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github.com/HansKristian-Work/vkd3d-proton.git - Unnamed repository; edit this file 'description' to name the repository.
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Diffstat (limited to 'libs/vkd3d/cache.c')
-rw-r--r--libs/vkd3d/cache.c176
1 files changed, 169 insertions, 7 deletions
diff --git a/libs/vkd3d/cache.c b/libs/vkd3d/cache.c
index 6bb4e046..93062e2b 100644
--- a/libs/vkd3d/cache.c
+++ b/libs/vkd3d/cache.c
@@ -198,6 +198,8 @@ enum vkd3d_pipeline_blob_chunk_type
/* VkShaderStage is stored in upper 16 bits. */
VKD3D_PIPELINE_BLOB_CHUNK_TYPE_SHADER_META = 4,
VKD3D_PIPELINE_BLOB_CHUNK_TYPE_PSO_COMPAT = 5,
+ /* VkShaderStage is stored in upper 16 bits. */
+ VKD3D_PIPELINE_BLOB_CHUNK_TYPE_SHADER_IDENTIFIER = 6,
VKD3D_PIPELINE_BLOB_CHUNK_TYPE_MASK = 0xffff,
VKD3D_PIPELINE_BLOB_CHUNK_INDEX_SHIFT = 16,
};
@@ -380,6 +382,16 @@ HRESULT d3d12_cached_pipeline_state_validate(struct d3d12_device *device,
if (memcmp(blob->cache_uuid, device_properties->pipelineCacheUUID, VK_UUID_SIZE) != 0)
return D3D12_ERROR_DRIVER_VERSION_MISMATCH;
+ if (pipeline_library_flags & VKD3D_PIPELINE_LIBRARY_FLAG_SHADER_IDENTIFIER)
+ {
+ if (memcmp(blob->cache_uuid,
+ device->device_info.shader_module_identifier_properties.shaderModuleIdentifierAlgorithmUUID,
+ VK_UUID_SIZE) != 0)
+ {
+ return D3D12_ERROR_DRIVER_VERSION_MISMATCH;
+ }
+ }
+
/* In stream archives, we perform checksums ahead of time before accepting a stream blob into internal cache.
* No need to do redundant work. */
if (!(pipeline_library_flags & VKD3D_PIPELINE_LIBRARY_FLAG_STREAM_ARCHIVE))
@@ -473,6 +485,11 @@ bool d3d12_cached_pipeline_state_is_dummy(const struct d3d12_cached_pipeline_sta
VKD3D_PIPELINE_BLOB_CHUNK_TYPE_MASK))
return false;
+ if (find_blob_chunk_masked(chunk, payload_size,
+ VKD3D_PIPELINE_BLOB_CHUNK_TYPE_SHADER_IDENTIFIER,
+ VKD3D_PIPELINE_BLOB_CHUNK_TYPE_MASK))
+ return false;
+
return true;
}
@@ -599,7 +616,8 @@ HRESULT vkd3d_create_pipeline_cache_from_d3d12_desc(struct d3d12_device *device,
HRESULT vkd3d_get_cached_spirv_code_from_d3d12_desc(
const struct d3d12_cached_pipeline_state *state,
VkShaderStageFlagBits stage,
- struct vkd3d_shader_code *spirv_code)
+ struct vkd3d_shader_code *spirv_code,
+ VkPipelineShaderStageModuleIdentifierCreateInfoEXT *identifier)
{
const struct vkd3d_pipeline_blob *blob = state->blob.pCachedBlob;
const struct vkd3d_pipeline_blob_chunk_shader_meta *meta;
@@ -623,6 +641,22 @@ HRESULT vkd3d_get_cached_spirv_code_from_d3d12_desc(
meta = CONST_CAST_CHUNK_DATA(chunk, shader_meta);
memcpy(&spirv_code->meta, &meta->meta, sizeof(meta->meta));
+ if (state->library && (state->library->flags & VKD3D_PIPELINE_LIBRARY_FLAG_SHADER_IDENTIFIER))
+ {
+ /* Only return identifier if we can use it. */
+ chunk = find_blob_chunk(CONST_CAST_CHUNK_BASE(blob), payload_size,
+ VKD3D_PIPELINE_BLOB_CHUNK_TYPE_SHADER_IDENTIFIER | (stage << VKD3D_PIPELINE_BLOB_CHUNK_INDEX_SHIFT));
+
+ if (chunk && chunk->size <= VK_MAX_SHADER_MODULE_IDENTIFIER_SIZE_EXT)
+ {
+ identifier->identifierSize = chunk->size;
