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AgeCommit message (Expand)Author
2020-10-21implement immconstant 64fp64-wipJoshua Ashton
2020-10-21fp64 draftJoshua Ashton
2020-10-21vkd3d-shader: Hook up EMIT_THEN_CUT_STREAMJoshua Ashton
2020-10-21vkd3d-shader: Implement EMIT_THEN_CUTJoshua Ashton
2020-10-21vkd3d-shader: Implement EVAL_SNAPPEDJoshua Ashton
2020-10-21vkd3d-shader: Implement UMULJoshua Ashton
2020-10-21vkd3d-shader: Implement UMADJoshua Ashton
2020-10-20vkd3d-shader: Implement coherent qualifier for UAVs.Philip Rebohle
2020-10-19vkd3d-shader: Rename TEXKILL to DISCARDJoshua Ashton
2020-10-19vkd3d-shader: Remove d3d9 clutterJoshua Ashton
2020-10-19vkd3d-shader: Add missing opcodesJoshua Ashton
2020-10-16vkd3d: Fix descriptor layout mismatch for ClearUAV.Philip Rebohle
2020-10-16vkd3d: Enable raw SSBOs for root descriptors on supported hardware.Philip Rebohle
2020-10-16vkd3d: Store descriptor type with root descriptors.Philip Rebohle
2020-10-16vkd3d: Use EXTENDED_USAGE_BIT on mutable format images.Hans-Kristian Arntzen
2020-10-16swapchain: Fix warnings.Hans-Kristian Arntzen
2020-10-16swapchain: Handle maxImageExtent of 0.Hans-Kristian Arntzen
2020-10-16swapchain: Blit to screen with render pass.Hans-Kristian Arntzen
2020-10-16swapchain: Handle VK_SUBOPTIMAL_KHR.Hans-Kristian Arntzen
2020-10-16swapchain: Only support user images.Hans-Kristian Arntzen
2020-10-16swapchain: Make use of initial image transition.Hans-Kristian Arntzen
2020-10-16vkd3d: Add external API to perform initial transition.Hans-Kristian Arntzen
2020-10-16vkd3d: Remove support for obsolete PRESENT_STATE_TRANSITION.Hans-Kristian Arntzen
2020-10-16vkd3d: Store UAV counter address in d3d12_desc.Philip Rebohle
2020-10-16vkd3d: Fix maximum workgroup count for clearing buffer UAVs.Philip Rebohle
2020-10-16vkd3d: Support raw buffer views in ClearUnorderedAccessView*.Philip Rebohle
2020-10-16vkd3d: Add meta pipeline to clear raw storage buffers.Philip Rebohle
2020-10-16vkd3d: Implement descriptor updates for SSBOs.Philip Rebohle
2020-10-16vkd3d: Emit resource declarations for raw SSBOs.Philip Rebohle
2020-10-16vkd3d: Introduce vkd3d_bindless_set_flag.Philip Rebohle
2020-10-16vkd3d: Explicitly set descriptor types for bindless sets.Philip Rebohle
2020-10-16vkd3d: Do not store UAV counter info in vkd3d_view.Philip Rebohle
2020-10-16vkd3d: Rework descriptor set lookup.Philip Rebohle
2020-10-16vkd3d: Rename vk_cbv_info -> buffer.Philip Rebohle
2020-10-16vkd3d-shader: Implement bufinfo instruction on SSBOs.Philip Rebohle
2020-10-16vkd3d-shader: Implement atomic operations on SSBOs.Philip Rebohle
2020-10-16vkd3d-shader: Implement raw and structured stores to SSBOs.Philip Rebohle
2020-10-16vkd3d-shader: Implement raw and structured loads from SSBOs.Philip Rebohle
2020-10-16vkd3d-shader: Implement resource declarations with raw SSBOs.Philip Rebohle
2020-10-16vkd3d: Pass storage buffer alignment to shader compiler.Philip Rebohle
2020-10-16vkd3d: Track if we have a valid index buffer bound.Hans-Kristian Arntzen
2020-10-16tests: Add a test for rendering with NULL index buffer.Hans-Kristian Arntzen
2020-10-16tests: Add test for bindless bufinfo/resinfo.Hans-Kristian Arntzen
2020-10-14vkd3d: Fix menu regression in RE2.Hans-Kristian Arntzen
2020-10-12vkd3d: Always pass down compiler args.Hans-Kristian Arntzen
2020-10-12vkd3d: Make use of StorageImageReadWithoutFormat if supported.Hans-Kristian Arntzen
2020-10-12vkd3d-shader: Support StorageImageReadWithoutFormat.Hans-Kristian Arntzen
2020-10-12vkd3d: Use a unique cookie per resource/view.Hans-Kristian Arntzen
2020-10-12vkd3d: Add support for InterlockedIncrement64.Hans-Kristian Arntzen
2020-10-08vkd3d: Rewrite initial resource state tracking.Hans-Kristian Arntzen