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github.com/HansKristian-Work/vkd3d-proton.git
16-bit-check
2.3.1changelog
3d-uav-slice-test
VK_EXT_image_view_min_lod
a-new-glslang-horison
ac-valhalla
aftermath
atomic-clang
build-fixes
cache-fix
capture-disable-caches
ci-safe-directory
clear-rtv-microbench
clear-uav-bda
control-fixes
copy-descriptors-opt
copy-initial-layout-transition-fix
crash-fix
cube-grad-sampling
d3d12-standalone-32bit-fix
d3d12-test-rdoc-capture
def-version-fix
depth-stencil-resolve
descriptor-qa-dxbc
descriptor-set-count-check
descriptor-update-defer
disallow-vla
dsv-placement-bug-repro
dump-autotools
dxil-offset-buffers
dxil-rebase
dxil-review
dxil-spirv-meson
dxil-spirv-update
dxvk-adapter-interop
dynamic-state-hack
dynamic-stride-comment-fix
enforce-wchar-size
execute-indirect-advanced
execute-indirect-advanced-breadcrumbs
execute-indirect-advanced-index-lut
execute-indirect-advanced-tests
execute-indirect-phase-3
execute-indirect-phase-5
execute-indirect-phase-6
execute-indirect-phase-7
extra-warnings
fence-wait-robustness
file-alignment
force-cbv-as-ssbo
fp16-feature-test
fp64
fp64-wip
fragment-shader-barycentric
fragment-shading-rate-validation-fix
frame-latency
function-argument-type-fix
funny-errors-2
funny-singleton-devices
further-rt-tests
generic-descriptor-hacks
gitlab-ci
global-mask-refactor
global-pipeline-cache-fix
hdr
host-mem-invalidation-repro
implement-missing-ops
in-bounds-bda
indexable-temp-robustness-dxbc
intel-sparse-queue-fix
josh-blah
josh-misc-fixes
khr-raytracing
log-memory-budgets-fixes
low-latency-present
low-latency-present-2
malloc-wrapper-fix
master
memory-type-early-fallbacks
meson-static-lib
meson-warning
metro-tess-fixes
min-precision-fp16
mingw-fix
minimum-fb-size
minor-test-cleanup
misc-fixes
missing-opcodes
msvc
msvc-build-fix-2
msvc-compile
msvc-warning-fix
mutable-perf-testing
n-debug
native-build-docs
new-readme
no-rt-rendering-test
no-rtas-fallback-binding
nonuniform-varying-test
nuke-autotools
null-ps-rt-count-fixup
null-uav-counter
nv-speedhacks
our-d3d12
out-of-order-queue-submission
parse-patch-version
placed-alias-debug
placed-linear-image-workarounds
placed-resource-init-validation
profiling-improvements
proton-5.13
proton-v2.2-release
proton-v2.6-support
pso-creation-refactor
ptr-log-fix
push-descriptor-bda-rewrite
query-map-opt
query-setname-fix
raw-va-config-flag
re-engine-dxr-workarounds
read-write-comment-fix
readme-upstream
reenable-bindless-ubo
register-space
register-space-tests
register-space-tests-rebase
relaxed-precision
remove-d3d9-crap
remove-is-bug-conditional-rendering
remove-old-wine-code
rename-enable-d3d12
renderdoc-build-fix
root-descriptor-exploratory-test
root-signature-parse-empty-fix
root_sig_1.1
rs1.1
rt-serialized-size-query
rt-subobject-association
rt-trace-rtas-info
rtpso-phase1
saturate-double
setup-fixes
setup-script
shader-module-identifier
shader-module-identifier-phase-1
shader-module-identifier-phase-4
single-aspect-color-ds-copy-fix
sm-62-enable
sm5.1
sm5.1-immutable-sampler
sm62-denorm-test
sm66-64bit-atomics
sm66-is-helper-lane
sm66-packed-intrinsics-test
sm66-wave-size
sottr-repro-case
sparse-disable-config-hack
sparse-unmap-robustness-test
spirv-caching
sse-flags
stupid-errors
submits
sv-barycentrics
swapchain-fix
swapchain-meta-compute
swapchain-rewrite
test-coverage-fix
test-fixes
test-wave-op-convergence
topmost
uav-cast-rule-fix
uav-oob-write-behavior
unaligned-vbo-test-hack
unmap-before-delete
update-idl
va-merge
valid-fl-12.2
volatile-descriptors
warning-fixes
workgroup-uav-coherence-test
write_watch
zero-vram-opt
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2022-11-10
vkd3d: Rename inline UBO data fetch helper.
HEAD
master
Hans-Kristian Arntzen
2022-11-10
vkd3d: Hoist out loop for dstSet in gather query implementation.
Hans-Kristian Arntzen
2022-11-10
vkd3d: Remove redundant check for creating swapchain user descriptors.
Hans-Kristian Arntzen
2022-11-10
vkd3d: Remove BINDLESS_SET_AUX_BUFFER references.
