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authorHans-Kristian Arntzen <post@arntzen-software.no>2020-04-03 15:21:05 +0300
committerHans-Kristian Arntzen <post@arntzen-software.no>2020-04-03 15:21:05 +0300
commit2bac302c71f611f7fcc3d6b4d2f7b37413406510 (patch)
tree4c9000d1d240130f09017d0ec5bbc281aebea6c4
parent4e3ea62e79bd4e70e7bf8fadce325dc7f1681ee5 (diff)
vkd3d: Re-enable bindless CBV path.reenable-bindless-ubo
NVIDIA drivers as of 2020-04-01 fixes issues with this path. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
-rw-r--r--libs/vkd3d/state.c7
1 files changed, 1 insertions, 6 deletions
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index 0b8c053a..371cb887 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -3047,16 +3047,11 @@ static uint32_t vkd3d_bindless_state_get_bindless_flags(struct d3d12_device *dev
device_info->descriptor_indexing_features.shaderStorageTexelBufferArrayNonUniformIndexing)
flags |= VKD3D_BINDLESS_UAV;
-#if 0
- /* NVIDIA drivers currently (as of 2020-03-25) seem to have some rather interesting issues with bindless UBO where bindless SSBO
- * appears to work just fine. AMD does not care about UBO vs SSBO, so just use bindless SSBO until the issues are resolved. */
if (device_info->descriptor_indexing_properties.maxPerStageDescriptorUpdateAfterBindUniformBuffers >= 1000000 &&
device_info->descriptor_indexing_features.descriptorBindingUniformBufferUpdateAfterBind &&
device_info->descriptor_indexing_features.shaderUniformBufferArrayNonUniformIndexing)
flags |= VKD3D_BINDLESS_CBV;
- else
-#endif
- if (device_info->descriptor_indexing_properties.maxPerStageDescriptorUpdateAfterBindStorageBuffers >= 1000000 &&
+ else if (device_info->descriptor_indexing_properties.maxPerStageDescriptorUpdateAfterBindStorageBuffers >= 1000000 &&
device_info->descriptor_indexing_features.descriptorBindingStorageBufferUpdateAfterBind &&
device_info->descriptor_indexing_features.shaderStorageBufferArrayNonUniformIndexing)
flags |= VKD3D_BINDLESS_CBV | VKD3D_BINDLESS_CBV_AS_SSBO;