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authorHans-Kristian Arntzen <post@arntzen-software.no>2022-09-22 13:21:11 +0300
committerHans-Kristian Arntzen <post@arntzen-software.no>2022-09-23 14:51:07 +0300
commit3b0bb678b6bba618f79a278aac32062e884a625c (patch)
tree2bf25f314df6aeef5f3c5c1894039b0bd07769b5
parentb74aaee3a4f5d5504667163477f1675b2d1a4bb7 (diff)
vkd3d-shader: Reimplement MD5 checksum.
Reuse the renderdoc implementation directly (MIT license). Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
-rw-r--r--libs/vkd3d-shader/checksum.c340
-rw-r--r--libs/vkd3d-shader/meson.build1
2 files changed, 69 insertions, 272 deletions
diff --git a/libs/vkd3d-shader/checksum.c b/libs/vkd3d-shader/checksum.c
index 4bed1f99..e929ec00 100644
--- a/libs/vkd3d-shader/checksum.c
+++ b/libs/vkd3d-shader/checksum.c
@@ -1,303 +1,99 @@
/*
- * Copyright (C) 2001 Nikos Mavroyanopoulos
- * Copyright (C) 2004 Hans Leidekker
+ * Copyright (c) 2022 Hans-Kristian Arntzen for Valve Corporation
*
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ * SPDX-License-Identifier: MIT
*/
-/*
- * This code implements the MD5 message-digest algorithm.
- * It is based on code in the public domain written by Colin
- * Plumb in 1993. The algorithm is due to Ron Rivest.
+/* Reuses implementation in dxbc_container.cpp from RenderDoc. */
+
+/******************************************************************************
+ * The MIT License (MIT)
*
- * Equivalent code is available from RSA Data Security, Inc.
- * This code has been tested against that, and is equivalent,
- * except that you don't need to include two pages of legalese
- * with every copy.
+ * Copyright (c) 2019-2022 Baldur Karlsson
+ * Copyright (c) 2014 Crytek
*
- * To compute the message digest of a chunk of bytes, declare an
- * md5_ctx structure, pass it to md5_init, call md5_update as
- * needed on buffers full of bytes, and then call md5_final, which
- * will fill a supplied 16-byte array with the digest.
- */
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ ******************************************************************************/
#define VKD3D_DBG_CHANNEL VKD3D_DBG_CHANNEL_SHADER
#include "vkd3d_shader_private.h"
+#include "3rdparty/md5/md5.h"
-#define DXBC_CHECKSUM_BLOCK_SIZE 64
-
-STATIC_ASSERT(sizeof(unsigned int) == 4);
-
-struct md5_ctx
-{
- unsigned int i[2];
- unsigned int buf[4];
- unsigned char in[DXBC_CHECKSUM_BLOCK_SIZE];
- unsigned char digest[16];
-};
-
-/* The four core functions - F1 is optimized somewhat */
-
-/* #define F1(x, y, z) (x & y | ~x & z) */
-#define F1(x, y, z) (z ^ (x & (y ^ z)))
-#define F2(x, y, z) F1(z, x, y)
-#define F3(x, y, z) (x ^ y ^ z)
-#define F4(x, y, z) (y ^ (x | ~z))
-
-/* This is the central step in the MD5 algorithm. */
-#define MD5STEP(f, w, x, y, z, data, s) \
- (w += f(x, y, z) + data, w = w << s | w >> (32 - s), w += x)
-
-/*
- * The core of the MD5 algorithm, this alters an existing MD5 hash to
- * reflect the addition of 16 longwords of new data. md5_update blocks
- * the data and converts bytes into longwords for this routine.
