Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/HansKristian-Work/vkd3d-proton.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2021-07-23vkd3d: Rework how shader model versions are exposed.fp16-feature-testHans-Kristian Arntzen
2021-07-23tests: Add tests for FP16 and how features are handled.Hans-Kristian Arntzen
2021-07-23vkd3d: Validate shader meta against features.Hans-Kristian Arntzen
2021-07-23vkd3d-shader: Add 16-bit feature usage to meta.Hans-Kristian Arntzen
2021-07-23vkd3d: Check for Int16 capability as well as extended subgroup types when exp...Hans-Kristian Arntzen
2021-07-23dxil-spirv: Update submodule.Hans-Kristian Arntzen
2021-07-21dxil-spirv: Update submodule.Hans-Kristian Arntzen
2021-07-21tests: Add test for SV_Barycentrics.Hans-Kristian Arntzen
2021-07-08meta: Update version to 2.4.v2.4Hans-Kristian Arntzen
2021-07-08vkd3d: Don't store pointer to QA info when not building with QAJoshua Ashton
2021-07-08vkd3d-shader: Restrict descriptor-qa extras and logic to VKD3D_ENABLE_DESCRIP...Joshua Ashton
2021-07-08vkd3d: Fix RT local root signature interface flagsJoshua Ashton
2021-07-08meta: Update CHANGELOG for 2.4.Hans-Kristian Arntzen
2021-07-08tests: Add test for ResolveSubresourceRegion.Hans-Kristian Arntzen
2021-07-08vkd3d: Basic implementation of ResolveSubresourceRegion.Hans-Kristian Arntzen
2021-07-08vkd3d: Add resolve mode argument to resolve helper.Hans-Kristian Arntzen
2021-07-08vkd3d: Refactor out ResolveSubresource.Hans-Kristian Arntzen
2021-07-07vkd3d-shader: Reflect patch vertex count for DXIL HS.Hans-Kristian Arntzen
2021-07-07dxil-spirv: Update submodule.Hans-Kristian Arntzen
2021-07-07vkd3d: Move patch vertex count to meta struct.Hans-Kristian Arntzen
2021-07-07vkd3d-shader: Change cs_workgroup_size type.Hans-Kristian Arntzen
2021-07-07vkd3d: Track depth-stencil image layouts over a command buffer.Hans-Kristian Arntzen
2021-07-07vkd3d: Make sure memory is available before change image layout.Hans-Kristian Arntzen
2021-07-07vkd3d: Add implementation for plane optimal tracker.Hans-Kristian Arntzen
2021-07-07vkd3d: Remove obsolete all_aspect parameter.Hans-Kristian Arntzen
2021-07-07tests: Add test for COLOR -> DEPTH copies.Hans-Kristian Arntzen
2021-07-07vkd3d: Handle separate DS layout for destination copies.Hans-Kristian Arntzen
2021-07-07tests: Make sure that we exercise separate DS clears in test suite.Hans-Kristian Arntzen
2021-07-07vkd3d: Clear single depth-stencil aspect correctly.Hans-Kristian Arntzen
2021-07-07tests: Update min_lod test with TODO which reflect existing impl.Hans-Kristian Arntzen
2021-07-07vkd3d: Use more correct fallback path for minLODClamp.Hans-Kristian Arntzen
2021-07-07tests: Add a test for MinLODClampJoshua Ashton
2021-07-07vkd3d: Make invalid RTV for attachment FIXME_ONCEJoshua Ashton
2021-07-06vkd3d: Add workaround for MinLODClamp.Hans-Kristian Arntzen
2021-07-06tests: Add test for VBV stride edge cases.Hans-Kristian Arntzen
2021-07-02tests: Test depth-stencil discards as well.Hans-Kristian Arntzen
2021-07-02vkd3d: Support discarding single aspects as required.Hans-Kristian Arntzen
2021-07-02vkd3d: Require VK_KHR_separate_depth_stencil_layouts.Hans-Kristian Arntzen
2021-07-02vkd3d: Add wave size workaround for GravityMark.Hans-Kristian Arntzen
2021-07-02vkd3d-shader: Report CS workgroup size metadata.Hans-Kristian Arntzen
2021-07-02dxil-spirv: Update submodule.Hans-Kristian Arntzen
2021-07-02vkd3d: Handle multiple planes in d3d12_resource_get_subresource_count.Hans-Kristian Arntzen
2021-07-02vkd3d: Return format2 information for d3d12_device_CheckFeatureSupportrochaudhari
2021-07-01tests: Ensure we hit viewport count 0 case in test suite.Hans-Kristian Arntzen
2021-07-01vkd3d: Handle zero viewports.Hans-Kristian Arntzen
2021-06-29vkd3d: Allow dynamic vertex stride == 0 to go through.Hans-Kristian Arntzen
2021-06-29vkd3d: Add VKD3D_CONFIG flags for forcing EXCLUSIVE queue modes.Hans-Kristian Arntzen
2021-06-25vkd3d: Fix top-most handling when restoring from fullscreenJoshua Ashton
2021-06-25swapchain: Log window rects for leaving and entering fullscreen.Hans-Kristian Arntzen
2021-06-25swapchain: Update original_window_rect in d3d12_swapchain_SetFullscreenState().Paul Gofman