diff options
-rw-r--r-- | include/vkd3d.h | 1 | ||||
-rw-r--r-- | libs/vkd3d/device.c | 3 | ||||
-rw-r--r-- | libs/vkd3d/resource.c | 25 |
3 files changed, 28 insertions, 1 deletions
diff --git a/include/vkd3d.h b/include/vkd3d.h index 907e4f0f..b0817a04 100644 --- a/include/vkd3d.h +++ b/include/vkd3d.h @@ -92,6 +92,7 @@ extern "C" { #define VKD3D_CONFIG_FLAG_ALLOW_SBT_COLLECTION (1ull << 30) #define VKD3D_CONFIG_FLAG_FORCE_NATIVE_FP16 (1ull << 31) #define VKD3D_CONFIG_FLAG_USE_HOST_IMPORT_FALLBACK (1ull << 32) +#define VKD3D_CONFIG_FLAG_PREALLOCATE_SRV_MIP_CLAMPS (1ull << 33) typedef HRESULT (*PFN_vkd3d_signal_event)(HANDLE event); diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c index 3b60a151..b9ad3afe 100644 --- a/libs/vkd3d/device.c +++ b/libs/vkd3d/device.c @@ -521,7 +521,7 @@ static const struct vkd3d_instance_application_meta application_override[] = { * Game also relies on indirectly modifying CBV root descriptors, which means we are forced to rely on RAW_VA_CBV. */ { VKD3D_STRING_COMPARE_EXACT, "HaloInfinite.exe", VKD3D_CONFIG_FLAG_ZERO_MEMORY_WORKAROUNDS_COMMITTED_BUFFER_UAV | VKD3D_CONFIG_FLAG_FORCE_RAW_VA_CBV | - VKD3D_CONFIG_FLAG_USE_HOST_IMPORT_FALLBACK, 0 }, + VKD3D_CONFIG_FLAG_USE_HOST_IMPORT_FALLBACK | VKD3D_CONFIG_FLAG_PREALLOCATE_SRV_MIP_CLAMPS, 0 }, /* (1182900) Workaround amdgpu kernel bug with host memory import and concurrent submissions. */ { VKD3D_STRING_COMPARE_EXACT, "APlagueTaleRequiem_x64.exe", VKD3D_CONFIG_FLAG_USE_HOST_IMPORT_FALLBACK, 0 }, /* Shadow of the Tomb Raider (750920). @@ -719,6 +719,7 @@ static const struct vkd3d_debug_option vkd3d_config_options[] = {"force_raw_va_cbv", VKD3D_CONFIG_FLAG_FORCE_RAW_VA_CBV}, {"allow_sbt_collection", VKD3D_CONFIG_FLAG_ALLOW_SBT_COLLECTION}, {"host_import_fallback", VKD3D_CONFIG_FLAG_USE_HOST_IMPORT_FALLBACK}, + {"preallocate_srv_mip_clamps", VKD3D_CONFIG_FLAG_PREALLOCATE_SRV_MIP_CLAMPS}, }; static void vkd3d_config_flags_init_once(void) diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index f017ce6a..11f5ff30 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -20,6 +20,7 @@ #define VKD3D_DBG_CHANNEL VKD3D_DBG_CHANNEL_API #include <float.h> +#include <math.h> #include "vkd3d_private.h" #include "vkd3d_rw_spinlock.h" @@ -4432,6 +4433,30 @@ static void vkd3d_create_texture_srv(vkd3d_cpu_descriptor_va_t desc_va, if (key.u.texture.miplevel_count == VK_REMAINING_MIP_LEVELS) key.u.texture.miplevel_count = resource->desc.MipLevels - key.u.texture.miplevel_idx; + if ((vkd3d_config_flags & VKD3D_CONFIG_FLAG_PREALLOCATE_SRV_MIP_CLAMPS) && + desc->ViewDimension != D3D12_SRV_DIMENSION_TEXTURE2DMS && + desc->ViewDimension != D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY) + { + key.u.texture.miplevel_clamp = floor(key.u.texture.miplevel_clamp); + + if (!hash_map_find(&resource->view_map.map, &key)) + { + uint32_t starting_mip = key.u.texture.miplevel_idx; + uint32_t mip_count = key.u.texture.miplevel_count != UINT32_MAX ? + key.u.texture.miplevel_count : + resource->desc.MipLevels - starting_mip; + uint32_t i; + + struct vkd3d_view_key preallocate_key = key; + + for (i = starting_mip; i < mip_count; i++) + { + preallocate_key.u.texture.miplevel_clamp = (float)(i); + vkd3d_view_map_create_view(&resource->view_map, device, &preallocate_key); + } + } + } + if (!(view = vkd3d_view_map_create_view(&resource->view_map, device, &key))) return; |