- */
-static void md5_transform(unsigned int buf[4], const unsigned int in[16])
-{
- unsigned int a, b, c, d;
-
- a = buf[0];
- b = buf[1];
- c = buf[2];
- d = buf[3];
-
- MD5STEP(F1, a, b, c, d, in[0] + 0xd76aa478, 7);
- MD5STEP(F1, d, a, b, c, in[1] + 0xe8c7b756, 12);
- MD5STEP(F1, c, d, a, b, in[2] + 0x242070db, 17);
- MD5STEP(F1, b, c, d, a, in[3] + 0xc1bdceee, 22);
- MD5STEP(F1, a, b, c, d, in[4] + 0xf57c0faf, 7);
- MD5STEP(F1, d, a, b, c, in[5] + 0x4787c62a, 12);
- MD5STEP(F1, c, d, a, b, in[6] + 0xa8304613, 17);
- MD5STEP(F1, b, c, d, a, in[7] + 0xfd469501, 22);
- MD5STEP(F1, a, b, c, d, in[8] + 0x698098d8, 7);
- MD5STEP(F1, d, a, b, c, in[9] + 0x8b44f7af, 12);
- MD5STEP(F1, c, d, a, b, in[10] + 0xffff5bb1, 17);
- MD5STEP(F1, b, c, d, a, in[11] + 0x895cd7be, 22);
- MD5STEP(F1, a, b, c, d, in[12] + 0x6b901122, 7);
- MD5STEP(F1, d, a, b, c, in[13] + 0xfd987193, 12);
- MD5STEP(F1, c, d, a, b, in[14] + 0xa679438e, 17);
- MD5STEP(F1, b, c, d, a, in[15] + 0x49b40821, 22);
-
- MD5STEP(F2, a, b, c, d, in[1] + 0xf61e2562, 5);
- MD5STEP(F2, d, a, b, c, in[6] + 0xc040b340, 9);
- MD5STEP(F2, c, d, a, b, in[11] + 0x265e5a51, 14);
- MD5STEP(F2, b, c, d, a, in[0] + 0xe9b6c7aa, 20);
- MD5STEP(F2, a, b, c, d, in[5] + 0xd62f105d, 5);
- MD5STEP(F2, d, a, b, c, in[10] + 0x02441453, 9);
- MD5STEP(F2, c, d, a, b, in[15] + 0xd8a1e681, 14);
- MD5STEP(F2, b, c, d, a, in[4] + 0xe7d3fbc8, 20);
- MD5STEP(F2, a, b, c, d, in[9] + 0x21e1cde6, 5);
- MD5STEP(F2, d, a, b, c, in[14] + 0xc33707d6, 9);
- MD5STEP(F2, c, d, a, b, in[3] + 0xf4d50d87, 14);
- MD5STEP(F2, b, c, d, a, in[8] + 0x455a14ed, 20);
- MD5STEP(F2, a, b, c, d, in[13] + 0xa9e3e905, 5);
- MD5STEP(F2, d, a, b, c, in[2] + 0xfcefa3f8, 9);
- MD5STEP(F2, c, d, a, b, in[7] + 0x676f02d9, 14);
- MD5STEP(F2, b, c, d, a, in[12] + 0x8d2a4c8a, 20);
-
- MD5STEP(F3, a, b, c, d, in[5] + 0xfffa3942, 4);
- MD5STEP(F3, d, a, b, c, in[8] + 0x8771f681, 11);
- MD5STEP(F3, c, d, a, b, in[11] + 0x6d9d6122, 16);
- MD5STEP(F3, b, c, d, a, in[14] + 0xfde5380c, 23);
- MD5STEP(F3, a, b, c, d, in[1] + 0xa4beea44, 4);
- MD5STEP(F3, d, a, b, c, in[4] + 0x4bdecfa9, 11);
- MD5STEP(F3, c, d, a, b, in[7] + 0xf6bb4b60, 16);
- MD5STEP(F3, b, c, d, a, in[10] + 0xbebfbc70, 23);
- MD5STEP(F3, a, b, c, d, in[13] + 0x289b7ec6, 4);
- MD5STEP(F3, d, a, b, c, in[0] + 0xeaa127fa, 11);
- MD5STEP(F3, c, d, a, b, in[3] + 0xd4ef3085, 16);
- MD5STEP(F3, b, c, d, a, in[6] + 0x04881d05, 23);
- MD5STEP(F3, a, b, c, d, in[9] + 0xd9d4d039, 4);
- MD5STEP(F3, d, a, b, c, in[12] + 0xe6db99e5, 11);
- MD5STEP(F3, c, d, a, b, in[15] + 0x1fa27cf8, 16);
- MD5STEP(F3, b, c, d, a, in[2] + 0xc4ac5665, 23);
-
- MD5STEP(F4, a, b, c, d, in[0] + 0xf4292244, 6);
- MD5STEP(F4, d, a, b, c, in[7] + 0x432aff97, 10);
- MD5STEP(F4, c, d, a, b, in[14] + 0xab9423a7, 15);
- MD5STEP(F4, b, c, d, a, in[5] + 0xfc93a039, 21);
- MD5STEP(F4, a, b, c, d, in[12] + 0x655b59c3, 6);
- MD5STEP(F4, d, a, b, c, in[3] + 0x8f0ccc92, 10);
- MD5STEP(F4, c, d, a, b, in[10] + 0xffeff47d, 15);
- MD5STEP(F4, b, c, d, a, in[1] + 0x85845dd1, 21);
- MD5STEP(F4, a, b, c, d, in[8] + 0x6fa87e4f, 6);
- MD5STEP(F4, d, a, b, c, in[15] + 0xfe2ce6e0, 10);
- MD5STEP(F4, c, d, a, b, in[6] + 0xa3014314, 15);
- MD5STEP(F4, b, c, d, a, in[13] + 0x4e0811a1, 21);
- MD5STEP(F4, a, b, c, d, in[4] + 0xf7537e82, 6);
- MD5STEP(F4, d, a, b, c, in[11] + 0xbd3af235, 10);
- MD5STEP(F4, c, d, a, b, in[2] + 0x2ad7d2bb, 15);
- MD5STEP(F4, b, c, d, a, in[9] + 0xeb86d391, 21);
-
- buf[0] += a;
- buf[1] += b;
- buf[2] += c;
- buf[3] += d;
-}
-
-/*
- * Note: this code is harmless on little-endian machines.
