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Diffstat (limited to 'ArcWelder/segmented_shape.cpp')
-rw-r--r--ArcWelder/segmented_shape.cpp83
1 files changed, 52 insertions, 31 deletions
diff --git a/ArcWelder/segmented_shape.cpp b/ArcWelder/segmented_shape.cpp
index 42aadcb..d50e5b5 100644
--- a/ArcWelder/segmented_shape.cpp
+++ b/ArcWelder/segmented_shape.cpp
@@ -83,7 +83,12 @@ point point::get_midpoint(point p1, point p2)
bool point::is_near_collinear(const point& p1, const point& p2, const point& p3, double tolerance)
{
- return fabs((p1.y - p2.y) * (p1.x - p3.x) - (p1.y - p3.y) * (p1.x - p2.x)) <= 1e-9;
+ return utilities::abs((p1.y - p2.y) * (p1.x - p3.x) - (p1.y - p3.y) * (p1.x - p2.x)) <= 1e-9;
+}
+
+double point::cartesian_distance(const point& p1, const point& p2)
+{
+ return utilities::get_cartesian_distance(p1.x, p1.y, p2.x, p2.y);
}
#pragma endregion Point Functions
@@ -119,7 +124,7 @@ bool segment::get_closest_perpendicular_point(const point& p1, const point& p2,
#pragma region Vector Functions
double vector::get_magnitude()
{
- return sqrt(x * x + y * y + z * z);
+ return utilities::sqrt(x * x + y * y + z * z);
}
double vector::cross_product_magnitude(vector v1, vector v2)
@@ -139,24 +144,21 @@ double vector::cross_product_magnitude(vector v1, vector v2)
// Users of this code must verify correctness for their application.
// dot product (3D) which allows vector operations in arguments
#define dot(u,v) ((u).x * (v).x + (u).y * (v).y + (u).z * (v).z)
-#define dotxy(u,v) ((u).x * (v).x + (u).y * (v).y)
-#define norm(v) sqrt(dot(v,v)) // norm = length of vector
-#define d(u,v) norm(u-v) // distance = norm of difference
+//#define dotxy(u,v) ((u).x * (v).x + (u).y * (v).y)
+//#define norm(v) utilities::sqrt(dot(v,v)) // norm = length of vector
+//#define d(u,v) norm(u-v) // distance = norm of difference
#pragma endregion Distance Calculation Source
#pragma region Circle Functions
-
bool circle::try_create_circle(const point& p1, const point& p2, const point& p3, const double max_radius, circle& new_circle)
{
if (point::is_near_collinear(p1,p2,p3, 0.001))
{
return false;
}
-
-
double x1 = p1.x;
double y1 = p1.y;
double x2 = p2.x;
@@ -196,22 +198,40 @@ bool circle::try_create_circle(const point& p1, const point& p2, const point& p3
bool circle::try_create_circle(const array_list<printer_point>& points, const double max_radius, const double resolution_mm, const double xyz_tolerance, bool allow_3d_arcs, circle& new_circle)
{
int count = points.count();
-
int middle_index = count / 2;
+ int end_index = count - 1;
+
- // The middle point will almost always produce the best arcs.
- if (circle::try_create_circle(points[0], points[middle_index], points[count - 1], max_radius, new_circle) && !new_circle.is_over_deviation(points, resolution_mm, xyz_tolerance, allow_3d_arcs))
+
+ if (circle::try_create_circle(points[0], points[middle_index], points[end_index], max_radius, new_circle) && !new_circle.is_over_deviation(points, resolution_mm, xyz_tolerance, allow_3d_arcs))
{
return true;
}
-
+
+ /*
+ // This could be a near complete circle. In that case, the endpoints might be too close together to generate an accurate circle with the
+ // precision we have to work with. Let's adjust our circle into thirds and test those points as a last ditch effort.
+ if (count > 5)
+ {
+ middle_index = count / 3;
+ end_index = middle_index + middle_index;
+ if (circle::try_create_circle(points[0], points[middle_index], points[end_index], max_radius, test_circle) && !test_circle.is_over_deviation(points, resolution_mm, xyz_tolerance, allow_3d_arcs))
+ {
+ new_circle = test_circle;
+ return true;
+ }
+ }
+ return false;
+ */
+
// Find the circle with the least deviation, if one exists.
// Note, this could possibly take a LONG time in the worst case, but it's a pretty unlikely.
