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2022-06-09vkd3d: Don't synchronize against PREPROCESS stages.execute-indirect-advanced-breadcrumbsHans-Kristian Arntzen
2022-06-08vkd3d: Add quirk option to range check every raw VA CBV.Hans-Kristian Arntzen
2022-06-08dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-06-08vkd3d: Don't suballocate scratch buffers.Hans-Kristian Arntzen
2022-06-08vkd3d: Don't use zero alignment for preprocess buffer.Hans-Kristian Arntzen
2022-06-08vkd3d: Take memory requirement for preprocess buffer into account.Hans-Kristian Arntzen
2022-06-08common: Assert that alignment is > 0.Hans-Kristian Arntzen
2022-06-01vkd3d: Do patch barrier after ending render pass.Hans-Kristian Arntzen
2022-06-01debug: Add concept of implicit instance index to debug ring.Hans-Kristian Arntzen
2022-06-01debug: Make Instance sorting easier.Hans-Kristian Arntzen
2022-06-01debug: Pretty-print execute template debug messages.Hans-Kristian Arntzen
2022-06-01vkd3d: Encode in detail which commands we're emitting in template.Hans-Kristian Arntzen
2022-06-01vkd3d: Refactor out patch command token enum.Hans-Kristian Arntzen
2022-06-01vkd3d: Clamp command count in execute indirect path.Hans-Kristian Arntzen
2022-06-01vkd3d: Add debug ring path for execute indirect template patches.Hans-Kristian Arntzen
2022-06-01vkd3d: Enable FORCE_RAW_VA_CBV for Halo Infinite as well.Hans-Kristian Arntzen
2022-06-01vkd3d: Add workaround for forced clearing of certain buffers.Hans-Kristian Arntzen
2022-06-01vkd3d: Trace breadcrumbs for execute indirect templates.Hans-Kristian Arntzen
2022-06-01vkd3d: Pass down required memory types to scratch allocators.Hans-Kristian Arntzen
2022-06-01vkd3d: Optimize ExecuteIndirect() if no INDIRECT transitions happened.Hans-Kristian Arntzen
2022-06-01tests: Add large root constant CBV to execute indirect advanced.Hans-Kristian Arntzen
2022-06-01tests: Add test for early and late indirect patching.Hans-Kristian Arntzen
2022-06-01tests: Remove TODOs from ExecuteIndirect state test.Hans-Kristian Arntzen
2022-06-01vkd3d: Ignore unsupported execute indirect calls.Hans-Kristian Arntzen
2022-06-01vkd3d: Add VKD3D_CONFIG option to force raw VA CBV descriptors.Hans-Kristian Arntzen
2022-06-01vkd3d: Implement some advanced use cases of ExecuteIndirect.Hans-Kristian Arntzen
2022-06-01vkd3d: Enable NV_device_generated_commands extension.Hans-Kristian Arntzen
2022-06-01vkd3d: Store the raw VA index in root signature for root descriptors.Hans-Kristian Arntzen
2022-06-01meta: Add ExecuteIndirect patch meta shader.Hans-Kristian Arntzen
2022-06-01vkd3d: Add helper to invalidate all state.Hans-Kristian Arntzen
2022-06-01vkd3d: Refactor index buffer state to be flushed late.Hans-Kristian Arntzen
2022-06-01tests: Add test for advanced ExecuteIndirect features.Hans-Kristian Arntzen
2022-06-01vkd3d: Add more stringent validation for CreateCommandSignature.Hans-Kristian Arntzen
2022-06-01dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-06-01vkd3d: Convert VKD3D_CONFIG flags to 64-bit constants.Hans-Kristian Arntzen
2022-06-01tests: Add exploratory test for accessing root descriptors with overflow.Hans-Kristian Arntzen
2022-06-01vkd3d-shader: Prefer InBounds access chains for root descriptors.Hans-Kristian Arntzen
2022-06-01vkd3d-shader: Enable native 16-bit path for min16float DXIL.Hans-Kristian Arntzen
2022-06-01dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-06-01vkd3d: Allow integer dot product unconditionally.Hans-Kristian Arntzen
2022-05-31tests: Add more small resource tests to get_resource_tiling test.Hans-Kristian Arntzen
2022-05-31tests: Add test for RTV count > 0 and no pixel shader.Hans-Kristian Arntzen
2022-05-31vkd3d: Force RT count to 0 when PS does not exist.Hans-Kristian Arntzen
2022-05-31vkd3d: Always return tile shape.Hans-Kristian Arntzen
2022-05-31vkd3d: Enable and use VK_KHR_fragment_shader_barycentric.Hans-Kristian Arntzen
2022-05-31khronos: Update Vulkan headers.Hans-Kristian Arntzen
2022-05-31vkd3d: Remove obsolete COLOR -> COMPUTE workaround for Deathloop.Hans-Kristian Arntzen
2022-05-30tests: Remove query TODOs from ray tracing tests.Hans-Kristian Arntzen
2022-05-30vkd3d: Implement extended DXR queries.Hans-Kristian Arntzen
2022-05-30tests: Add test for FirstWSlice/WSlice on 3D UAV.Hans-Kristian Arntzen