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authorHans-Kristian Arntzen <post@arntzen-software.no>2022-10-05 16:13:40 +0300
committerHans-Kristian Arntzen <post@arntzen-software.no>2022-10-05 16:54:36 +0300
commit870c4ef10a771668d38ecdca7f954654d8f6e58a (patch)
tree994c3bfa3349a8401441f1e5f2cb5623bbf343c7
parentf1c4e371fab985c76b255925859ed484b67c53c8 (diff)
vkd3d: Add another host memory import workaround.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
-rw-r--r--libs/vkd3d/device.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c
index c74fcccb..3b60a151 100644
--- a/libs/vkd3d/device.c
+++ b/libs/vkd3d/device.c
@@ -522,6 +522,8 @@ static const struct vkd3d_instance_application_meta application_override[] = {
{ VKD3D_STRING_COMPARE_EXACT, "HaloInfinite.exe",
VKD3D_CONFIG_FLAG_ZERO_MEMORY_WORKAROUNDS_COMMITTED_BUFFER_UAV | VKD3D_CONFIG_FLAG_FORCE_RAW_VA_CBV |
VKD3D_CONFIG_FLAG_USE_HOST_IMPORT_FALLBACK, 0 },
+ /* (1182900) Workaround amdgpu kernel bug with host memory import and concurrent submissions. */
+ { VKD3D_STRING_COMPARE_EXACT, "APlagueTaleRequiem_x64.exe", VKD3D_CONFIG_FLAG_USE_HOST_IMPORT_FALLBACK, 0 },
/* Shadow of the Tomb Raider (750920).
* Invariant workarounds actually cause more issues than they resolve on NV.
* RADV already has workarounds by default.