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AgeCommit message (Expand)Author
2020-11-16HACK: Implement singleton devicesfunny-singleton-devicesJoshua Ashton
2020-11-13vkd3d: Enable root descriptor BDA support.Hans-Kristian Arntzen
2020-11-13vkd3d-shader: Do not require Int64 to use root descriptors.Hans-Kristian Arntzen
2020-11-13vkd3d-shader: Update dxil-spirv with BDA root descriptor support.Hans-Kristian Arntzen
2020-11-13vkd3d: Disable waveops for time being.Hans-Kristian Arntzen
2020-11-12vkd3d: Change USE_PUSH_DESCRIPTORS to USE_ROOT_DESCRIPTOR_SET for clarity.Philip Rebohle
2020-11-12vkd3d: Update root descriptor VAs as necessary.Philip Rebohle
2020-11-12vkd3d: Add new field to store root descriptor VA.Philip Rebohle
2020-11-12vkd3d: Add root descriptor VAs to push constant range.Philip Rebohle
2020-11-12vkd3d: Always enable BUFFER_DEVICE_ADDRESS usage for buffers.Philip Rebohle
2020-11-12vkd3d-shader: Support physical storage buffer root SRVs/UAVs.Philip Rebohle
2020-11-12vkd3d-shader: Support physical storage buffer root CBVs.Philip Rebohle
2020-11-12vkd3d-shader: Add loadv/storev helpers for aligned memory access.Philip Rebohle
2020-11-12vkd3d-shader: Rename descriptor_table_var_id -> root_parameter_var_id.Philip Rebohle
2020-11-12vkd3d-shader: Declare push constants for root descriptor VAs.Philip Rebohle
2020-11-12vkd3d-shader: Enable Int64 capability as necessary.Philip Rebohle
2020-11-12vkd3d-shader: Implement buffer reference type declarations.Philip Rebohle
2020-11-11vkd3d: Fix shader model-related feature detection.Philip Rebohle
2020-11-09vkd3d: Ignore DXGI_PRESENT_ALLOW_TEARINGJoshua Ashton
2020-11-09vkd3d: Create user buffers for degenerate surfacesJoshua Ashton
2020-11-09vkd3d: Implement DXGI_PRESENT_TESTJoshua Ashton
2020-11-09vkd3d: Free string after PIX decodingAlexander Gabello
2020-11-06Mark version 2.0.v2.0Hans-Kristian Arntzen
2020-11-06vkd3d: Only care about DSV mismatch if pipeline actually uses it.Philip Rebohle
2020-11-06vkd3d: Fix image memory barrier after fragment shader-based copy.Philip Rebohle
2020-11-06vkd3d: Fix root descriptor indexing.Philip Rebohle
2020-11-06meta: Update COPYING year/name.Hans-Kristian Arntzen
2020-11-06meta: Take a pass over the README.Hans-Kristian Arntzen
2020-11-06meta: Update AUTHORS.Hans-Kristian Arntzen
2020-11-06meta: Remove old vkd3d 1.1 ANNOUNCE.Hans-Kristian Arntzen
2020-11-05build: Replace build_linux32 with env varsJoshua Ashton
2020-11-05build: fix build_arch() in package-release.sh so that quoted input arguments ...Juuso Alasuutari
2020-11-05meta: Add missing newlines to end of filesJoshua Ashton
2020-11-05build: Fix pkgconfig and install targetJoshua Ashton
2020-11-05vkd3d-shader: Add OpSource support to DXIL.Hans-Kristian Arntzen
2020-11-05vkd3d-shader: Emit OpSource with DXBC hash.Hans-Kristian Arntzen
2020-11-05vkd3d: Create root signature from shader blobs as necessary.Philip Rebohle
2020-11-05vkd3d: Do not store root signature in graphics pipeline state.Philip Rebohle
2020-11-05tésts: Add test for creating pipeline states with a null root signature.Philip Rebohle
2020-11-05build: Fix quotes in package-release.sh.Georg Lehmann
2020-11-05build: Replace enable_standalone_d3d12 with tristate enable_d3d12.Georg Lehmann
2020-11-04tests: Add test for many typed buffers.Hans-Kristian Arntzen
2020-11-04vkd3d: Always enable typed offset buffer.Hans-Kristian Arntzen
2020-11-04vkd3d: Init descriptor heap offset buffer if we're only using typed.Hans-Kristian Arntzen
2020-11-04vkd3d: Enable typed offset buffer in root signature.Hans-Kristian Arntzen
2020-11-04vkd3d-shader: Add typed offset to DXIL.Hans-Kristian Arntzen
2020-11-04vkd3d-shader: Implement typed buffer offset.Hans-Kristian Arntzen
2020-11-04vkd3d: Write typed buffer offsets to buffer.Hans-Kristian Arntzen
2020-11-04vkd3d: Always copy offset buffer descriptor info.Hans-Kristian Arntzen
2020-11-04common: Enable popcount and clz paths based on compiler.Hans-Kristian Arntzen