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authorHans-Kristian Arntzen <post@arntzen-software.no>2022-09-23 17:32:52 +0300
committerHans-Kristian Arntzen <post@arntzen-software.no>2022-09-23 18:08:27 +0300
commit212ae62b53eb870ee53d2a28bf8c4786f4f749c3 (patch)
tree26d00cc2fc7d1a1266e179225b974d9f72c93c81
parent7e37d0705b00b8f1036b626d5d69ba6dbc0518e1 (diff)
tests: Add missing UAV barrier in test_tgsm.
Spuriously started failing on NV. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
-rw-r--r--tests/d3d12_shaders.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/tests/d3d12_shaders.c b/tests/d3d12_shaders.c
index d2ac73b3..534f7e8e 100644
--- a/tests/d3d12_shaders.c
+++ b/tests/d3d12_shaders.c
@@ -7736,6 +7736,8 @@ void test_tgsm(void)
get_cpu_descriptor_handle(&context, cpu_descriptor_heap, 1),
buffer2, zero, 0, NULL);
+ uav_barrier(command_list, NULL);
+
gpu_descriptor_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);