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authorHans-Kristian Arntzen <post@arntzen-software.no>2022-09-06 13:56:07 +0300
committerHans-Kristian Arntzen <post@arntzen-software.no>2022-09-06 14:39:05 +0300
commitdfb9a77141cc3b73c144b553a71b055401a5b43f (patch)
treef96cb0f21b81c295001eeec16eb089ff7bbcfb93
parent488ca00a8c9f148c34217f041d66506ab9c22ed0 (diff)
tests: Add test for layered rendering without attachments.no-rt-rendering-test
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
-rw-r--r--tests/d3d12_render_target.c149
-rw-r--r--tests/d3d12_tests.h1
2 files changed, 150 insertions, 0 deletions
diff --git a/tests/d3d12_render_target.c b/tests/d3d12_render_target.c
index d2e3a823..8ef768fb 100644
--- a/tests/d3d12_render_target.c
+++ b/tests/d3d12_render_target.c
@@ -868,3 +868,152 @@ void test_multisample_rendering(void)
destroy_test_context(&context);
}
+void test_rendering_no_attachments_layers(void)
+{
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
+ D3D12_ROOT_SIGNATURE_DESC rs_desc;
+ D3D12_ROOT_PARAMETER root_param;
+ struct test_context_desc desc;
+ struct test_context context;
+ struct resource_readback rb;
+ unsigned int layer, x, y;
+ ID3D12Resource *buffer;
+ const struct vec4 *val;
+ D3D12_VIEWPORT vp;
+ D3D12_RECT sci;
+ HRESULT hr;
+
+#if 0
+ struct VOut
+ {
+ float4 pos : SV_Position;
+ uint layer : SV_RenderTargetArrayIndex;
+ };
+
+ VOut vs_main(uint vid : SV_VertexID, uint iid : SV_InstanceID)
+ {
+ VOut v;
+ if (vid == 0)
+ v.pos = float4(-1, -1, 0, 1);
+ else if (vid == 1)
+ v.pos = float4(-1, +3, 0, 1);
+ else
+ v.pos = float4(+3, -1, 0, 1);
+ v.layer = iid;
+ return v;
+ }
+
+ RWStructuredBuffer<float4> RWBuf : register(u0);
+ void ps_main(VOut pin)
+ {
+ int2 coord = int2(pin.pos.xy) - int2(10000, 12000);
+ int write_coord = 16 * pin.layer + coord.y * 4 + coord.x;
+ float4 write_value = float4(pin.pos.xy, pin.layer, 0.0);
+ RWBuf[write_coord] = write_value;
+ }
+#endif
+ static const DWORD vs_code[] =
+ {
+ 0x43425844, 0xcfb38ed1, 0xef3799fa, 0xf3032807, 0xf1c98b47, 0x00000001, 0x00000200, 0x00000004,
+ 0x00000030, 0x0000008c, 0x000000f4, 0x000001f0, 0x4e475349, 0x00000054, 0x00000002, 0x00000008,
+ 0x00000038, 0x00000000, 0x00000006, 0x00000001, 0x00000000, 0x00000101, 0x00000044, 0x00000000,
+ 0x00000008, 0x00000001, 0x00000001, 0x00000101, 0x565f5653, 0x65747265, 0x00444978, 0x495f5653,
+ 0x6174736e, 0x4965636e, 0xabab0044, 0x4e47534f, 0x00000060, 0x00000002, 0x00000008, 0x00000038,
+ 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000004,
+ 0x00000001, 0x00000001, 0x00000e01, 0x505f5653, 0x7469736f, 0x006e6f69, 0x525f5653, 0x65646e65,
+ 0x72615472, 0x41746567, 0x79617272, 0x65646e49, 0xabab0078, 0x58454853, 0x000000f4, 0x00010050,
+ 0x0000003d, 0x0100086a, 0x04000060, 0x00101012, 0x00000000, 0x00000006, 0x04000060, 0x00101012,
+ 0x00000001, 0x00000008, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x04000067, 0x00102012,
+ 0x00000001, 0x00000004, 0x02000068, 0x00000001, 0x07000020, 0x00100012, 0x00000000, 0x0010100a,
+ 0x00000000, 0x00004001, 0x00000001, 0x0f000037, 0x001000f2, 0x00000000, 0x00100006, 0x00000000,
+ 0x00004002, 0xbf800000, 0x40400000, 0x00000000, 0x3f800000, 0x00004002, 0x40400000, 0xbf800000,
+ 0x00000000, 0x3f800000, 0x0c000037, 0x001020f2, 0x00000000, 0x00101006, 0x00000000, 0x00100e46,
+ 0x00000000, 0x00004002, 0xbf800000, 0xbf800000, 0x00000000, 0x3f800000, 0x05000036, 0x00102012,
+ 0x00000001, 0x0010100a, 0x00000001, 0x0100003e, 0x30494653, 0x00000008, 0x00002000, 0x00000000,
+ };
+
+ static const DWORD ps_code[] =
+ {
+ 0x43425844, 0x8e7429f9, 0xd132da4b, 0x63385208, 0x474ae15d, 0x00000001, 0x00000200, 0x00000003,
+ 0x0000002c, 0x00000094, 0x000000a4, 0x4e475349, 0x00000060, 0x00000002, 0x00000008, 0x00000038,
+ 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x00000044, 0x00000000, 0x00000004,
+ 0x00000001, 0x00000001, 0x00000101, 0x505f5653, 0x7469736f, 0x006e6f69, 0x525f5653, 0x65646e65,
+ 0x72615472, 0x41746567, 0x79617272, 0x65646e49, 0xabab0078, 0x4e47534f, 0x00000008, 0x00000000,
+ 0x00000008, 0x58454853, 0x00000154, 0x00000050, 0x00000055, 0x0100086a, 0x0400009e, 0x0011e000,