// However, if the midpoint check doesn't pass, it's worth it to spend a bit more time
// finding the best fit for the circle (least squares deviation)
- circle test_circle;
+
double least_deviation;
bool found_circle=false;
+
for (int index = 1; index < count - 1; index++)
{
@@ -220,7 +240,7 @@ bool circle::try_create_circle(const array_list<printer_point>& points, const do
// We already checked this one, and it failed, continue.
continue;
}
-
+ circle test_circle;
double current_deviation;
if (circle::try_create_circle(points[0], points[index], points[count - 1], max_radius, test_circle) && test_circle.get_deviation_sum_squared(points, resolution_mm, xyz_tolerance, allow_3d_arcs, current_deviation))
{
@@ -234,11 +254,12 @@ bool circle::try_create_circle(const array_list<printer_point>& points, const do
}
}
return found_circle;
+
}
double circle::get_polar_radians(const point& p1) const
{
- double polar_radians = atan2(p1.y - center.y, p1.x - center.x);
+ double polar_radians = utilities::atan2(p1.y - center.y, p1.x - center.x);
if (polar_radians < 0)
polar_radians = (2.0 * PI_DOUBLE) + polar_radians;
return polar_radians;
@@ -269,7 +290,7 @@ bool circle::get_deviation_sum_squared(const array_list<printer_point>& points,
return false;
}
}
- double deviation = std::fabs(distance_from_center - radius);
+ double deviation = utilities::abs(distance_from_center - radius);
total_deviation += deviation * deviation;
if (deviation > resolution_mm)
{
@@ -284,7 +305,7 @@ bool circle::get_deviation_sum_squared(const array_list<printer_point>& points,
if (segment::get_closest_perpendicular_point(points[index], points[index + 1], center, point_to_test))
{
double distance = utilities::get_cartesian_distance(point_to_test.x, point_to_test.y, center.x, center.y);
- double deviation = std::fabs(distance - radius);
+ double deviation = utilities::abs(distance - radius);
total_deviation += deviation * deviation;
if (deviation > resolution_mm)
{
@@ -325,19 +346,20 @@ bool circle::is_over_deviation(const array_list<printer_point>& points, const do
return true;
}
}
- if (std::fabs(distance_from_center - radius) > resolution_mm)
+ if (utilities::abs(distance_from_center - radius) > resolution_mm)
{
return true;
}
}
// Check the point perpendicular from the segment to the circle's center, if any such point exists
+
if (segment::get_closest_perpendicular_point(current_point, points[index + 1], center, point_to_test))
{
double distance = utilities::get_cartesian_distance(point_to_test.x, point_to_test.y, center.x, center.y);
- if (std::fabs(distance - radius) > resolution_mm)
+ if (utilities::abs(distance - radius) > resolution_mm)
{
- return true;
+ return true;
}
}
}
@@ -358,9 +380,9 @@ double arc::get_j() const
bool arc::try_create_arc(
const circle& c,
- const point& start_point,
- const point& mid_point,
- const point& end_point,
+ const printer_point& start_point,
+ const printer_point& mid_point,
+ const printer_point& end_point,
arc& target_arc,
double approximate_length,
double resolution,
@@ -425,8 +447,8 @@ bool arc::try_create_arc(
}
}
// Calculate the percent difference of the original path
- double difference = (arc_length - approximate_length) / approximate_length;
- if (!utilities::is_zero(difference, path_tolerance_percent))
+ double path_difference_percent = utilities::get_percent_change(arc_length, approximate_length);
+ if (!utilities::is_zero(path_difference_percent, path_tolerance_percent))
{
// So it's possible our vector calculation above got the direction wrong.
// This can happen if there is a crazy arrangement of points
@@ -435,7 +457,7 @@ bool arc::try_create_arc(
// see if an arc moving in the opposite direction had the correct length.
// Find the rest of the angle across the circle
- double test_radians = std::fabs(angle_radians - 2 * PI_DOUBLE);
+ double test_radians = utilities::abs(angle_radians - 2 * PI_DOUBLE);
// Calculate the length of that arc
double test_arc_length = c.radius * test_radians;
if (allow_3d_arcs)
@@ -446,8 +468,8 @@ bool arc::try_create_arc(
test_arc_length = utilities::hypot(test_arc_length, end_point.z - start_point.z);
}
}
- difference = (test_arc_length - approximate_length) / approximate_length;
- if (!utilities::is_zero(difference, path_tolerance_percent))
+ path_difference_percent = utilities::get_percent_change(test_arc_length,approximate_length);
+ if (!utilities::is_zero(path_difference_percent, path_tolerance_percent))
{
return false;
}
@@ -499,7 +521,6 @@ bool arc::try_create_arc(
{
circle test_circle = (circle)target_arc;
-
if (!circle::try_create_circle(points, max_radius_mm, resolution_mm, xyz_tolerance, allow_3d_arcs, test_circle))
{
return false;
@@ -645,7 +666,7 @@ bool arc::ray_intersects_segment(const point rayOrigin, const point rayDirection
vector v3 = vector(-rayDirection.y, rayDirection.x, 0);
double dot = dot(v2, v3);
- if (std::fabs(dot) < 0.000001)
+ if (utilities::abs(dot) < 0.000001)
return false;
double t1 = vector::cross_product_magnitude(v2, v1) / dot;
@@ -705,7 +726,7 @@ void segmented_shape::set_xyz_precision(unsigned char precision)
void segmented_shape::set_xyz_tolerance_from_precision()
{
- xyz_tolerance_ = std::pow(10.0, -1.0 * static_cast<double>(xyz_precision_));
+ xyz_tolerance_ = utilities::pow(10, -1.0 * static_cast<double>(xyz_precision_));
}
void segmented_shape::reset_precision()