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authorMark Kriegsman <1334634+kriegsman@users.noreply.github.com>2021-07-18 19:56:29 +0300
committerGitHub <noreply@github.com>2021-07-18 19:56:29 +0300
commit926a995c14cd584bfc70c27c3b08525197487004 (patch)
tree1b5c4ddd7606e9aa721f5d22e836037b37dd2467
parent765d4244889a692bb453cd4087af31e01c937035 (diff)
parent7b079f43ff78e3e1d50923eb18e181b51ab7ee84 (diff)
Merge pull request #1251 from aykevl/fix-perlin-simplex
Fix incorrectly calling Perlin noise "Simplex Noise"
-rw-r--r--examples/NoisePlusPalette/NoisePlusPalette.ino2
-rw-r--r--src/noise.h6
2 files changed, 4 insertions, 4 deletions
diff --git a/examples/NoisePlusPalette/NoisePlusPalette.ino b/examples/NoisePlusPalette/NoisePlusPalette.ino
index 4670cc38..aa360b7c 100644
--- a/examples/NoisePlusPalette/NoisePlusPalette.ino
+++ b/examples/NoisePlusPalette/NoisePlusPalette.ino
@@ -15,7 +15,7 @@ const bool kMatrixSerpentineLayout = true;
// This example combines two features of FastLED to produce a remarkable range of
// effects from a relatively small amount of code. This example combines FastLED's
-// color palette lookup functions with FastLED's Perlin/simplex noise generator, and
+// color palette lookup functions with FastLED's Perlin noise generator, and
// the combination is extremely powerful.
//
// You might want to look at the "ColorPalette" and "Noise" examples separately
diff --git a/src/noise.h b/src/noise.h
index 7355e23e..8a0db3f4 100644
--- a/src/noise.h
+++ b/src/noise.h
@@ -9,11 +9,11 @@ FASTLED_NAMESPACE_BEGIN
/// Noise functions provided by the library.
///@defgroup Noise Noise functions
-///Simplex noise function definitions
+///Perlin noise function definitions
///@{
/// @name scaled 16 bit noise functions
///@{
-/// 16 bit, fixed point implementation of perlin's Simplex Noise. Coordinates are
+/// 16 bit, fixed point implementation of Perlin's noise. Coordinates are
/// 16.16 fixed point values, 32 bit integers with integral coordinates in the high 16
/// bits and fractional in the low 16 bits, and the function takes 1d, 2d, and 3d coordinate
/// values. These functions are scaled to return 0-65535
@@ -34,7 +34,7 @@ extern int16_t inoise16_raw(uint32_t x);
/// @name 8 bit scaled noise functions
///@{
-/// 8 bit, fixed point implementation of perlin's Simplex Noise. Coordinates are
+/// 8 bit, fixed point implementation of Perlin's noise. Coordinates are
/// 8.8 fixed point values, 16 bit integers with integral coordinates in the high 8
/// bits and fractional in the low 8 bits, and the function takes 1d, 2d, and 3d coordinate
/// values. These functions are scaled to return 0-255