+ 0x00000000, 0x00000010, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x04000864, 0x00101012,
+ 0x00000001, 0x00000004, 0x02000068, 0x00000002, 0x07000029, 0x00100012, 0x00000000, 0x0010100a,
+ 0x00000001, 0x00004001, 0x00000004, 0x0500001b, 0x00100062, 0x00000000, 0x00101106, 0x00000000,
+ 0x0a00001e, 0x00100062, 0x00000000, 0x00100656, 0x00000000, 0x00004002, 0x00000000, 0xffffd8f0,
+ 0xffffd120, 0x00000000, 0x07000029, 0x00100042, 0x00000000, 0x0010002a, 0x00000000, 0x00004001,
+ 0x00000002, 0x0700001e, 0x00100012, 0x00000000, 0x0010002a, 0x00000000, 0x0010000a, 0x00000000,
+ 0x0700001e, 0x00100012, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x05000056,
+ 0x00100042, 0x00000001, 0x0010100a, 0x00000001, 0x05000036, 0x00100032, 0x00000001, 0x00101046,
+ 0x00000000, 0x05000036, 0x00100082, 0x00000001, 0x00004001, 0x00000000, 0x090000a8, 0x0011e0f2,
+ 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x00000000, 0x00100e46, 0x00000001, 0x0100003e,
+ };
+
+ static const D3D12_SHADER_BYTECODE vs = SHADER_BYTECODE(vs_code);
+ static const D3D12_SHADER_BYTECODE ps = SHADER_BYTECODE(ps_code);
+
+ memset(&desc, 0, sizeof(desc));
+ desc.no_render_target = true;
+ desc.no_pipeline = true;
+ desc.no_root_signature = true;
+ if (!init_test_context(&context, &desc))
+ return;
+
+ memset(&root_param, 0, sizeof(root_param));
+ memset(&rs_desc, 0, sizeof(rs_desc));
+ rs_desc.NumParameters = 1;
+ rs_desc.pParameters = &root_param;
+ root_param.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
+ root_param.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
+ create_root_signature(context.device, &rs_desc, &context.root_signature);
+
+ buffer = create_default_buffer(context.device, 64 * 1024,
+ D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS,
+ D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
+
+ init_pipeline_state_desc(&pso_desc, context.root_signature, DXGI_FORMAT_UNKNOWN,
+ &vs, &ps, NULL);
+ pso_desc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE;
+
+ hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
+ &IID_ID3D12PipelineState, (void**)&context.pipeline_state);
+ ok(SUCCEEDED(hr), "Failed to create PSO, hr #%x.\n", hr);
+
+ ID3D12GraphicsCommandList_OMSetRenderTargets(context.list, 0, NULL, FALSE, NULL);
+
+ set_viewport(&vp, 10000.0f, 12000.0f, 4.0f, 4.0f, 0.0f, 1.0f);
+ set_rect(&sci, 10000, 12000, 10004, 12004);
+ ID3D12GraphicsCommandList_RSSetViewports(context.list, 1, &vp);
+ ID3D12GraphicsCommandList_RSSetScissorRects(context.list, 1, &sci);
+ ID3D12GraphicsCommandList_SetGraphicsRootSignature(context.list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(context.list, context.pipeline_state);
+ ID3D12GraphicsCommandList_IASetPrimitiveTopology(context.list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(context.list, 0, ID3D12Resource_GetGPUVirtualAddress(buffer));
+ ID3D12GraphicsCommandList_DrawInstanced(context.list, 3, 16, 0, 0);
+
+ transition_resource_state(context.list, buffer, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ get_buffer_readback_with_command_list(buffer, DXGI_FORMAT_R32G32B32A32_FLOAT, &rb, context.queue, context.list);
+
+ for (layer = 0; layer < 16; layer++)
+ {
+ for (y = 0; y < 4; y++)
+ {
+ for (x = 0; x < 4; x++)
+ {
+ val = get_readback_vec4(&rb, layer * 16 + y * 4 + x, 0);
+ ok(val->x == 10000.5f + (float)x, "%u, %u, %u: Unexpected value (x) = %f.\n", x, y, layer, val->x);
+ ok(val->y == 12000.5f + (float)y, "%u, %u, %u: Unexpected value (y) = %f.\n", x, y, layer, val->y);
+ ok(val->z == (float)layer, "%u, %u, %u: Unexpected value (z) = %f.\n", x, y, layer, val->z);
+ ok(val->w == 0.0f, "%u, %u, %u: Unexpected value (w) = %f.\n", x, y, layer, val->w);
+ }
+ }
+ }
+
+ release_resource_readback(&rb);
+ ID3D12Resource_Release(buffer);
+ destroy_test_context(&context);
+}
+
diff --git a/tests/d3d12_tests.h b/tests/d3d12_tests.h
index 51645fda..c2a00658 100644
--- a/tests/d3d12_tests.h
+++ b/tests/d3d12_tests.h
@@ -321,3 +321,4 @@ decl_test(test_fence_wait_robustness);
decl_test(test_fence_wait_robustness_shared);
decl_test(test_root_signature_empty_blob);
decl_test(test_sparse_buffer_memory_lifetime);
+decl_test(test_rendering_no_attachments_layers);