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2022-07-05tests: Add test verifying private ref behavior of ID3D12Fence.fence-wait-robustnessHans-Kristian Arntzen
2022-07-05vkd3d: Match native runtime better in command allocator reset.Hans-Kristian Arntzen
2022-07-05vkd3d: Rewrite submission logic for wait fences.Hans-Kristian Arntzen
2022-07-05vkd3d: Unblock all fence waiters when public ref-count hits 0.Hans-Kristian Arntzen
2022-06-30vkd3d: Do not perform initial layout transition for placed RTV / DSV.Hans-Kristian Arntzen
2022-06-28vkd3d: Do not execute indirect commands if count buffer is unsupported.Philip Rebohle
2022-06-28vkd3d: Fix transfer batch clobbering state in begin_render_pass.Tatsuyuki Ishi
2022-06-28vkd3d-shader: Fix GRAD sample on cubes.Hans-Kristian Arntzen
2022-06-28cache: Unmap files before attempting to delete.Hans-Kristian Arntzen
2022-06-24vkd3d: Add workaround for forced clearing of certain buffers.Hans-Kristian Arntzen
2022-06-24vkd3d: Optimize ExecuteIndirect() if no INDIRECT transitions happened.Hans-Kristian Arntzen
2022-06-24vkd3d: Implement ExecuteIndirect with state update.Hans-Kristian Arntzen
2022-06-24vkd3d: Enable NV_device_generated_commands extension.Hans-Kristian Arntzen
2022-06-23meta: Add ExecuteIndirect patch meta shader.Hans-Kristian Arntzen
2022-06-23vkd3d: Pass down required memory types to scratch allocators.Hans-Kristian Arntzen
2022-06-23vkd3d: Don't suballocate scratch buffers.Hans-Kristian Arntzen
2022-06-23vkd3d: Add more stringent validation for CreateCommandSignature.Hans-Kristian Arntzen
2022-06-23common: Assert that alignment is > 0 and POT.Hans-Kristian Arntzen
2022-06-23vkd3d: Add helper to invalidate all state.Hans-Kristian Arntzen
2022-06-23vkd3d: Refactor index buffer state to be flushed late.Hans-Kristian Arntzen
2022-06-23vkd3d: Store the raw VA index in root signature for root descriptors.Hans-Kristian Arntzen
2022-06-23vkd3d: Add VKD3D_CONFIG option to force raw VA CBV descriptors.Hans-Kristian Arntzen
2022-06-20vkd3d: Enable F1 2020 quirks on 2019 as well.Hans-Kristian Arntzen
2022-06-20demos: Don't pretend to handle allocation failure.Georg Lehmann
2022-06-17vkd3d: Enable VK_KHR_depth_stencil_resolve.Hans-Kristian Arntzen
2022-06-17tests: Fix compiler warnings in various tests.Hans-Kristian Arntzen
2022-06-17vkd3d-shader: Workaround trivial compiler warning.Hans-Kristian Arntzen
2022-06-17vkd3d: Remove the global VkPipelineCache.Hans-Kristian Arntzen
2022-06-17vkd3d: Do not attempt to clear dedicated memory allocations.Hans-Kristian Arntzen
2022-06-17tests: Ensure we try to allocate some larger buffers as well.Hans-Kristian Arntzen
2022-06-16vkd3d: Check for alias and batch barriers in CopyTextureRegion batches.Tatsuyuki Ishi
2022-06-16vkd3d: Introduce transfer batches.Tatsuyuki Ishi
2022-06-13vkd3d: Break up CopyTextureRegion into three stages.Tatsuyuki Ishi
2022-06-13vkd3d: Clear SUSPENDED flag properly.Hans-Kristian Arntzen
2022-06-08tests: Avoid tripping out of spec UAV casts.Hans-Kristian Arntzen
2022-06-03vkd3d: Only enable native FP16 codegen for RADV.Hans-Kristian Arntzen
2022-06-03dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-06-01tests: Fix -Wstringop-overread warnings.Georg Lehmann
2022-06-01dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-06-01vkd3d: Convert VKD3D_CONFIG flags to 64-bit constants.Hans-Kristian Arntzen
2022-06-01tests: Add exploratory test for accessing root descriptors with overflow.Hans-Kristian Arntzen
2022-06-01vkd3d-shader: Prefer InBounds access chains for root descriptors.Hans-Kristian Arntzen
2022-06-01vkd3d-shader: Enable native 16-bit path for min16float DXIL.Hans-Kristian Arntzen
2022-06-01dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-06-01vkd3d: Allow integer dot product unconditionally.Hans-Kristian Arntzen
2022-05-31tests: Add more small resource tests to get_resource_tiling test.Hans-Kristian Arntzen
2022-05-31tests: Add test for RTV count > 0 and no pixel shader.Hans-Kristian Arntzen
2022-05-31vkd3d: Force RT count to 0 when PS does not exist.Hans-Kristian Arntzen
2022-05-31vkd3d: Always return tile shape.Hans-Kristian Arntzen
2022-05-31vkd3d: Enable and use VK_KHR_fragment_shader_barycentric.Hans-Kristian Arntzen