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2022-09-16vkd3d: Enable VK_EXT_shader_module_identifier.Hans-Kristian Arntzen
2022-09-16vkd3d: Add helper for late compilation of DXBC -> SPIR-V.Hans-Kristian Arntzen
2022-09-16vkd3d: Use rwlock instead of spinlock in PSO fallback cache.Hans-Kristian Arntzen
2022-09-16vkd3d: Allow more initial resource states for UPLOAD/READBACK.Hans-Kristian Arntzen
2022-09-16vkd3d: Add stricter checks for initial resource state and resource flag.Hans-Kristian Arntzen
2022-09-16vkd3d: Actually allow unaligned mip 0 on compressed textures.Hans-Kristian Arntzen
2022-09-16vkd3d: Implement SetColorSpace1Joshua Ashton
2022-09-16vkd3d: Implement CheckColorSpaceSupportJoshua Ashton
2022-09-16vkd3d: Implement SetHDRMetaDataJoshua Ashton
2022-09-16vkd3d: Enable VK_EXT_hdr_metadataJoshua Ashton
2022-09-15vkd3d: Enable promoted VK_EXT_mutable_descriptor_type.Hans-Kristian Arntzen
2022-09-15vkd3d: Add VKD3D_CONFIG environment for disabling host memory imports.Hans-Kristian Arntzen
2022-09-14cache: Explicitly do not serialize SPIR-V code for cached PSOs.Hans-Kristian Arntzen
2022-09-14vkd3d: Separate compilation to SPIR-V and creation of VkShaderModule.Hans-Kristian Arntzen
2022-09-14vkd3d: Stub out DXBC code duplication for later.Hans-Kristian Arntzen
2022-09-14vkd3d: Separate out the different stages of graphics PSO creation.Hans-Kristian Arntzen
2022-09-14vkd3d: Refactor stages of obtaining SPIR-V modules.Hans-Kristian Arntzen
2022-09-14vkd3d: Prepare for system where we can retain DXBC blobs in pipeline.Hans-Kristian Arntzen
2022-09-14vkd3d: Use proper cached pso struct when creating pipeline cache.Hans-Kristian Arntzen
2022-09-14vkd3d: Add FIXME for dubious use of dsv_plane_optimal_mask.Hans-Kristian Arntzen
2022-09-14vkd3d: Hoist out pipeline cache creation.Hans-Kristian Arntzen
2022-09-14vkd3d: Streamline vkd3d_create_compute_pipeline.Hans-Kristian Arntzen
2022-09-14vkd3d: Move shader interface helpers to their intended code location.Hans-Kristian Arntzen
2022-09-14vkd3d: Sink shader interface struct build to where we need it.Hans-Kristian Arntzen
2022-09-14vkd3d: Refactor MS/PS stage map into cached_desc.Hans-Kristian Arntzen
2022-09-14vkd3d: Refactor out how XFB info is stored.Hans-Kristian Arntzen
2022-09-13vkd3d: Refactor MS/PS interface setting to the helper.Hans-Kristian Arntzen
2022-09-13vkd3d: Ensure shader interface is set up per vkd3d_create_shader_stage.Hans-Kristian Arntzen
2022-09-13vkd3d: Refactor how we set compiler options.Hans-Kristian Arntzen
2022-09-13vkd3d: Refactor out shader interface struct plumbing.Hans-Kristian Arntzen
2022-09-13vkd3d: Unify how we hold on to root signatures in PSO state.Hans-Kristian Arntzen
2022-09-13vkd3d: Fix build with renderdoc support enabled.Hans-Kristian Arntzen
2022-09-08dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-09-08tests: Add test for in-group UAV coherence.Hans-Kristian Arntzen
2022-09-08vkd3d-shader: Handle UAV coherency rules for group visibility.Hans-Kristian Arntzen
2022-09-08dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-09-08vkd3d: Report support for mesh shader-related features.Philip Rebohle
2022-09-08vkd3d: Validate exact pipeline type for graphics pipelines.Philip Rebohle
2022-09-08vkd3d: Don't query mesh shading pipelines for dynamic strides.Philip Rebohle
2022-09-08vkd3d: Handle mesh shaders when compiling pipelines.Philip Rebohle
2022-09-08vkd3d-shader: Add i/o map structs to shader interface info.Philip Rebohle
2022-09-08vkd3d-shader: Handle mesh and amplification shaders.Philip Rebohle
2022-09-08vkd3d: Decode MS and AS shader subobjects.Philip Rebohle
2022-09-08vkd3d: Introduce VKD3D_PIPELINE_TYPE_MESH_GRAPHICS.Philip Rebohle
2022-09-08vkd3d: Create separate pipeline layout for mesh shading pipelines.Philip Rebohle
2022-09-08vkd3d: Implement indirect mesh shader dispatches.Philip Rebohle
2022-09-08vkd3d: Implement DispatchMesh.Philip Rebohle
2022-09-08vkd3d: Translate new mesh shader visibility flags.Philip Rebohle
2022-09-08vkd3d: Enable VK_EXT_mesh_shader if supported.Philip Rebohle
2022-09-08dxil-spirv: Update submodule.Philip Rebohle