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github.com/HansKristian-Work/vkd3d-proton.git - Unnamed repository; edit this file 'description' to name the repository.
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AgeCommit message (Expand)Author
2020-04-02Add a stack allocator.generic-descriptor-hacksHans-Kristian Arntzen
2020-04-02Abort out on unreachable paths.Hans-Kristian Arntzen
2020-04-02Introduce desc_copy_multiple.Hans-Kristian Arntzen
2020-04-02Hack attempt GENERIC descriptors.Hans-Kristian Arntzen
2020-04-01vkd3d: Only enable dynamic states if necessary.Philip Rebohle
2020-04-01vkd3d: Refactor dynamic state updates.Philip Rebohle
2020-04-01vkd3d: Refactor dynamic state enablement.Philip Rebohle
2020-04-01vkd3d: Introduce vkd3d_dynamic_state.Philip Rebohle
2020-04-01vkd3d: Implement support for logic op.Philip Rebohle
2020-04-01include: Add missing logic ops.Philip Rebohle
2020-04-01vkd3d: Signal fence in EnqueueMakeResident.Philip Rebohle
2020-04-01vkd3d: Implement CreatePipelineState.Philip Rebohle
2020-04-01vkd3d: Extend graphics pipeline description.Philip Rebohle
2020-04-01tests: Add test for ID3D11Device2::CreatePipelineState.Philip Rebohle
2020-04-01vkd3d: Implement D3D12_FEATURE_EXISTING_HEAPS feature query.Philip Rebohle
2020-04-01vkd3d: Implement D3D12_FEATURE_D3D12_OPTIONS3 feature query.Philip Rebohle
2020-04-01vkd3d: Implement D3D12_FEATURE_COMMAND_QUEUE_PRIORITY feature query.Philip Rebohle
2020-04-01vkd3d: Implement D3D12_FEATURE_SHADER_CACHE feature query.Philip Rebohle
2020-04-01vkd3d: Implement D3D12_FEATURE_D3D12_OPTIONS2 feature query.Philip Rebohle
2020-04-01vkd3d: Implement D3D12_FEATURE_ARCHITECTURE1 feature query.Philip Rebohle
2020-04-01vkd3d: Implement D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT feature query.Philip Rebohle
2020-04-01vkd3d: Implement D3D12_FEATURE_D3D12_OPTIONS1 feature query.Philip Rebohle
2020-04-01vkd3d: Optionally enable VK_EXT_subgroup_size_control.Philip Rebohle
2020-04-01vkd3d: Optionally enable VK_NV_shader_sm_builtins.Philip Rebohle
2020-04-01vkd3d: Optionally enable VK_AMD_shader_core_properties{_2}.Philip Rebohle
2020-04-01vkd3d: Upgrade ID3D12Device to ID3D12Device3.Philip Rebohle
2020-04-01include: Fix typos and add D3D12_DEPTH_STENCIL_DESC1.Philip Rebohle
2020-04-01vkd3d: Introduce d3d12_command_list_iface type alias.Philip Rebohle
2020-04-01vkd3d: Define d3d12_device_iface type alias.Philip Rebohle
2020-03-31vkd3d: Refactor pipeline state creation.Philip Rebohle
2020-03-31vkd3d: Fix compilation warning on 32-bit.Hans-Kristian Arntzen
2020-03-31vkd3d: Require vulkan headers > 1.1.129Sveinar Søpler
2020-03-31vkd3d: Require Vulkan headers > 1.1.124Sveinar Søpler
2020-03-31vkd3d: Implement stricter checking for timeline semaphores.Hans-Kristian Arntzen
2020-03-31vkd3d: Use monotonically increasing fence values in test suite.Hans-Kristian Arntzen
2020-03-31vkd3d: Implement timeline semaphores.Hans-Kristian Arntzen
2020-03-31vkd3d: Enable VK_KHR_timeline_semaphore extension.Hans-Kristian Arntzen
2020-03-30include: Update D3D12 IDL.Philip Rebohle
2020-03-30vkd3d: Only add feature structs to pNext chain if extension is supported.Philip Rebohle
2020-03-30vkd3d: Factor out extension enumeration.Philip Rebohle
2020-03-30vkd3d: Disable unused BufferDeviceAddress features.Philip Rebohle
2020-03-30vkd3d: Only set memory device address bit if extension is supported.Philip Rebohle
2020-03-30vkd3d: Skip redundant descriptor copies.Philip Rebohle
2020-03-30vkd3d: Simplify checks whether a descriptor has a view.Philip Rebohle
2020-03-30vkd3d: Rework descriptor magic.Philip Rebohle
2020-03-30vkd3d: Don't copy entire descriptor when destroying view.Philip Rebohle
2020-03-30vkd3d: Don't use push descriptors if we exceed the device limit.Philip Rebohle
2020-03-30vkd3d: Remove unused root descriptor count from root signature.Philip Rebohle
2020-03-30vkd3d: Store push descriptor properties in device info struct.Philip Rebohle
2020-03-30vkd3d: Fix descriptor count for UAV counter binding.Philip Rebohle