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#ifndef __INC_COLORPALETTES_H
#define __INC_COLORPALETTES_H
#define FASTLED_INTERNAL
#include "FastLED.h"
#include "colorutils.h"
#include "colorpalettes.h"

// Workaround for http://gcc.gnu.org/bugzilla/show_bug.cgi?id=34734
#ifdef FASTLED_AVR
#ifdef PROGMEM
#undef PROGMEM
#define PROGMEM __attribute__((section(".progmem.data")))
#endif
#endif



// Preset color schemes, such as they are.

// These schemes are all declared as "PROGMEM", meaning
// that they won't take up SRAM on AVR chips until used.
// Furthermore, the compiler won't even include these
// in your PROGMEM (flash) storage unless you specifically
// use each one, so you only 'pay for' those you actually use.


extern const TProgmemRGBPalette16 CloudColors_p PROGMEM =
{
    CRGB::Blue,
    CRGB::DarkBlue,
    CRGB::DarkBlue,
    CRGB::DarkBlue,
    
    CRGB::DarkBlue,
    CRGB::DarkBlue,
    CRGB::DarkBlue,
    CRGB::DarkBlue,
    
    CRGB::Blue,
    CRGB::DarkBlue,
    CRGB::SkyBlue,
    CRGB::SkyBlue,
    
    CRGB::LightBlue,
    CRGB::White,
    CRGB::LightBlue,
    CRGB::SkyBlue
};

extern const TProgmemRGBPalette16 LavaColors_p PROGMEM =
{
    CRGB::Black,
    CRGB::Maroon,
    CRGB::Black,
    CRGB::Maroon,
    
    CRGB::DarkRed,
    CRGB::Maroon,
    CRGB::DarkRed,
    
    CRGB::DarkRed,
    CRGB::DarkRed,
    CRGB::Red,
    CRGB::Orange,
    
    CRGB::White,
    CRGB::Orange,
    CRGB::Red,
    CRGB::DarkRed
};


extern const TProgmemRGBPalette16 OceanColors_p PROGMEM =
{
    CRGB::MidnightBlue,
    CRGB::DarkBlue,
    CRGB::MidnightBlue,
    CRGB::Navy,
    
    CRGB::DarkBlue,
    CRGB::MediumBlue,
    CRGB::SeaGreen,
    CRGB::Teal,
    
    CRGB::CadetBlue,
    CRGB::Blue,
    CRGB::DarkCyan,
    CRGB::CornflowerBlue,
    
    CRGB::Aquamarine,
    CRGB::SeaGreen,
    CRGB::Aqua,
    CRGB::LightSkyBlue
};

extern const TProgmemRGBPalette16 ForestColors_p PROGMEM =
{
    CRGB::DarkGreen,
    CRGB::DarkGreen,
    CRGB::DarkOliveGreen,
    CRGB::DarkGreen,
    
    CRGB::Green,
    CRGB::ForestGreen,
    CRGB::OliveDrab,
    CRGB::Green,
    
    CRGB::SeaGreen,
    CRGB::MediumAquamarine,
    CRGB::LimeGreen,
    CRGB::YellowGreen,
    
    CRGB::LightGreen,
    CRGB::LawnGreen,
    CRGB::MediumAquamarine,
    CRGB::ForestGreen
};

// HSV Rainbow
extern const TProgmemRGBPalette16 RainbowColors_p PROGMEM =
{
    0xFF0000, 0xD52A00, 0xAB5500, 0xAB7F00,
    0xABAB00, 0x56D500, 0x00FF00, 0x00D52A,
    0x00AB55, 0x0056AA, 0x0000FF, 0x2A00D5,
    0x5500AB, 0x7F0081, 0xAB0055, 0xD5002B
};

// HSV Rainbow colors with alternatating stripes of black
#define RainbowStripesColors_p RainbowStripeColors_p
extern const TProgmemRGBPalette16 RainbowStripeColors_p PROGMEM =
{
    0xFF0000, 0x000000, 0xAB5500, 0x000000,
    0xABAB00, 0x000000, 0x00FF00, 0x000000,
    0x00AB55, 0x000000, 0x0000FF, 0x000000,
    0x5500AB, 0x000000, 0xAB0055, 0x000000
};

// HSV color ramp: blue purple ping red orange yellow (and back)
// Basically, everything but the greens, which tend to make
// people's skin look unhealthy.  This palette is good for
// lighting at a club or party, where it'll be shining on people.
extern const TProgmemRGBPalette16 PartyColors_p PROGMEM =
{
    0x5500AB, 0x84007C, 0xB5004B, 0xE5001B,
    0xE81700, 0xB84700, 0xAB7700, 0xABAB00,
    0xAB5500, 0xDD2200, 0xF2000E, 0xC2003E,
    0x8F0071, 0x5F00A1, 0x2F00D0, 0x0007F9
};

// Approximate "black body radiation" palette, akin to
// the FastLED 'HeatColor' function.
// Recommend that you use values 0-240 rather than
// the usual 0-255, as the last 15 colors will be
// 'wrapping around' from the hot end to the cold end,
// which looks wrong.
extern const TProgmemRGBPalette16 HeatColors_p PROGMEM =
{
    0x000000,
    0x330000, 0x660000, 0x990000, 0xCC0000, 0xFF0000,
    0xFF3300, 0xFF6600, 0xFF9900, 0xFFCC00, 0xFFFF00,
    0xFFFF33, 0xFFFF66, 0xFFFF99, 0xFFFFCC, 0xFFFFFF
};
 
#endif