- */
-static void byte_reverse(unsigned char *buf, unsigned longs)
-{
- unsigned int t;
-
- do
- {
- t = ((unsigned)buf[3] << 8 | buf[2]) << 16 |
- ((unsigned)buf[1] << 8 | buf[0]);
- *(unsigned int *)buf = t;
- buf += 4;
- } while (--longs);
-}
-
-/*
- * Start MD5 accumulation. Set bit count to 0 and buffer to mysterious
- * initialization constants.
- */
-static void md5_init(struct md5_ctx *ctx)
-{
- ctx->buf[0] = 0x67452301;
- ctx->buf[1] = 0xefcdab89;
- ctx->buf[2] = 0x98badcfe;
- ctx->buf[3] = 0x10325476;
-
- ctx->i[0] = ctx->i[1] = 0;
-}
+#define DXBC_HASHABLE_PAYLOAD_OFFSET 20
-/*
- * Update context to reflect the concatenation of another buffer full
- * of bytes.
- */
-static void md5_update(struct md5_ctx *ctx, const unsigned char *buf, unsigned int len)
+void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4])
{
- unsigned int t;
+ uint32_t leftover_length;
+ uint32_t padding_bytes;
+ const uint8_t *data;
+ uint32_t block[16];
+ uint32_t num_bits2;
+ uint32_t num_bits;
+ MD5_CTX md5_ctx;
+ size_t length;
- /* Update bitcount */
- t = ctx->i[0];
+ /* This is always called from our code. */
+ assert(size > DXBC_HASHABLE_PAYLOAD_OFFSET);
- if ((ctx->i[0] = t + (len << 3)) < t)
- ctx->i[1]++; /* Carry from low to high */
+ memset(&md5_ctx, 0, sizeof(md5_ctx));
+ memset(block, 0, sizeof(block));
+ MD5_Init(&md5_ctx);
- ctx->i[1] += len >> 29;
- t = (t >> 3) & 0x3f;
+ data = (const uint8_t *)dxbc + DXBC_HASHABLE_PAYLOAD_OFFSET;
+ length = size - DXBC_HASHABLE_PAYLOAD_OFFSET;
- /* Handle any leading odd-sized chunks */
- if (t)
- {
- unsigned char *p = (unsigned char *)ctx->in + t;
- t = DXBC_CHECKSUM_BLOCK_SIZE - t;
-
- if (len < t)
- {
- memcpy(p, buf, len);
- return;
- }
+ num_bits = length * 8;
+ num_bits2 = (num_bits >> 2) | 1;
- memcpy(p, buf, t);
- byte_reverse(ctx->in, 16);
+ leftover_length = length % 64;
+ MD5_Update(&md5_ctx, data, length - leftover_length);
- md5_transform(ctx->buf, (unsigned int *)ctx->in);
-
- buf += t;
- len -= t;
- }
+ data += length - leftover_length;
- /* Process data in 64-byte chunks */
- while (len >= DXBC_CHECKSUM_BLOCK_SIZE)
+ if (leftover_length >= 56)
{
- memcpy(ctx->in, buf, DXBC_CHECKSUM_BLOCK_SIZE);
- byte_reverse(ctx->in, 16);
-
- md5_transform(ctx->buf, (unsigned int *)ctx->in);
-
- buf += DXBC_CHECKSUM_BLOCK_SIZE;
- len -= DXBC_CHECKSUM_BLOCK_SIZE;
- }
-
- /* Handle any remaining bytes of data. */
- memcpy(ctx->in, buf, len);
-}
-
-static void dxbc_checksum_final(struct md5_ctx *ctx)
-{
- unsigned int padding;
- unsigned int length;
- unsigned int count;
- unsigned char *p;
-