+ identifier->pIdentifier = chunk->data;
+ spirv_code->size = 0;
+ spirv_code->code = NULL;
+ return S_OK;
+ }
+ }
+
/* Aim to pull SPIR-V either from inlined chunk, or a link. */
chunk = find_blob_chunk(CONST_CAST_CHUNK_BASE(blob), payload_size,
VKD3D_PIPELINE_BLOB_CHUNK_TYPE_VARINT_SPIRV | (stage << VKD3D_PIPELINE_BLOB_CHUNK_INDEX_SHIFT));
@@ -797,6 +831,33 @@ static void vkd3d_shader_code_serialize_inline(const struct vkd3d_shader_code *c
*inout_chunk = chunk;
}
+static void vkd3d_shader_code_serialize_identifier(struct d3d12_pipeline_library *pipeline_library,
+ const struct vkd3d_shader_code *code,
+ const VkShaderModuleIdentifierEXT *identifier, VkShaderStageFlagBits stage,
+ struct vkd3d_pipeline_blob_chunk **inout_chunk)
+{
+ struct vkd3d_pipeline_blob_chunk *chunk = *inout_chunk;
+ struct vkd3d_pipeline_blob_chunk_shader_meta *meta;
+
+ if (!identifier->identifierSize)
+ return;
+
+ /* Store identifier. */
+ chunk->type = VKD3D_PIPELINE_BLOB_CHUNK_TYPE_SHADER_IDENTIFIER | (stage << VKD3D_PIPELINE_BLOB_CHUNK_INDEX_SHIFT);
+ chunk->size = identifier->identifierSize;
+ memcpy(chunk->data, identifier->identifier, chunk->size);
+ chunk = finish_and_iterate_blob_chunk(chunk);
+
+ /* Store meta information for SPIR-V. */
+ chunk->type = VKD3D_PIPELINE_BLOB_CHUNK_TYPE_SHADER_META | (stage << VKD3D_PIPELINE_BLOB_CHUNK_INDEX_SHIFT);
+ chunk->size = sizeof(*meta);
+ meta = CAST_CHUNK_DATA(chunk, shader_meta);
+ meta->meta = code->meta;
+ chunk = finish_and_iterate_blob_chunk(chunk);
+
+ *inout_chunk = chunk;
+}
+
static void vkd3d_shader_code_serialize_referenced(struct d3d12_pipeline_library *pipeline_library,
const struct vkd3d_shader_code *code,
VkShaderStageFlagBits stage, size_t varint_size,
@@ -1017,6 +1078,27 @@ static VkResult vkd3d_serialize_pipeline_state_referenced(struct d3d12_pipeline_
}
}
+ if (pipeline_library->flags & VKD3D_PIPELINE_LIBRARY_FLAG_SHADER_IDENTIFIER)
+ {
+ if (d3d12_pipeline_state_is_graphics(state))
+ {
+ for (i = 0; i < state->graphics.stage_count; i++)
+ {
+ vkd3d_shader_code_serialize_identifier(pipeline_library,
+ &state->graphics.code[i],
+ &state->graphics.identifiers[i], state->graphics.stages[i].stage,
+ &chunk);
+ }
+ }
+ else if (d3d12_pipeline_state_is_compute(state))
+ {
+ vkd3d_shader_code_serialize_identifier(pipeline_library,
+ &state->compute.code,
+ &state->compute.identifier, VK_SHADER_STAGE_COMPUTE_BIT,
+ &chunk);
+ }
+ }
+
return VK_SUCCESS;
}
@@ -1076,6 +1158,29 @@ VkResult vkd3d_serialize_pipeline_state(struct d3d12_pipeline_library *pipeline_
}
}
+ if (pipeline_library && (pipeline_library->flags & VKD3D_PIPELINE_LIBRARY_FLAG_SHADER_IDENTIFIER))
+ {
+ if (d3d12_pipeline_state_is_graphics(state))
+ {
+ for (i = 0; i < state->graphics.stage_count; i++)
+ {
+ if (state->graphics.identifiers[i].identifierSize)
+ {
+ vk_blob_size += VKD3D_PIPELINE_BLOB_CHUNK_SIZE_RAW(state->graphics.identifiers[i].identifierSize);
+ vk_blob_size += VKD3D_PIPELINE_BLOB_CHUNK_SIZE(shader_meta);
+ }
+ }
+ }
+ else if (d3d12_pipeline_state_is_compute(state))
+ {
+ if (state->compute.identifier.identifierSize)
+ {
