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github.com/HansKristian-Work/vkd3d-proton.git - Unnamed repository; edit this file 'description' to name the repository.
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AgeCommit message (Expand)Author
2022-09-10vkd3d: Implement SetColorSpace1hdrJoshua Ashton
2022-09-10vkd3d: Implement CheckColorSpaceSupportJoshua Ashton
2022-09-10vkd3d: Implement SetHDRMetaDataJoshua Ashton
2022-09-09vkd3d: Enable VK_EXT_hdr_metadataJoshua Ashton
2022-09-08dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-09-08tests: Add test for in-group UAV coherence.Hans-Kristian Arntzen
2022-09-08vkd3d-shader: Handle UAV coherency rules for group visibility.Hans-Kristian Arntzen
2022-09-08dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-09-08vkd3d: Report support for mesh shader-related features.Philip Rebohle
2022-09-08vkd3d: Validate exact pipeline type for graphics pipelines.Philip Rebohle
2022-09-08vkd3d: Don't query mesh shading pipelines for dynamic strides.Philip Rebohle
2022-09-08vkd3d: Handle mesh shaders when compiling pipelines.Philip Rebohle
2022-09-08vkd3d-shader: Add i/o map structs to shader interface info.Philip Rebohle
2022-09-08vkd3d-shader: Handle mesh and amplification shaders.Philip Rebohle
2022-09-08vkd3d: Decode MS and AS shader subobjects.Philip Rebohle
2022-09-08vkd3d: Introduce VKD3D_PIPELINE_TYPE_MESH_GRAPHICS.Philip Rebohle
2022-09-08vkd3d: Create separate pipeline layout for mesh shading pipelines.Philip Rebohle
2022-09-08vkd3d: Implement indirect mesh shader dispatches.Philip Rebohle
2022-09-08vkd3d: Implement DispatchMesh.Philip Rebohle
2022-09-08vkd3d: Translate new mesh shader visibility flags.Philip Rebohle
2022-09-08vkd3d: Enable VK_EXT_mesh_shader if supported.Philip Rebohle
2022-09-08dxil-spirv: Update submodule.Philip Rebohle
2022-09-08khronos: Update Vulkan headers.Philip Rebohle
2022-09-08tests: Add test for SV_CullPrimitivePhilip Rebohle
2022-09-08tests: Mark test for trivial MS with PS as todo.Philip Rebohle
2022-09-08vkd3d: Auto-enable FORCE_HOST_CACHED when renderdoc is detected.Hans-Kristian Arntzen
2022-09-07vkd3d: Pass D3D12 binding info explicitly rather than the bind point.Philip Rebohle
2022-09-07vkd3d: Do not pass bind point to update_descriptors.Philip Rebohle
2022-09-07vkd3d: Do not store pipeline layout in command list state.Philip Rebohle
2022-09-07vkd3d: Use vkd3d_pipeline_type to identify pipeline types.Philip Rebohle
2022-09-07vkd3d: Introduce various helpers to deal with pipeline bind points.Philip Rebohle
2022-09-07tests: Add test for layered rendering without attachments.Hans-Kristian Arntzen
2022-09-07vkd3d: Enable layered rendering when rendering to no attachments.Hans-Kristian Arntzen
2022-09-07vkd3d: Fix comment in d3d12_pipeline_state_can_use_dynamic_stride.Hans-Kristian Arntzen
2022-09-05vkd3d: BLOB PIX markers decodingOleg Kuznetsov
2022-09-01vkd3d: Only consider active RTVs and DSVs in find_attachment_view.Philip Rebohle
2022-09-01vkd3d: Improve logic around discarding bound RTVs.Philip Rebohle
2022-09-01vkd3d: Don't look at RTV/DSV flags when discarding on compute queue.Philip Rebohle
2022-09-01GetFrameLatencyWaitableObject should return a duplicated handle.David McCloskey
2022-09-01dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-09-01dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-08-24vkd3d: Do not falsely discard DS aspects in fallback copies.Hans-Kristian Arntzen
2022-08-22dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-08-22vkd3d: Enable DXR for Control.Arkadiusz Hiler
2022-07-26ci: Use arch-mingw-github-action v8Joshua Ashton
2022-07-26Revert "ci: Workaround safe directory errors in vkd3d_build generation."Joshua Ashton
2022-07-26vkd3d: Fall back to regular fences when shared timeline semaphores aren't sup...Derek Lesho
2022-07-26tests: Avoid potential UB in fence_wait robustness test.Hans-Kristian Arntzen
2022-07-25dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-07-25dxil-spirv: Update submodule.Hans-Kristian Arntzen