Hans-Kristian Arntzen
2022-11-10
vkd3d: Always enable RAW_VA sets.
Hans-Kristian Arntzen
2022-11-10
meta: Mark VK_KHR_push_descriptor as required.
Hans-Kristian Arntzen
2022-11-10
vkd3d: Replace all meta shaders with push descriptors.
Hans-Kristian Arntzen
2022-11-10
vkd3d: Rewrite push descriptor and inline UBO handling for root sigs.
Hans-Kristian Arntzen
2022-11-10
vkd3d: Add scratch pool for upload data.
Hans-Kristian Arntzen
2022-11-10
vkd3d: Require VK_KHR_buffer_device_address.
Hans-Kristian Arntzen
2022-11-08
dxil-spirv: Update submodule.
Hans-Kristian Arntzen
2022-11-07
dxil-spirv: Update submodule.
Hans-Kristian Arntzen
2022-11-07
vkd3d: Handle private root signature for mesh shader.
Hans-Kristian Arntzen
2022-11-07
vkd3d-shader: Add handling of mesh visibility enums.
Hans-Kristian Arntzen
2022-11-07
debug: Mark initial descriptor heap as containing NULL descriptors.
Hans-Kristian Arntzen
2022-10-27
Revert "vkd3d: Add NO_UPLOAD_HVV workaround on Elden Ring."
v2.7
Hans-Kristian Arntzen
2022-10-26
vkd3d: Add NO_UPLOAD_HVV workaround on Elden Ring.
Hans-Kristian Arntzen
2022-10-26
meta: Update meson build version to v2.7.
Hans-Kristian Arntzen
2022-10-26
meta: Update CHANGELOG for v2.7.
Hans-Kristian Arntzen
2022-10-20
dxil-spirv: Update submodule.
Hans-Kristian Arntzen
2022-10-14
vkd3d: Add forced placement initialization on Spiderman Remastered.
Hans-Kristian Arntzen
2022-10-14
vkd3d: Add a workaround to force initial placed transitions.
Hans-Kristian Arntzen
2022-10-14
vkd3d: Add basic validation of initial placed resource usage.
Hans-Kristian Arntzen
2022-10-14
vkd3d: Avoid initial resource transition if ClearRTV/DSV fully covers.
Hans-Kristian Arntzen
2022-10-14
vkd3d: Defer resource tracking until we start rendering.
Hans-Kristian Arntzen
2022-10-14
vkd3d: Cleanup some mismatching uses of vkd3d_malloc.
Hans-Kristian Arntzen
2022-10-14
ci: Update github actions
Jens Peters
2022-10-13
ci: Use github-checkout-action v3
Jens Peters
2022-10-11
vkd3d: Add PREALLOCATE_SRV_MIP_CLAMPS workaround for Halo Infinite
esullivan-nvidia
2022-10-07
vkd3d: Reset current_buffer_index when changing swapchain size.
Hans-Kristian Arntzen
2022-10-07
vkd3d: Consider that CACHED can be an optional memory type.
Hans-Kristian Arntzen
2022-10-07
vkd3d: Handle fallback scenarios where a type mask does not exist.
Hans-Kristian Arntzen
2022-10-06
vkd3d-shader: Return -1 for FIRSTBIT_(S)HI when we have to.
Georg Lehmann
2022-10-06
tests: Improve firstbithi tests.
Georg Lehmann
2022-10-05
vkd3d: Add another host memory import workaround.
Hans-Kristian Arntzen
2022-10-04
dxil-spirv: Update submodule.
Hans-Kristian Arntzen
2022-09-23
tests: Add missing UAV barrier in test_tgsm.
Hans-Kristian Arntzen
2022-09-23
dxil-spirv: Update submodule.
Hans-Kristian Arntzen
2022-09-23
vkd3d-shader: Reimplement MD5 checksum.
Hans-Kristian Arntzen
2022-09-23
vkd3d-shader: Add MD5 implementation pulled from RenderDoc 3rdparty/.
Hans-Kristian Arntzen
2022-09-23
vkd3d-shader: Remove unused trace.c code.
Hans-Kristian Arntzen
2022-09-23
tests: Add migration test for checksum algorithm.
Hans-Kristian Arntzen
2022-09-23
tests: Add shader-api tests to build system.
Hans-Kristian Arntzen
2022-09-21
vkd3d: Add missing descriptor type to local descriptor pools.
Philip Rebohle
2022-09-21
tests: Add TODO for file mapping heap import test.
Hans-Kristian Arntzen
2022-09-21
vkd3d: Add some logging for descriptor heap allocations.
Hans-Kristian Arntzen
2022-09-21
vkd3d: Disable shader caches entirely when capturing.
Hans-Kristian Arntzen
2022-09-17
vkd3d: Fix wrong resource used in image -> buffer copy.
Hans-Kristian Arntzen
2022-09-17
vkd3d: Only skip initial layout transition if single subresource.
Hans-Kristian Arntzen
2022-09-16
vkd3d: Implement VK_EXT_shader_module_identifier.
Hans-Kristian Arntzen
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