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authorHans-Kristian Arntzen <post@arntzen-software.no>2022-05-31 16:41:48 +0300
committerHans-Kristian Arntzen <post@arntzen-software.no>2022-05-31 18:03:25 +0300
commit94cd7a593ea1da456324af649c94360d54218a22 (patch)
treed8722890662a0b4a934c4246d32c99370ed62b17
parentfd9f43b1d3ac0e70ef2060e23dc4de907e602b5e (diff)
tests: Add exploratory test for accessing root descriptors with overflow.in-bounds-bda
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
-rw-r--r--tests/d3d12_descriptors.c166
-rw-r--r--tests/d3d12_tests.h1
2 files changed, 166 insertions, 1 deletions
diff --git a/tests/d3d12_descriptors.c b/tests/d3d12_descriptors.c
index 73493770..8f9265cd 100644
--- a/tests/d3d12_descriptors.c
+++ b/tests/d3d12_descriptors.c
@@ -5118,4 +5118,168 @@ void test_uav_3d_sliced_view(void)
ID3D12PipelineState_Release(pso_poison);
ID3D12DescriptorHeap_Release(heap);
destroy_test_context(&context);
-} \ No newline at end of file
+}
+
+void test_root_descriptor_offset_sign(void)
+{
+ /* Exploratory test in nature. Will likely crash GPU if not on native drivers. Tweak ifdef to run it. */
+#if 1
+ skip("Skipping exploratory test for root descriptor over/underflow test.\n");
+#else
+ ID3D12RootSignature *root_signature;
+ D3D12_ROOT_PARAMETER root_params[3];
+ D3D12_ROOT_SIGNATURE_DESC rs_desc;
+ ID3D12Resource *output_buffer;
+ ID3D12Resource *input_buffer;
+ struct resource_readback rb;
+ struct test_context context;
+ ID3D12PipelineState *pso;
+ uint32_t values[4];
+ unsigned int i;
+
+ static const BYTE cs_code_dxil[] =
+ {
+#if 0
+ RWStructuredBuffer<uint4> RW : register(u0);
+ StructuredBuffer<uint> R0 : register(t0);
+ ByteAddressBuffer R1 : register(t1);
+
+ [numthreads(1, 1, 1)]
+ void main()
+ {
+ uint a = R0[-1]; // Negative index
+ uint b = R0[1u << 30]; // offset 4 GB. Does it overflow back to 0?
+ uint c = R1.Load(-4); // Negative offset
+ uint d = R1.Load(0);
+ RW[0] = uint4(a, b, c, d);
+ }
+#endif
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+ 0x40, 0x30, 0x00, 0xd2, 0x00, 0x00, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x34, 0x46, 0x00, 0x4a,
+ 0xa0, 0x3c, 0xc8, 0x14, 0x62, 0x40, 0xc9, 0xcd, 0x00, 0xd4, 0x40, 0x01, 0x02, 0x02, 0x02, 0x22, 0x54, 0x42, 0x29, 0x06, 0x00, 0x00, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x64,
+ 0x46, 0x52, 0x55, 0xcf, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0xda, 0xb1, 0x5c, 0x17, 0x34, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0xc8, 0x86, 0x30, 0xd7, 0x15, 0x8d, 0x18, 0x20, 0x00, 0x08,
+ 0x82, 0xc1, 0xb2, 0x29, 0xc1, 0x81, 0x8d, 0x26, 0x04, 0xc0, 0x88, 0x01, 0x02, 0x80, 0x20, 0x18, 0x2c, 0x1d, 0x33, 0x20, 0xda, 0x68, 0x42, 0x00, 0x8c, 0x18, 0x20, 0x00, 0x08, 0x82, 0xc1, 0xf2,
+ 0x39, 0x46, 0xc2, 0x8c, 0x26, 0x04, 0xc0, 0x88, 0x01, 0x02, 0x80, 0x20, 0x18, 0x2c, 0x61, 0x00, 0x21, 0x9e, 0x33, 0x9a, 0x10, 0x00, 0x23, 0x06, 0x0d, 0x00, 0x82, 0x60, 0xd0, 0x88, 0x01, 0xb3,
+ 0x80, 0x01, 0x18, 0x1c, 0xc5, 0x10, 0x4c, 0x08, 0x00, 0x00, 0x00, 0x00,
+ };
+ static const D3D12_SHADER_BYTECODE cs_code = SHADER_BYTECODE(cs_code_dxil);
+
+ static const uint32_t test_data[] = { 0, 1, 2, 3, 4, 5, 6, 7 };
+
+ memset(&rs_desc, 0, sizeof(rs_desc));
+ rs_desc.NumParameters = ARRAY_SIZE(root_params);
+ rs_desc.pParameters = root_params;
+ memset(root_params, 0, sizeof(root_params));