+ vk_blob_size += VKD3D_PIPELINE_BLOB_CHUNK_SIZE_RAW(state->compute.identifier.identifierSize);
+ vk_blob_size += VKD3D_PIPELINE_BLOB_CHUNK_SIZE(shader_meta);
+ }
+ }
+ }
+
total_size += vk_blob_size;
if (blob && *size < total_size)
@@ -1089,7 +1194,13 @@ VkResult vkd3d_serialize_pipeline_state(struct d3d12_pipeline_library *pipeline_
blob->vkd3d_shader_interface_key = state->device->shader_interface_key;
blob->vkd3d_build = vkd3d_build;
- if (!pipeline_library || (pipeline_library->flags & VKD3D_PIPELINE_LIBRARY_FLAG_USE_PIPELINE_CACHE_UUID))
+ if (pipeline_library && (pipeline_library->flags & VKD3D_PIPELINE_LIBRARY_FLAG_SHADER_IDENTIFIER))
+ {
+ memcpy(blob->cache_uuid,
+ pipeline_library->device->device_info.shader_module_identifier_properties.shaderModuleIdentifierAlgorithmUUID,
+ VK_UUID_SIZE);
+ }
+ else if (!pipeline_library || (pipeline_library->flags & VKD3D_PIPELINE_LIBRARY_FLAG_USE_PIPELINE_CACHE_UUID))
memcpy(blob->cache_uuid, device_properties->pipelineCacheUUID, VK_UUID_SIZE);
else
memset(blob->cache_uuid, 0, VK_UUID_SIZE);
@@ -1171,8 +1282,8 @@ struct vkd3d_serialized_pipeline_toc_entry
};
STATIC_ASSERT(sizeof(struct vkd3d_serialized_pipeline_toc_entry) == 16);
-#define VKD3D_PIPELINE_LIBRARY_VERSION_TOC MAKE_MAGIC('V','K','L',3)
-#define VKD3D_PIPELINE_LIBRARY_VERSION_STREAM MAKE_MAGIC('V','K','S',3)
+#define VKD3D_PIPELINE_LIBRARY_VERSION_TOC MAKE_MAGIC('V','K','L',4)
+#define VKD3D_PIPELINE_LIBRARY_VERSION_STREAM MAKE_MAGIC('V','K','S',4)
struct vkd3d_serialized_pipeline_library_toc
{
@@ -1184,6 +1295,10 @@ struct vkd3d_serialized_pipeline_library_toc
uint32_t pipeline_count;
uint64_t vkd3d_build;
uint64_t vkd3d_shader_interface_key;
+ /* Refers to pipelineCacheUUID if we're using VkPipelineCache blobs,
+ * or shaderModuleIdentifierAlgorithmUUID if using shader module identifiers.
+ * With the nature of UUIDs, we don't risk random mismatches if
+ * a blob cache UUID is consumed by shader module identifiers and vice versa. */
uint8_t cache_uuid[VK_UUID_SIZE];
struct vkd3d_serialized_pipeline_toc_entry entries[];
};
@@ -1776,7 +1891,14 @@ static void d3d12_pipeline_library_serialize_stream_archive_header(struct d3d12_
header->reserved = 0;
header->vkd3d_build = vkd3d_build;
header->vkd3d_shader_interface_key = pipeline_library->device->shader_interface_key;
- if (pipeline_library->flags & VKD3D_PIPELINE_LIBRARY_FLAG_USE_PIPELINE_CACHE_UUID)
+
+ if (pipeline_library->flags & VKD3D_PIPELINE_LIBRARY_FLAG_SHADER_IDENTIFIER)
+ {
+ memcpy(header->cache_uuid,
+ pipeline_library->device->device_info.shader_module_identifier_properties.shaderModuleIdentifierAlgorithmUUID,
+ VK_UUID_SIZE);
+ }
+ else if (pipeline_library->flags & VKD3D_PIPELINE_LIBRARY_FLAG_USE_PIPELINE_CACHE_UUID)
memcpy(header->cache_uuid, device_properties->pipelineCacheUUID, VK_UUID_SIZE);
else
memset(header->cache_uuid, 0, VK_UUID_SIZE);
@@ -1814,7 +1936,13 @@ static HRESULT d3d12_pipeline_library_serialize(struct d3d12_pipeline_library *p
header->vkd3d_build = vkd3d_build;
header->vkd3d_shader_interface_key = pipeline_library->device->shader_interface_key;
