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2021-09-24vkd3d: Remove redundant is_bound in clear_attachment_pass.clear-rtv-microbenchHans-Kristian Arntzen
2021-09-24vkd3d: Ignore DiscardResource for committed resources.Hans-Kristian Arntzen
2021-09-24vkd3d: Don't transition from UNDEFINED in ClearAttachment unless forced.Hans-Kristian Arntzen
2021-09-24renderdoc: Add global capture support.Hans-Kristian Arntzen
2021-09-24tests: Remove obsolete check for lack of wait-before-signal support.Hans-Kristian Arntzen
2021-09-24tests: Add microbenchmark for ClearRTV perf.Hans-Kristian Arntzen
2021-09-23vkd3d: Move ID3D12StateObject impl_froms to headerJoshua Ashton
2021-09-23vkd3d: Move ID3D12Device impl_froms to headerJoshua Ashton
2021-09-23vkd3d: Move ID3D12CommandSignature impl_froms to headerJoshua Ashton
2021-09-23vkd3d: Move ID3D12PipelineState impl_froms to headerJoshua Ashton
2021-09-23vkd3d: Move ID3D12RootSignature impl_froms to headerJoshua Ashton
2021-09-23vkd3d: Move ID3D12QueryHeap impl_froms to headerJoshua Ashton
2021-09-23vkd3d: Move ID3D12DescriptorHeap impl_froms to headerJoshua Ashton
2021-09-23vkd3d: Move ID3D12Resource impl_froms to headerJoshua Ashton
2021-09-23vkd3d: Move ID3D12Heap impl_froms to headerJoshua Ashton
2021-09-23vkd3d: Move ID3D12Fence impl_froms to headerJoshua Ashton
2021-09-23vkd3d: Move d3d12_query_heap_type_get_data_size to headerJoshua Ashton
2021-09-23vkd3d: Avoid tracking + ending render passes when calling ResolveQueryData wi...Joshua Ashton
2021-09-23tests: Add test for SampleDesc.Count == 0 in test_create_committed_resource().Conor McCarthy
2021-09-23vkd3d: Return E_INVALIDARG for texture creation if SampleDesc.Count == 0.Conor McCarthy
2021-09-23Revert "vkd3d: Support SAMPLE_DESC.Count of 0"Conor McCarthy
2021-09-21vkd3d: Remove almost unused variable.Georg Lehmann
2021-09-21vkd3d: Fix memory leak on failure.Georg Lehmann
2021-09-21vkd3d: Cleanup weird assignment.Georg Lehmann
2021-09-21vkd3d-shader: Fix use-after-free on failure.Georg Lehmann
2021-09-18vkd3d: Fixing compile errors on Windows.David McCloskey
2021-09-17vkd3d: Add workaround for DEATHLOOP.Hans-Kristian Arntzen
2021-09-17vkd3d: Copy all aspects in CopyResource.Hans-Kristian Arntzen
2021-09-16tests: Add test for how blending on integer RTVs are validated.Hans-Kristian Arntzen
2021-09-16vkd3d: Validate blend state against output signature.Hans-Kristian Arntzen
2021-09-16vkd3d-shader: Add helper to parse output signature.Hans-Kristian Arntzen
2021-09-16vkd3d: Fix compile error introduced by bad rebase.Hans-Kristian Arntzen
2021-09-16vkd3d: Negate upload_hvv config.Hans-Kristian Arntzen
2021-09-16vkd3d: Add debug config to log resizable BAR allocations.Hans-Kristian Arntzen
2021-09-16vkd3d: Setup resizable bar budget.Hans-Kristian Arntzen
2021-09-16vkd3d: Refactor out memory topology queries.Hans-Kristian Arntzen
2021-09-16vkd3d: Add a memory budget per memory type.Hans-Kristian Arntzen
2021-09-16vkd3d: Handle fallbacks properly in suballocator.Hans-Kristian Arntzen
2021-09-16vkd3d: Fix silly typo in global mask.Hans-Kristian Arntzen
2021-09-16vkd3d: Destroy GLOBAL_BUFFER for some early error out paths.Hans-Kristian Arntzen
2021-09-16vkd3d: Refactor VkDeviceMemory allocation to keep track of type/size.Hans-Kristian Arntzen
2021-09-16tests: Add test for host visible render target.Hans-Kristian Arntzen
2021-09-16tests: Add reduced test for ReadWriteSubresource to 2D images.Hans-Kristian Arntzen
2021-09-16tests: Add tests for various ways to map 2D textures.Hans-Kristian Arntzen
2021-09-16vkd3d: Add extra validation for mapping textures.Hans-Kristian Arntzen
2021-09-16vkd3d: Fix default layout check when using LINEAR tiled images.Hans-Kristian Arntzen
2021-09-16vkd3d: Consider CPU availibility when selecting memory types.Hans-Kristian Arntzen
2021-09-16vkd3d: Add more logging when linear image allocation fails.Hans-Kristian Arntzen
2021-09-16vkd3d: Add stricter ROW_MAJOR texture validation.Hans-Kristian Arntzen
2021-09-16vkd3d: Allow map of texture as long as ppData is NULL.Hans-Kristian Arntzen