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AgeCommit message (Expand)Author
2020-04-22vkd3d: Functions take void as argument type in C.function-argument-type-fixHans-Kristian Arntzen
2020-04-22vkd3d: Support CastingFullyTypedFormatSupported.Philip Rebohle
2020-04-22vkd3d: Introduce vkd3d_get_typeless_format helper.Philip Rebohle
2020-04-21vkd3d: Rework d3d12_create_sampler.Philip Rebohle
2020-04-21vkd3d: Introduce d3d12_create_static_sampler.Philip Rebohle
2020-04-21vkd3d: Remove NULL sampler.Philip Rebohle
2020-04-21vkd3d: Fix 32-bit compiler warningsSveinar Søpler
2020-04-17vkd3d: Clean up unnecessary members from d3d12_heap and d3d12_resource.Philip Rebohle
2020-04-17vkd3d: Persistently map heaps on host-visible memory.Philip Rebohle
2020-04-17vkd3d: Clean up heap initialization and destruction.Philip Rebohle
2020-04-17vkd3d: Fix compilation warnings in d3d12-test.Hans-Kristian Arntzen
2020-04-17vkd3d: Fix linking error in vkd3d-standalone.Hans-Kristian Arntzen
2020-04-17vkd3d: Replace dummy atomic_fetch_add with atomic loads.Hans-Kristian Arntzen
2020-04-17vkd3d: Add VKD3D_FEATURE_LEVEL override.Philip Rebohle
2020-04-17vkd3d: Always use cached memory type for readback heap.Philip Rebohle
2020-04-17vkd3d: Explicitly flush/invalidate mapped memory if necessary.Philip Rebohle
2020-04-17vkd3d: Avoid vkResetCommandPool if there are pending command buffers.Hans-Kristian Arntzen
2020-04-17vkd3d: Implement threaded submission queue.Hans-Kristian Arntzen
2020-04-16vkd3d: Improve d3d12_device_SetResidencyPriority stub.Philip Rebohle
2020-04-16vkd3d: Restore old ClearUnorderedAccessView implementation.Philip Rebohle
2020-04-16vkd3d: Remove legacy fence/semaphore path.Hans-Kristian Arntzen
2020-04-16vkd3d-shader: Always use private vars for arrayed builtins.Philip Rebohle
2020-04-16vkd3d-shader: Support texel offset for sample_c instruction.Philip Rebohle
2020-04-16vkd3d: Support 1D texture views.Philip Rebohle
2020-04-16vkd3d: Check whether root descriptors are defined.Philip Rebohle
2020-04-15vkd3d: Implement D3D12_FEATURE_QUERY_META_COMMAND feature query.Philip Rebohle
2020-04-15vkd3d: Implement D3D12_FEATURE_D3D12_OPTIONS6 feature query.Philip Rebohle
2020-04-15vkd3d: Update ID3D12CommandList to ID3D12GraphicsCommandList5.Philip Rebohle
2020-04-15vkd3d: Update ID3D12Device to ID3D12Device6.Philip Rebohle
2020-04-15include: Update D3D12 IDL.Philip Rebohle
2020-04-15vkd3d: Do not always attempt dedicated buffer allocation for heap.Hans-Kristian Arntzen
2020-04-15vkd3d: Implement D3D12_FEATURE_D3D12_OPTIONS5 feature query.Philip Rebohle
2020-04-15vkd3d: Update ID3D12Device to ID3D12Device5.Philip Rebohle
2020-04-15vkd3d: Update ID3D12CommandList to ID3D12GraphicsCommandList4.Philip Rebohle
2020-04-15vkd3d: Update ID3D12Fence to ID3D12Fence1.Philip Rebohle
2020-04-15include: Fix typos.Philip Rebohle
2020-04-14vkd3d: Implement D3D12_FEATURE_CROSS_NODE feature query.Philip Rebohle
2020-04-14vkd3d: Implement D3D12_FEATURE_SERIALIZATION feature query.Philip Rebohle
2020-04-14vkd3d: Implement D3D12_FEATURE_D3D12_OPTIONS4 feature query.Philip Rebohle
2020-04-14vkd3d: Update ID3D12Resource to ID3D12Resource1.Philip Rebohle
2020-04-14vkd3d: Update ID3D12Heap to ID3D12Heap1.Philip Rebohle
2020-04-14tests: Test GetResourceAllocationInfo1.Philip Rebohle
2020-04-14vkd3d: Implement ID3D12Device4::GetResourceAllocationInfo1.Philip Rebohle
2020-04-14vkd3d: Implement ID3D12Device4::CreateCommandList1.Philip Rebohle
2020-04-14vkd3d: Implement ID3D12Device4::CreateReservedResource1.Philip Rebohle
2020-04-14vkd3d: Implement ID3D12Device4::CreateCommittedResource1.Philip Rebohle
2020-04-14vkd3d: Implement ID3D12Device4::CreateHeap1.Philip Rebohle
2020-04-14vkd3d: Update ID3D12Device to ID3D12Device4.Philip Rebohle
2020-04-14vkd3d: Update ID3D12CommandList to ID3D12GraphicsCommandList3.Philip Rebohle
2020-04-14include: Fix typo.Philip Rebohle