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github.com/HansKristian-Work/vkd3d-proton.git - Unnamed repository; edit this file 'description' to name the repository.
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AgeCommit message (Expand)Author
2020-06-26build: Use Meson subproject for dxil-spirvdxil-spirv-mesonJoshua Ashton
2020-06-26vkd3d-shader: Fix incorrect use of static in ext arraysJoshua Ashton
2020-06-26vkd3d-shader: Fix incorrect enum being used for tesselator partitioningJoshua Ashton
2020-06-26vkd3d-shader: Fix incorrect type enum in global bindingJoshua Ashton
2020-06-26vkd3d-shader: Fix wrong enum for {CLIP,CULL}_DISTANCEJoshua Ashton
2020-06-26build: Remove SPIRV-Tools dependencyKrzysztof Bogacki
2020-06-26vkd3d: Remove SPIRV-Tools-based debugging codeKrzysztof Bogacki
2020-06-25vkd3d: Remove _spv suffix from prebuilt shadersJoshua Ashton
2020-06-25vkd3d: Compile glsl shaders at compile timeJoshua Ashton
2020-06-25vkd3d: Move shader contents out of headerJoshua Ashton
2020-06-25build: Add glsl generator to root build scriptJoshua Ashton
2020-06-24vkd3d: Make enqueued_fence_count a uint32_tJoshua Ashton
2020-06-24vkd3d: Add vkd3d_atomic_uint32_{dec, inc}rement helperJoshua Ashton
2020-06-24vkd3d: Rename vkd3d_uint32_atomic to vkd3d_atomic_uint32Joshua Ashton
2020-06-24vkd3d: Define our own memory ordersJoshua Ashton
2020-06-24vkd3d: Use __atomic builtins instead of stdatomicJoshua Ashton
2020-06-24vkd3d: Implement sequential consistency on MSVCJoshua Ashton
2020-06-24demos/gears: Don't redefine _GNU_SOURCEJoshua Ashton
2020-06-24vkd3d: Use pthread reimplementation only on MSVCJoshua Ashton
2020-06-24vkd3d: Don't redefine InterlockedIncrement under MinGWJoshua Ashton
2020-06-24programs/vkd3d-compiler: Add build scriptJoshua Ashton
2020-06-24build: Fallback to vkd3d-utils if no d3d12 lib is presentJoshua Ashton
2020-06-24tests: Don't build uninteresting tests.Philip Rebohle
2020-06-24build: Link dxil-spirv staticallyJoshua Ashton
2020-06-24subprojects: Update dxil-spirv submoduleJoshua Ashton
2020-06-24vkd3d-shader: Build staticallyJoshua Ashton
2020-06-24vkd3d: Toss VKD3D_DEBUG_ENV_NAMEJoshua Ashton
2020-06-24build: Fix MinGW build.Hans-Kristian Arntzen
2020-06-24Revert "vkd3d: make spinlock_t atomic to make clang happy"Hans-Kristian Arntzen
2020-06-24vkd3d: make spinlock_t atomic to make clang happyGeorg Lehmann
2020-06-24vkd3d/meta: Initialize flags variable.Hans-Kristian Arntzen
2020-06-23build: Add Meson build systemJoshua Ashton
2020-06-23vkd3d: Eliminate config.hJoshua Ashton
2020-06-23vkd3d: Eliminate HAVE_SPIRV_UNIFIED1_SPIRV_H and HAVE_SPIRV_UNIFIED1_GLSL_STD...Joshua Ashton
2020-06-23vkd3d: Eliminate HAVE_PTHREAD_HJoshua Ashton
2020-06-23subprojects: Add submodules for dependenciesJoshua Ashton
2020-06-17vkd3d: use pause while spinning on x86Georg Lehmann
2020-06-16vkd3d-shader: Don't use return value semantics in void functionsJoshua Ashton
2020-06-16vkd3d: Add vkd3d_atomic.h to Makefile.amJoshua Ashton
2020-06-16vkd3d: Refactor platform-specific codeJoshua Ashton
2020-06-16vkd3d: Implement vkd3d_get_program_name for Win32Joshua Ashton
2020-06-16Revert "vkd3d: Use monotonically increasing fence values in test suite."Hans-Kristian Arntzen
2020-06-16vkd3d: Support rewinding ID3D12Fence.Hans-Kristian Arntzen
2020-06-16vkd3d: Fix uninitialized return value in CPU fence signaling.Hans-Kristian Arntzen
2020-06-16demos/gears: Use hpc for getting time on Win32Joshua Ashton
2020-06-16demos/gears: Define _USE_MATH_DEFINESJoshua Ashton
2020-06-16demos: Use WinMain instead of wmain on Win32Joshua Ashton
2020-06-15vkd3d: Remove PACKAGE_NAME usage for engine versionJoshua Ashton
2020-06-15vkd3d: Refactor atomicsJoshua Ashton
2020-06-15vkd3d: Make nameless unions really namelessJoshua Ashton