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2020-03-25vkd3d: Always use CBV-as-SSBO path.control-fixesHans-Kristian Arntzen
2020-03-25vkd3d: Use minimum width/height/layer framebuffer.Hans-Kristian Arntzen
2020-03-25vkd3d: Clamp RTV/DSV array sizes to their real array lengths.Hans-Kristian Arntzen
2020-03-25vkd3d: Keep a weak reference to resources in views.Hans-Kristian Arntzen
2020-03-23vkd3d: Fix barriers for bindless CBV-as-SSBO.Philip Rebohle
2020-03-23vkd3d: Do not attempt to enable primitive restart for non-strip topology.Hans-Kristian Arntzen
2020-03-19vkd3d: Fix build.Philip Rebohle
2020-03-19vkd3d: Initialize feature options in d3d12_device_caps_init.Philip Rebohle
2020-03-19vkd3d: Determine maximium feature level in d3d12_device_caps_init.Philip Rebohle
2020-03-19vkd3d: Introduce d3d12_device_caps_init.Philip Rebohle
2020-03-19vkd3d: Move minimum feature level check to d3d12_device_create.Philip Rebohle
2020-03-19vkd3d: Introduce d3d12_caps.Philip Rebohle
2020-03-18vkd3d: Declare inline header function as static.Hans-Kristian Arntzen
2020-03-18vkd3d-shader: Add CBV_AS_STORAGE_BUFFER support to DXIL.Hans-Kristian Arntzen
2020-03-18vkd3d: Add some missing bindless feature checks.Philip Rebohle
2020-03-18vkd3d: Use storage buffers for bindless CBV if supported.Philip Rebohle
2020-03-18vkd3d: Enable storage buffer usage alongside uniform buffer usage.Philip Rebohle
2020-03-18vkd3d: Do not disable storage buffer indexing features.Philip Rebohle
2020-03-18vkd3d: Adjust descriptor types if CBV_AS_SSBO is set.Philip Rebohle
2020-03-18vkd3d: Introduce VKD3D_BINDLESS_CBV_AS_SSBO flag.Philip Rebohle
2020-03-18vkd3d-shader: Add option to declare bindless CBVs as SSBOs.Philip Rebohle
2020-03-18vkd3d: Split descriptor pool allocation based on usage.Hans-Kristian Arntzen
2020-03-18vkd3d: Fix push constant size check against D3D12_MAX_ROOT_COST.Hans-Kristian Arntzen
2020-03-18vkd3d-shader: Bound-check root constant reads.Philip Rebohle
2020-03-18vkd3d-shader: Unroll root constant buffers.Philip Rebohle
2020-03-18vkd3d-shader: Load constant buffer components individually.Philip Rebohle
2020-03-18vkd3d-shader: Simplify vkd3d_dxbc_compiler_emit_mov.Philip Rebohle
2020-03-18vkd3d: Query subgroup properties and expose SM 6.0 if present.Hans-Kristian Arntzen
2020-03-18vkd3d-shader: Add integration for DXIL shaders.Hans-Kristian Arntzen
2020-03-18vkd3d: Workaround CBV bindless test.Hans-Kristian Arntzen
2020-03-16vkd3d: Allocate descriptor pool space for inline uniform blocks.Philip Rebohle
2020-03-16vkd3d: Use inline uniform block for push constant data if necessary.Philip Rebohle
2020-03-16vkd3d: Write inline uniform block if necessary.Philip Rebohle
2020-03-16vkd3d: Add inline uniform block to root descriptor set layout if desired.Philip Rebohle
2020-03-16vkd3d: Introduce root signature flag to determine push descriptor usage.Philip Rebohle
2020-03-16vkd3d: Rename flags -> d3d12_flags in d3d12_root_signature.Philip Rebohle
2020-03-16vkd3d-shader: Optionally declare push constant buffer as UBO.Philip Rebohle
2020-03-16vkd3d: Enable VK_EXT_inline_uniform_block if available.Philip Rebohle
2020-03-16vkd3d-shader: Unroll descriptor table offsets.Philip Rebohle
2020-03-12vkd3d: Add bindless CBV test for DXIL.Hans-Kristian Arntzen
2020-03-12vkd3d: Add bindless samplers test for DXIL.Hans-Kristian Arntzen
2020-03-12vkd3d: Add bindless SRV test for DXIL.Hans-Kristian Arntzen
2020-03-12vkd3d: Enable bindless constant buffer views.Philip Rebohle
2020-03-12vkd3d-shader: Implement dynamic UBO indexing.Philip Rebohle
2020-03-12vkd3d-shader: Add global UBO binding declarations.Philip Rebohle
2020-03-12vkd3d-shader: Factor out bindless resource index computation.Philip Rebohle
2020-03-12vkd3d: Add test for bindless CBV.Hans-Kristian Arntzen
2020-03-11vkd3d: Implement RS 1.0 volatile for packed descriptor set.Hans-Kristian Arntzen
2020-03-11vkd3d: Only update packed descriptor set if necessary.Philip Rebohle
2020-03-11vkd3d: Store whether a descriptor table has packed descriptors.Philip Rebohle