_QUERY_FUNC(query_formats),
+ .priv_class = &a3dscope_class,
+ .process_command = ff_filter_process_command,
+};