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authorHans-Kristian Arntzen <post@arntzen-software.no>2022-11-07 15:25:10 +0300
committerHans-Kristian Arntzen <post@arntzen-software.no>2022-11-07 16:27:46 +0300
commit96bda89e436b38d430b5cede93baa039d7360183 (patch)
tree908d10c29fa21d4472e52c3dc221e44f5fde0586
parentb5e958aad528a2e6c3116d4746c53f3d1a3d3241 (diff)
vkd3d-shader: Add handling of mesh visibility enums.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
-rw-r--r--include/vkd3d_shader.h2
-rw-r--r--libs/vkd3d-shader/dxil.c4
-rw-r--r--libs/vkd3d/state.c4
3 files changed, 10 insertions, 0 deletions
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index ca5b9476..dfcf0c95 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -46,6 +46,8 @@ enum vkd3d_shader_visibility
VKD3D_SHADER_VISIBILITY_DOMAIN = 3,
VKD3D_SHADER_VISIBILITY_GEOMETRY = 4,
VKD3D_SHADER_VISIBILITY_PIXEL = 5,
+ VKD3D_SHADER_VISIBILITY_AMPLIFICATION = 6,
+ VKD3D_SHADER_VISIBILITY_MESH = 7,
VKD3D_SHADER_VISIBILITY_COMPUTE = 1000000000,
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c
index a6349d37..2e8eb48d 100644
--- a/libs/vkd3d-shader/dxil.c
+++ b/libs/vkd3d-shader/dxil.c
@@ -45,6 +45,10 @@ static bool dxil_match_shader_visibility(enum vkd3d_shader_visibility visibility
return visibility == VKD3D_SHADER_VISIBILITY_PIXEL;
case DXIL_SPV_STAGE_COMPUTE:
return visibility == VKD3D_SHADER_VISIBILITY_COMPUTE;
+ case DXIL_SPV_STAGE_AMPLIFICATION:
+ return visibility == VKD3D_SHADER_VISIBILITY_AMPLIFICATION;
+ case DXIL_SPV_STAGE_MESH:
+ return visibility == VKD3D_SHADER_VISIBILITY_MESH;
default:
return false;
}
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index a078daf8..074cf182 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -217,6 +217,10 @@ enum vkd3d_shader_visibility vkd3d_shader_visibility_from_d3d12(D3D12_SHADER_VIS
return VKD3D_SHADER_VISIBILITY_GEOMETRY;
case D3D12_SHADER_VISIBILITY_PIXEL:
return VKD3D_SHADER_VISIBILITY_PIXEL;
+ case D3D12_SHADER_VISIBILITY_AMPLIFICATION:
+ return VKD3D_SHADER_VISIBILITY_AMPLIFICATION;
+ case D3D12_SHADER_VISIBILITY_MESH:
+ return VKD3D_SHADER_VISIBILITY_MESH;
default:
FIXME("Unhandled visibility %#x.\n", visibility);
return VKD3D_SHADER_VISIBILITY_ALL;