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AgeCommit message (Expand)Author
2021-07-07tests: Add a test for MinLODClampVK_EXT_image_view_min_lodJoshua Ashton
2021-07-06vkd3d: Make invalid RTV for attachment FIXME_ONCEJoshua Ashton
2021-07-06vkd3d: Implement MinLODClamp using VK_EXT_image_view_min_lodJoshua Ashton
2021-07-06vkd3d: Add workaround for MinLODClamp.Hans-Kristian Arntzen
2021-07-06tests: Add test for VBV stride edge cases.Hans-Kristian Arntzen
2021-07-02tests: Test depth-stencil discards as well.Hans-Kristian Arntzen
2021-07-02vkd3d: Support discarding single aspects as required.Hans-Kristian Arntzen
2021-07-02vkd3d: Require VK_KHR_separate_depth_stencil_layouts.Hans-Kristian Arntzen
2021-07-02vkd3d: Add wave size workaround for GravityMark.Hans-Kristian Arntzen
2021-07-02vkd3d-shader: Report CS workgroup size metadata.Hans-Kristian Arntzen
2021-07-02dxil-spirv: Update submodule.Hans-Kristian Arntzen
2021-07-02vkd3d: Handle multiple planes in d3d12_resource_get_subresource_count.Hans-Kristian Arntzen
2021-07-02vkd3d: Return format2 information for d3d12_device_CheckFeatureSupportrochaudhari
2021-07-01tests: Ensure we hit viewport count 0 case in test suite.Hans-Kristian Arntzen
2021-07-01vkd3d: Handle zero viewports.Hans-Kristian Arntzen
2021-06-29vkd3d: Allow dynamic vertex stride == 0 to go through.Hans-Kristian Arntzen
2021-06-29vkd3d: Add VKD3D_CONFIG flags for forcing EXCLUSIVE queue modes.Hans-Kristian Arntzen
2021-06-25vkd3d: Fix top-most handling when restoring from fullscreenJoshua Ashton
2021-06-25swapchain: Log window rects for leaving and entering fullscreen.Hans-Kristian Arntzen
2021-06-25swapchain: Update original_window_rect in d3d12_swapchain_SetFullscreenState().Paul Gofman
2021-06-25swapchain: Use VK_CALL macro.Hans-Kristian Arntzen
2021-06-25swapchain: Synchronize before resetting blit command buffer.Hans-Kristian Arntzen
2021-06-25vkd3d: Use ALLOW_VARYING_SUBGROUP_SIZE flag as appropriate.Hans-Kristian Arntzen
2021-06-25vkd3d-shader: Query if subgroup size is used.Hans-Kristian Arntzen
2021-06-25dxil-spirv: Add support for querying subgroup size usage.Hans-Kristian Arntzen
2021-06-24tests: Remove TODO in stencil_export test.Hans-Kristian Arntzen
2021-06-24dxil-spirv: Support SV_StencilRef.Hans-Kristian Arntzen
2021-06-24vkd3d: Be more robust with out of bounds clear/discard rects.Hans-Kristian Arntzen
2021-06-24tests: Add DXIL path to test_atomic_instructions.Hans-Kristian Arntzen
2021-06-24dxil-spirv: Update submodule.Hans-Kristian Arntzen
2021-06-24vkd3d: Introduce vkd3d_internal_get_vk_format.Georg Lehmann
2021-06-24vkd3d: Index formats by format.Georg Lehmann
2021-06-24vkd3d: Index depth stencil formats by format.Georg Lehmann
2021-06-24include: Add some new dxgi formats.Georg Lehmann
2021-06-22vkd3d: Fix trivial indentation nit.Hans-Kristian Arntzen
2021-06-22vkd3d: Use read-write lock for fallback pipeline cache.Hans-Kristian Arntzen
2021-06-22vkd3d: Use read-write locks for render pass cache.Hans-Kristian Arntzen
2021-06-22vkd3d: Ensure shader visibility happens for DEPTH_READ | RESOURCE scenarios.Hans-Kristian Arntzen
2021-06-22vkd3d: Rewrite resource state implementation.Hans-Kristian Arntzen
2021-06-22vkd3d: Add VKD3D_RESOURCE_SIMULTANEOUS_ACCESS.Hans-Kristian Arntzen
2021-06-22vkd3d: Normalize depth-stencil layouts if only one aspect is used.Hans-Kristian Arntzen
2021-06-21vkd3d: Handle plane slice index in descriptor creation.Philip Rebohle
2021-06-18vkd3d: remove few occurrences of RADV/ACOSamuel Pitoiset
2021-06-17vkd3d: reject creating a resource that is placed if the heap is too smallSamuel Pitoiset
2021-06-17vkd3d: Move F1 2020 workaround over to quirks system.Hans-Kristian Arntzen
2021-06-17vkd3d: Pass down shader quirks for Necromunda.Hans-Kristian Arntzen
2021-06-17vkd3d-shader: Implement sample explicit LOD override.Hans-Kristian Arntzen
2021-06-17vkd3d-shader: Add interface for shader workarounds.Hans-Kristian Arntzen
2021-06-17vkd3d-shader: Keep track of early returns.Hans-Kristian Arntzen
2021-06-17vkd3d: Ignore BlendEnable if write mask is 0.Hans-Kristian Arntzen