- if (pipeline_library->flags & VKD3D_PIPELINE_LIBRARY_FLAG_USE_PIPELINE_CACHE_UUID)
+ if (pipeline_library->flags & VKD3D_PIPELINE_LIBRARY_FLAG_SHADER_IDENTIFIER)
+ {
+ memcpy(header->cache_uuid,
+ pipeline_library->device->device_info.shader_module_identifier_properties.shaderModuleIdentifierAlgorithmUUID,
+ VK_UUID_SIZE);
+ }
+ else if (pipeline_library->flags & VKD3D_PIPELINE_LIBRARY_FLAG_USE_PIPELINE_CACHE_UUID)
memcpy(header->cache_uuid, device_properties->pipelineCacheUUID, VK_UUID_SIZE);
else
memset(header->cache_uuid, 0, VK_UUID_SIZE);
@@ -2016,6 +2144,16 @@ static HRESULT d3d12_pipeline_library_validate_stream_format_header(struct d3d12
if (memcmp(header->cache_uuid, device_properties->pipelineCacheUUID, VK_UUID_SIZE) != 0)
return D3D12_ERROR_DRIVER_VERSION_MISMATCH;
+ if (pipeline_library->flags & VKD3D_PIPELINE_LIBRARY_FLAG_SHADER_IDENTIFIER)
+ {
+ if (memcmp(header->cache_uuid,
+ device->device_info.shader_module_identifier_properties.shaderModuleIdentifierAlgorithmUUID,
+ VK_UUID_SIZE) != 0)
+ {
+ return D3D12_ERROR_DRIVER_VERSION_MISMATCH;
+ }
+ }
+
return S_OK;
}
@@ -2198,6 +2336,18 @@ static HRESULT d3d12_pipeline_library_read_blob_toc_format(struct d3d12_pipeline
}
}
+ if (pipeline_library->flags & VKD3D_PIPELINE_LIBRARY_FLAG_SHADER_IDENTIFIER)
+ {
+ if (memcmp(header->cache_uuid,
+ device->device_info.shader_module_identifier_properties.shaderModuleIdentifierAlgorithmUUID,
+ VK_UUID_SIZE) != 0)
+ {
+ if (vkd3d_config_flags & VKD3D_CONFIG_FLAG_PIPELINE_LIBRARY_LOG)
+ INFO("Rejecting pipeline library due to shaderModuleIdentifierAlgorithmUUID mismatch.\n");
+ return D3D12_ERROR_DRIVER_VERSION_MISMATCH;
+ }
+ }
+
total_toc_entries = header->pipeline_count + header->spirv_count + header->driver_cache_count;
header_entry_size = offsetof(struct vkd3d_serialized_pipeline_library_toc, entries) +
@@ -2277,6 +2427,16 @@ static HRESULT d3d12_pipeline_library_init(struct d3d12_pipeline_library *pipeli
pipeline_library->internal_refcount = 1;
pipeline_library->flags = flags;
+ /* Mutually exclusive features. */
+ if ((flags & VKD3D_PIPELINE_LIBRARY_FLAG_USE_PIPELINE_CACHE_UUID) &&
+ (flags & VKD3D_PIPELINE_LIBRARY_FLAG_SHADER_IDENTIFIER))
+ return E_INVALIDARG;
+
+ /* Mutually exclusive features. */
+ if ((flags & VKD3D_PIPELINE_LIBRARY_FLAG_SAVE_FULL_SPIRV) &&
+ (flags & VKD3D_PIPELINE_LIBRARY_FLAG_SHADER_IDENTIFIER))
+ return E_INVALIDARG;
+
if (!blob_length && blob)
return E_INVALIDARG;
@@ -3010,7 +3170,9 @@ HRESULT vkd3d_pipeline_library_init_disk_cache(struct vkd3d_pipeline_library_dis
if (!(vkd3d_config_flags & VKD3D_CONFIG_FLAG_SHADER_CACHE_SYNC))
flags |= VKD3D_PIPELINE_LIBRARY_FLAG_STREAM_ARCHIVE_PARSE_ASYNC;
- if (!(vkd3d_config_flags & VKD3D_CONFIG_FLAG_PIPELINE_LIBRARY_NO_SERIALIZE_SPIRV))
+ if (device->device_info.shader_module_identifier_features.shaderModuleIdentifier)
+ flags |= VKD3D_PIPELINE_LIBRARY_FLAG_SHADER_IDENTIFIER;
+ else if (!(vkd3d_config_flags & VKD3D_CONFIG_FLAG_PIPELINE_LIBRARY_NO_SERIALIZE_SPIRV))
flags |= VKD3D_PIPELINE_LIBRARY_FLAG_SAVE_FULL_SPIRV;
/* For internal caches, we're mostly just concerned with caching SPIR-V.