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author | Hans-Kristian Arntzen <post@arntzen-software.no> | 2022-11-07 15:25:10 +0300 |
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committer | Hans-Kristian Arntzen <post@arntzen-software.no> | 2022-11-07 16:27:46 +0300 |
commit | 96bda89e436b38d430b5cede93baa039d7360183 (patch) | |
tree | 908d10c29fa21d4472e52c3dc221e44f5fde0586 | |
parent | b5e958aad528a2e6c3116d4746c53f3d1a3d3241 (diff) |
vkd3d-shader: Add handling of mesh visibility enums.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
-rw-r--r-- | include/vkd3d_shader.h | 2 | ||||
-rw-r--r-- | libs/vkd3d-shader/dxil.c | 4 | ||||
-rw-r--r-- | libs/vkd3d/state.c | 4 |
3 files changed, 10 insertions, 0 deletions
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index ca5b9476..dfcf0c95 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -46,6 +46,8 @@ enum vkd3d_shader_visibility VKD3D_SHADER_VISIBILITY_DOMAIN = 3, VKD3D_SHADER_VISIBILITY_GEOMETRY = 4, VKD3D_SHADER_VISIBILITY_PIXEL = 5, + VKD3D_SHADER_VISIBILITY_AMPLIFICATION = 6, + VKD3D_SHADER_VISIBILITY_MESH = 7, VKD3D_SHADER_VISIBILITY_COMPUTE = 1000000000, diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index a6349d37..2e8eb48d 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -45,6 +45,10 @@ static bool dxil_match_shader_visibility(enum vkd3d_shader_visibility visibility return visibility == VKD3D_SHADER_VISIBILITY_PIXEL; case DXIL_SPV_STAGE_COMPUTE: return visibility == VKD3D_SHADER_VISIBILITY_COMPUTE; + case DXIL_SPV_STAGE_AMPLIFICATION: + return visibility == VKD3D_SHADER_VISIBILITY_AMPLIFICATION; + case DXIL_SPV_STAGE_MESH: + return visibility == VKD3D_SHADER_VISIBILITY_MESH; default: return false; } diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c index a078daf8..074cf182 100644 --- a/libs/vkd3d/state.c +++ b/libs/vkd3d/state.c @@ -217,6 +217,10 @@ enum vkd3d_shader_visibility vkd3d_shader_visibility_from_d3d12(D3D12_SHADER_VIS return VKD3D_SHADER_VISIBILITY_GEOMETRY; case D3D12_SHADER_VISIBILITY_PIXEL: return VKD3D_SHADER_VISIBILITY_PIXEL; + case D3D12_SHADER_VISIBILITY_AMPLIFICATION: + return VKD3D_SHADER_VISIBILITY_AMPLIFICATION; + case D3D12_SHADER_VISIBILITY_MESH: + return VKD3D_SHADER_VISIBILITY_MESH; default: FIXME("Unhandled visibility %#x.\n", visibility); return VKD3D_SHADER_VISIBILITY_ALL; |