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2020-06-24vkd3d: Remove _spv suffix from prebuilt shadersa-new-glslang-horisonJoshua Ashton
2020-06-24vkd3d: Compile glsl shaders at compile timeJoshua Ashton
2020-06-24vkd3d: Move shader contents out of headerJoshua Ashton
2020-06-24build: Add glsl generator to root build scriptJoshua Ashton
2020-06-24Revert "vkd3d: make spinlock_t atomic to make clang happy"Hans-Kristian Arntzen
2020-06-24vkd3d: make spinlock_t atomic to make clang happyGeorg Lehmann
2020-06-24vkd3d/meta: Initialize flags variable.Hans-Kristian Arntzen
2020-06-23build: Add Meson build systemJoshua Ashton
2020-06-23vkd3d: Eliminate config.hJoshua Ashton
2020-06-23vkd3d: Eliminate HAVE_SPIRV_UNIFIED1_SPIRV_H and HAVE_SPIRV_UNIFIED1_GLSL_STD...Joshua Ashton
2020-06-23vkd3d: Eliminate HAVE_PTHREAD_HJoshua Ashton
2020-06-23subprojects: Add submodules for dependenciesJoshua Ashton
2020-06-17vkd3d: use pause while spinning on x86Georg Lehmann
2020-06-16vkd3d-shader: Don't use return value semantics in void functionsJoshua Ashton
2020-06-16vkd3d: Add vkd3d_atomic.h to Makefile.amJoshua Ashton
2020-06-16vkd3d: Refactor platform-specific codeJoshua Ashton
2020-06-16vkd3d: Implement vkd3d_get_program_name for Win32Joshua Ashton
2020-06-16Revert "vkd3d: Use monotonically increasing fence values in test suite."Hans-Kristian Arntzen
2020-06-16vkd3d: Support rewinding ID3D12Fence.Hans-Kristian Arntzen
2020-06-16vkd3d: Fix uninitialized return value in CPU fence signaling.Hans-Kristian Arntzen
2020-06-16demos/gears: Use hpc for getting time on Win32Joshua Ashton
2020-06-16demos/gears: Define _USE_MATH_DEFINESJoshua Ashton
2020-06-16demos: Use WinMain instead of wmain on Win32Joshua Ashton
2020-06-15vkd3d: Remove PACKAGE_NAME usage for engine versionJoshua Ashton
2020-06-15vkd3d: Refactor atomicsJoshua Ashton
2020-06-15vkd3d: Make nameless unions really namelessJoshua Ashton
2020-06-15vkd3d: Remove dependency on linking directly against libvulkan.Hans-Kristian Arntzen
2020-06-15vkd3d-shader: Introduce vkd3d_dxbc_compiler_find_register_info.Philip Rebohle
2020-06-11vkd3d: Implement BeginEvent/EndEvent.Hans-Kristian Arntzen
2020-06-11utils: Add a max_elements parameter to wchar conversion.Hans-Kristian Arntzen
2020-06-11vkd3d: Move to VK_EXT_debug_utils.Hans-Kristian Arntzen
2020-06-11vkd3d: Always enable instance debug extension.Hans-Kristian Arntzen
2020-06-11vkd3d: Always use PDF2/PDP2 without KHR extensions.Hans-Kristian Arntzen
2020-06-09vkd3d: Serialize all queue submissions.Hans-Kristian Arntzen
2020-06-09vkd3d-shader: Fix modifier handling.Philip Rebohle
2020-06-08vkd3d: Use ALLOW_ONLY_BUFFERS for committed buffer resources.Philip Rebohle
2020-06-08tests: Test image creation on ALLOW_ONLY_BUFFERS heap.Philip Rebohle
2020-06-08vkd3d: Validate heap flags for placed resources.Philip Rebohle
2020-06-08vkd3d: Remove vkd3d_select_memory_type.Philip Rebohle
2020-06-08vkd3d: Use new memory allocation code in d3d12_resource_bind_sparse_metadata.Philip Rebohle
2020-06-08vkd3d: Rework vkd3d_allocate_device_memory.Philip Rebohle
2020-06-08vkd3d: Use new memory allocation code in vkd3d_allocate_image_memory.Philip Rebohle
2020-06-08vkd3d: Use new memory allocation code in vkd3d_allocate_buffer_memory.Philip Rebohle
2020-06-08vkd3d: Add new memory allocation helpers.Philip Rebohle
2020-06-08vkd3d: Expose D3D12_RESOURCE_HEAP_TIER_1 based on hardware capabilities.Philip Rebohle
2020-06-08vkd3d: Determine compatible memory types for different resource types.Philip Rebohle
2020-06-03configure.ac: Report that 1.2.140 is required, not 1.1.140.Hans-Kristian Arntzen
2020-06-02vkd3d: Do not enable VK_KHR_dedicated_allocation.Philip Rebohle
2020-06-02vkd3d: Do not enable VK_KHR_maintenance3.Philip Rebohle
2020-06-02vkd3d: Remove required extensions.Philip Rebohle