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authorMarc Miller <marmilicious@users.noreply.github.com>2021-04-05 01:59:45 +0300
committerMarc Miller <marmilicious@users.noreply.github.com>2021-04-05 01:59:45 +0300
commit7e070d6489f845688616e9d4822e5df62d6078f5 (patch)
treef88a5df28d31e2eda9a073109347a7fdfa5fa2c2
parentf57fca35cec6f1b3552ad8e12e0c491a92ea58e0 (diff)
matrix x,y indicies changed back to uint8_t
Matrix examples x,y indicies changed back to uint8_t but returned pixel number kept as uint16_t Added "Params for width and height" and "Param for different pixel layouts" comment lines to match other matrix examples. In NoisePlayground changed #define kMatrixWidth to const uint8_t kMatrixWidth to match format in other matrix examples.
-rw-r--r--examples/Noise/Noise.ino10
-rw-r--r--examples/NoisePlayground/NoisePlayground.ino6
-rw-r--r--examples/NoisePlusPalette/NoisePlusPalette.ino3
-rw-r--r--examples/XYMatrix/XYMatrix.ino21
4 files changed, 24 insertions, 16 deletions
diff --git a/examples/Noise/Noise.ino b/examples/Noise/Noise.ino
index 9b72aaa8..f11d75d7 100644
--- a/examples/Noise/Noise.ino
+++ b/examples/Noise/Noise.ino
@@ -5,15 +5,17 @@
//
// Params for width and height
-const uint16_t kMatrixWidth = 16;
-const uint16_t kMatrixHeight = 16;
+const uint8_t kMatrixWidth = 16;
+const uint8_t kMatrixHeight = 16;
+
#define MAX_DIMENSION ((kMatrixWidth>kMatrixHeight) ? kMatrixWidth : kMatrixHeight)
#define NUM_LEDS (kMatrixWidth * kMatrixHeight)
+
// Param for different pixel layouts
const bool kMatrixSerpentineLayout = true;
-uint16_t XY( uint16_t x, uint16_t y)
+uint16_t XY( uint8_t x, uint8_t y)
{
uint16_t i;
@@ -24,7 +26,7 @@ uint16_t XY( uint16_t x, uint16_t y)
if( kMatrixSerpentineLayout == true) {
if( y & 0x01) {
// Odd rows run backwards
- uint16_t reverseX = (kMatrixWidth - 1) - x;
+ uint8_t reverseX = (kMatrixWidth - 1) - x;
i = (y * kMatrixWidth) + reverseX;
} else {
// Even rows run forwards
diff --git a/examples/NoisePlayground/NoisePlayground.ino b/examples/NoisePlayground/NoisePlayground.ino
index a6d09774..6c047324 100644
--- a/examples/NoisePlayground/NoisePlayground.ino
+++ b/examples/NoisePlayground/NoisePlayground.ino
@@ -1,9 +1,11 @@
#include <FastLED.h>
-#define kMatrixWidth 16
-#define kMatrixHeight 16
+// Params for width and height
+const uint8_t kMatrixWidth = 16;
+const uint8_t kMatrixHeight = 16;
#define NUM_LEDS (kMatrixWidth * kMatrixHeight)
+
// Param for different pixel layouts
#define kMatrixSerpentineLayout true
diff --git a/examples/NoisePlusPalette/NoisePlusPalette.ino b/examples/NoisePlusPalette/NoisePlusPalette.ino
index c48b2c36..4670cc38 100644
--- a/examples/NoisePlusPalette/NoisePlusPalette.ino
+++ b/examples/NoisePlusPalette/NoisePlusPalette.ino
@@ -5,8 +5,11 @@
#define LED_TYPE WS2811
#define COLOR_ORDER GRB
+// Params for width and height
const uint8_t kMatrixWidth = 16;
const uint8_t kMatrixHeight = 16;
+
+// Param for different pixel layouts
const bool kMatrixSerpentineLayout = true;
diff --git a/examples/XYMatrix/XYMatrix.ino b/examples/XYMatrix/XYMatrix.ino
index 4901d697..cce1fbf3 100644
--- a/examples/XYMatrix/XYMatrix.ino
+++ b/examples/XYMatrix/XYMatrix.ino
@@ -15,7 +15,7 @@
// No error checking is performed on the ranges of x and y.
//
// XYsafe(x,y) takes x and y coordinates and returns an LED index number,
-// for use like this: leds[ XY(x,y) ] == CRGB::Red;
+// for use like this: leds[ XYsafe(x,y) ] == CRGB::Red;
// Error checking IS performed on the ranges of x and y, and an
// index of "-1" is returned. Special instructions below
// explain how to use this without having to do your own error
@@ -25,12 +25,13 @@
// Params for width and height
-const uint16_t kMatrixWidth = 16;
-const uint16_t kMatrixHeight = 16;
+const uint8_t kMatrixWidth = 16;
+const uint8_t kMatrixHeight = 16;
// Param for different pixel layouts
const bool kMatrixSerpentineLayout = true;
const bool kMatrixVertical = false;
+
// Set 'kMatrixSerpentineLayout' to false if your pixels are
// laid out all running the same way, like this:
//
@@ -74,8 +75,8 @@ const bool kMatrixVertical = false;
//
// Use the "XY" function like this:
//
-// for( uint16_t x = 0; x < kMatrixWidth; x++) {
-// for( uint16_t y = 0; y < kMatrixHeight; y++) {
+// for( uint8_t x = 0; x < kMatrixWidth; x++) {
+// for( uint8_t y = 0; y < kMatrixHeight; y++) {
//
// // Here's the x, y to 'led index' in action:
// leds[ XY( x, y) ] = CHSV( random8(), 255, 255);
@@ -84,7 +85,7 @@ const bool kMatrixVertical = false;
// }
//
//
-uint16_t XY( uint16_t x, uint16_t y)
+uint16_t XY( uint8_t x, uint8_t y)
{
uint16_t i;
@@ -100,7 +101,7 @@ uint16_t XY( uint16_t x, uint16_t y)
if (kMatrixVertical == false) {
if( y & 0x01) {
// Odd rows run backwards
- uint16_t reverseX = (kMatrixWidth - 1) - x;
+ uint8_t reverseX = (kMatrixWidth - 1) - x;
i = (y * kMatrixWidth) + reverseX;
} else {
// Even rows run forwards
@@ -165,7 +166,7 @@ uint16_t XY( uint16_t x, uint16_t y)
CRGB leds_plus_safety_pixel[ NUM_LEDS + 1];
CRGB* const leds( leds_plus_safety_pixel + 1);
-uint16_t XYsafe( uint16_t x, uint16_t y)
+uint16_t XYsafe( uint8_t x, uint8_t y)
{
if( x >= kMatrixWidth) return -1;
if( y >= kMatrixHeight) return -1;
@@ -192,10 +193,10 @@ void loop()
void DrawOneFrame( uint8_t startHue8, int8_t yHueDelta8, int8_t xHueDelta8)
{
uint8_t lineStartHue = startHue8;
- for( uint16_t y = 0; y < kMatrixHeight; y++) {
+ for( uint8_t y = 0; y < kMatrixHeight; y++) {
lineStartHue += yHueDelta8;
uint8_t pixelHue = lineStartHue;
- for( uint16_t x = 0; x < kMatrixWidth; x++) {
+ for( uint8_t x = 0; x < kMatrixWidth; x++) {
pixelHue += xHueDelta8;
leds[ XY(x, y)] = CHSV( pixelHue, 255, 255);
}