+ root_params[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ root_params[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
+ root_params[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ root_params[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
+ root_params[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ root_params[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
+ root_params[2].Descriptor.ShaderRegister = 1;
+
+
+ if (!init_compute_test_context(&context))
+ return;
+
+ if (!context_supports_dxil(&context))
+ {
+ destroy_test_context(&context);
+ return;
+ }
+
+ input_buffer = create_upload_buffer(context.device, sizeof(test_data), test_data);
+ output_buffer = create_default_buffer(context.device, 16,
+ D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS,
+ D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
+ create_root_signature(context.device, &rs_desc, &root_signature);
+ pso = create_compute_pipeline_state(context.device, root_signature, cs_code);
+ ID3D12GraphicsCommandList_SetPipelineState(context.list, pso);
+ ID3D12GraphicsCommandList_SetComputeRootSignature(context.list, root_signature);
+ ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(context.list, 0,
+ ID3D12Resource_GetGPUVirtualAddress(output_buffer));
+ ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(context.list, 1,
+ ID3D12Resource_GetGPUVirtualAddress(input_buffer) + 16);
+ ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(context.list, 2,
+ ID3D12Resource_GetGPUVirtualAddress(input_buffer) + 16);
+ ID3D12GraphicsCommandList_Dispatch(context.list, 1, 1, 1);
+ transition_resource_state(context.list, output_buffer, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ get_buffer_readback_with_command_list(output_buffer, DXGI_FORMAT_R32_UINT, &rb, context.queue, context.list);
+
+ for (i = 0; i < 4; i++)
+ values[i] = get_readback_uint(&rb, i, 0, 0);
+
+ skip("Got structured access [-1] = #%x\n", values[0]);
+ skip("Got structured access [1u << 30] = #%x\n", values[1]);
+ skip("Got byte address [-4] = #%x\n", values[2]);
+ skip("Got byte address [0] = #%x\n", values[3]);
+
+ /* Observed on AMD:
+ test_root_descriptor_offset_sign:5262: Test skipped: Got structured access [-1] = #4b416743 <-- Garbage. Likely we accessed garbage memory way out at (4 * UINT_MAX) & UINT_MAX offset.
+ test_root_descriptor_offset_sign:5263: Test skipped: Got structured access [1u << 30] = #4 <-- Suggests 32-bit uint offset.
+ test_root_descriptor_offset_sign:5264: Test skipped: Got byte address [-4] = #0 <-- Suggests we hit robustness for driver generated descriptor.
+ test_root_descriptor_offset_sign:5265: Test skipped: Got byte address [0] = #4
+ */
+
+ /* Observed on NV: Blue screen of death (?!?!). */
+
+ /* Observed on Intel: All 0. Likely faulted and terminated the dispatch before we could write results. */
+
+ ID3D12RootSignature_Release(root_signature);
+ ID3D12PipelineState_Release(pso);
+ ID3D12Resource_Release(input_buffer);
+ ID3D12Resource_Release(output_buffer);
+ release_resource_readback(&rb);
+ destroy_test_context(&context);
+#endif
+}
diff --git a/tests/d3d12_tests.h b/tests/d3d12_tests.h
index 2dbb1879..f86a3a55 100644
--- a/tests/d3d12_tests.h
+++ b/tests/d3d12_tests.h
@@ -306,3 +306,4 @@ decl_test(test_advanced_cbv_layout);
decl_test(test_shader_waveop_maximal_convergence);
decl_test(test_uav_3d_sliced_view);
decl_test(test_pipeline_no_ps_nonzero_rts);
+decl_test(test_root_descriptor_offset_sign);