- /* Compute number of bytes mod 64 */
- count = (ctx->i[0] >> 3) & 0x3F;
+ MD5_Update(&md5_ctx, data, leftover_length);
- /* Set the first char of padding to 0x80. This is safe since there is
- always at least one byte free */
- p = ctx->in + count;
- *p++ = 0x80;
- ++count;
+ block[0] = 0x80;
+ MD5_Update(&md5_ctx, block, 64 - leftover_length);
- /* Bytes of padding needed to make 64 bytes */
- padding = DXBC_CHECKSUM_BLOCK_SIZE - count;
+ block[0] = num_bits;
+ block[15] = num_bits2;
- /* Pad out to 56 mod 64 */
- if (padding < 8)
- {
- /* Two lots of padding: Pad the first block to 64 bytes */
- memset(p, 0, padding);
- byte_reverse(ctx->in, 16);
- md5_transform(ctx->buf, (unsigned int *)ctx->in);
-
- /* Now fill the next block */
- memset(ctx->in, 0, DXBC_CHECKSUM_BLOCK_SIZE);
+ MD5_Update(&md5_ctx, block, 64);
}
else
{
- /* Make place for bitcount at the beginning of the block */
- memmove(&ctx->in[4], ctx->in, count);
-
- /* Pad block to 60 bytes */
- memset(p + 4, 0, padding - 4);
- }
+ MD5_Update(&md5_ctx, &num_bits, sizeof(num_bits));
- /* Append length in bits and transform */
- length = ctx->i[0];
- memcpy(&ctx->in[0], &length, sizeof(length));
- byte_reverse(&ctx->in[4], 14);
- length = ctx->i[0] >> 2 | 0x1;
- memcpy(&ctx->in[DXBC_CHECKSUM_BLOCK_SIZE - 4], &length, sizeof(length));
+ if (leftover_length)
+ MD5_Update(&md5_ctx, data, leftover_length);
- md5_transform(ctx->buf, (unsigned int *)ctx->in);
- byte_reverse((unsigned char *)ctx->buf, 4);
- memcpy(ctx->digest, ctx->buf, 16);
-}
-
-#define DXBC_CHECKSUM_SKIP_BYTE_COUNT 20
-
-void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4])
-{
- const uint8_t *ptr = dxbc;
- struct md5_ctx ctx;
-
- assert(size > DXBC_CHECKSUM_SKIP_BYTE_COUNT);
- ptr += DXBC_CHECKSUM_SKIP_BYTE_COUNT;
- size -= DXBC_CHECKSUM_SKIP_BYTE_COUNT;
-
- md5_init(&ctx);
- md5_update(&ctx, ptr, size);
- dxbc_checksum_final(&ctx);
+ padding_bytes = 64 - leftover_length - 4;
+ block[0] = 0x80;
+ memcpy((uint8_t *)block + padding_bytes - 4, &num_bits2, 4);
+ MD5_Update(&md5_ctx, block, padding_bytes);
+ }
- memcpy(checksum, ctx.digest, sizeof(ctx.digest));
+ checksum[0] = md5_ctx.a;
+ checksum[1] = md5_ctx.b;
+ checksum[2] = md5_ctx.c;
+ checksum[3] = md5_ctx.d;
}
diff --git a/libs/vkd3d-shader/meson.build b/libs/vkd3d-shader/meson.build
index beb4a34b..67101965 100644
--- a/libs/vkd3d-shader/meson.build
+++ b/libs/vkd3d-shader/meson.build
@@ -4,6 +4,7 @@ vkd3d_shader_src = [
'dxbc.c',
'spirv.c',
'vkd3d_shader_main.c',
+ '3rdparty/md5/md5.c',
]
vkd3d_shader_lib = static_library('vkd3d-shader', vkd3d_shader_src,