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2022-11-10vkd3d: Rename inline UBO data fetch helper.HEADmasterHans-Kristian Arntzen
2022-11-10vkd3d: Hoist out loop for dstSet in gather query implementation.Hans-Kristian Arntzen
2022-11-10vkd3d: Remove redundant check for creating swapchain user descriptors.Hans-Kristian Arntzen
2022-11-10vkd3d: Remove BINDLESS_SET_AUX_BUFFER references.Hans-Kristian Arntzen
2022-11-10vkd3d: Always enable RAW_VA sets.Hans-Kristian Arntzen
2022-11-10meta: Mark VK_KHR_push_descriptor as required.Hans-Kristian Arntzen
2022-11-10vkd3d: Replace all meta shaders with push descriptors.Hans-Kristian Arntzen
2022-11-10vkd3d: Rewrite push descriptor and inline UBO handling for root sigs.Hans-Kristian Arntzen
2022-11-10vkd3d: Add scratch pool for upload data.Hans-Kristian Arntzen
2022-11-10vkd3d: Require VK_KHR_buffer_device_address.Hans-Kristian Arntzen
2022-11-08dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-11-07dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-11-07vkd3d: Handle private root signature for mesh shader.Hans-Kristian Arntzen
2022-11-07vkd3d-shader: Add handling of mesh visibility enums.Hans-Kristian Arntzen
2022-11-07debug: Mark initial descriptor heap as containing NULL descriptors.Hans-Kristian Arntzen
2022-10-27Revert "vkd3d: Add NO_UPLOAD_HVV workaround on Elden Ring."v2.7Hans-Kristian Arntzen
2022-10-26vkd3d: Add NO_UPLOAD_HVV workaround on Elden Ring.Hans-Kristian Arntzen
2022-10-26meta: Update meson build version to v2.7.Hans-Kristian Arntzen
2022-10-26meta: Update CHANGELOG for v2.7.Hans-Kristian Arntzen
2022-10-20dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-10-14vkd3d: Add forced placement initialization on Spiderman Remastered.Hans-Kristian Arntzen
2022-10-14vkd3d: Add a workaround to force initial placed transitions.Hans-Kristian Arntzen
2022-10-14vkd3d: Add basic validation of initial placed resource usage.Hans-Kristian Arntzen
2022-10-14vkd3d: Avoid initial resource transition if ClearRTV/DSV fully covers.Hans-Kristian Arntzen
2022-10-14vkd3d: Defer resource tracking until we start rendering.Hans-Kristian Arntzen
2022-10-14vkd3d: Cleanup some mismatching uses of vkd3d_malloc.Hans-Kristian Arntzen
2022-10-14ci: Update github actionsJens Peters
2022-10-13ci: Use github-checkout-action v3Jens Peters
2022-10-11vkd3d: Add PREALLOCATE_SRV_MIP_CLAMPS workaround for Halo Infiniteesullivan-nvidia
2022-10-07vkd3d: Reset current_buffer_index when changing swapchain size.Hans-Kristian Arntzen
2022-10-07vkd3d: Consider that CACHED can be an optional memory type.Hans-Kristian Arntzen
2022-10-07vkd3d: Handle fallback scenarios where a type mask does not exist.Hans-Kristian Arntzen
2022-10-06vkd3d-shader: Return -1 for FIRSTBIT_(S)HI when we have to.Georg Lehmann
2022-10-06tests: Improve firstbithi tests.Georg Lehmann
2022-10-05vkd3d: Add another host memory import workaround.Hans-Kristian Arntzen
2022-10-04dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-09-23tests: Add missing UAV barrier in test_tgsm.Hans-Kristian Arntzen
2022-09-23dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-09-23vkd3d-shader: Reimplement MD5 checksum.Hans-Kristian Arntzen
2022-09-23vkd3d-shader: Add MD5 implementation pulled from RenderDoc 3rdparty/.Hans-Kristian Arntzen
2022-09-23vkd3d-shader: Remove unused trace.c code.Hans-Kristian Arntzen
2022-09-23tests: Add migration test for checksum algorithm.Hans-Kristian Arntzen
2022-09-23tests: Add shader-api tests to build system.Hans-Kristian Arntzen
2022-09-21vkd3d: Add missing descriptor type to local descriptor pools.Philip Rebohle
2022-09-21tests: Add TODO for file mapping heap import test.Hans-Kristian Arntzen
2022-09-21vkd3d: Add some logging for descriptor heap allocations.Hans-Kristian Arntzen
2022-09-21vkd3d: Disable shader caches entirely when capturing.Hans-Kristian Arntzen
2022-09-17vkd3d: Fix wrong resource used in image -> buffer copy.Hans-Kristian Arntzen
2022-09-17vkd3d: Only skip initial layout transition if single subresource.Hans-Kristian Arntzen
2022-09-16vkd3d: Implement VK_EXT_shader_module_identifier.Hans-Kristian Arntzen