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AgeCommit message (Expand)Author
2021-03-16vkd3d: Fix out of range in UpdateTileMappingsjosh-misc-fixesJoshua Ashton
2021-03-16vkd3d: Align d3d12_rtv_desc to D3D12_DESC_ALIGNMENTJoshua Ashton
2021-03-16vkd3d: Simplify fence worker implementation.Philip Rebohle
2021-03-16vkd3d: Create one fence worker per command queue.Philip Rebohle
2021-03-16vkd3d: Implement internal reference counting for d3d12_fence.Philip Rebohle
2021-03-15vkd3d: Ignore IASetVertexBuffers for NULL pViews.Hans-Kristian Arntzen
2021-03-15vkd3d: Convert RTAS geometry flags.Hans-Kristian Arntzen
2021-03-15vkd3d: Remove FIXME spam for pResourceAfter = NULL cases.Hans-Kristian Arntzen
2021-03-15vkd3d: Don't broadcast semaphore waits when zeroing memory.Philip Rebohle
2021-03-15vkd3d: Introduce vkd3d_queue_add_wait.Philip Rebohle
2021-03-15vkd3d: Add multi_queue config flag.Philip Rebohle
2021-03-15vkd3d: Use VK_SHARING_MODE_CONCURRENT if multi-queue is enabled.Philip Rebohle
2021-03-15vkd3d: Create one vkd3d queue per Vulkan device queue.Philip Rebohle
2021-03-15vkd3d: Create multiple queues per queue family if possible.Philip Rebohle
2021-03-15vkd3d: Wait for queue idle before destroying vkd3d queue.Philip Rebohle
2021-03-15vkd3d: Introduce d3d12_device_allocate_vkd3d_queue.Philip Rebohle
2021-03-15vkd3d: Introduce d3d12_device_get_vkd3d_queue_family.Philip Rebohle
2021-03-15vkd3d: Introduce vkd3d_queue_family_info.Philip Rebohle
2021-03-13meta: Update README with new VKD3D_CONFIG flags.Hans-Kristian Arntzen
2021-03-13vkd3d: Remove obsolete comment.Hans-Kristian Arntzen
2021-03-12vkd3d: Only enable DXR if requested.Hans-Kristian Arntzen
2021-03-12vkd3d: Allow devices with recursion of 1 to be accepted.Hans-Kristian Arntzen
2021-03-12vkd3d: Actually use RGBA16 formats for RT VBO.Hans-Kristian Arntzen
2021-03-12vkd3d: Enable RT tier 1.0 if possible.Hans-Kristian Arntzen
2021-03-12dxil-spirv: Update submodule.Hans-Kristian Arntzen
2021-03-12vkd3d-shader: Add missing stage conversion for RT.Hans-Kristian Arntzen
2021-03-12vkd3d-shader: Dump RT export SPIR-V.Hans-Kristian Arntzen
2021-03-12vkd3d: Implement local root signature association.Hans-Kristian Arntzen
2021-03-12vkd3d: Fix some trivial bugs with local root signatures.Hans-Kristian Arntzen
2021-03-11tests: Tests multiple local root signatures.Hans-Kristian Arntzen
2021-03-11vkd3d: Optimize unmapping adjacent resource regions.Philip Rebohle
2021-03-10vkd3d: Optimize sparse binding for buffers and full subresources.Philip Rebohle
2021-03-10vkd3d: Store subresource index in d3d12_sparse_image_region.Philip Rebohle
2021-03-10vkd3d: Dump DXIL when parsing entry points as well.Hans-Kristian Arntzen
2021-03-10dxil-spirv: Update submodule.Hans-Kristian Arntzen
2021-03-10vkd3d: Fix some const warnings on MSVC.Hans-Kristian Arntzen
2021-03-10vkd3d: Fix MSVC build errors.Hans-Kristian Arntzen
2021-03-10tests: Add test for RTAS update.Hans-Kristian Arntzen
2021-03-10vkd3d-shader: Recognize recent descriptor range flag.Hans-Kristian Arntzen
2021-03-10test: Test CBV table hoisting.Hans-Kristian Arntzen
2021-03-10vkd3d: Add support for hoisting CBV descriptors to push descriptors.Hans-Kristian Arntzen
2021-03-10vkd3d: Convert Root Signatures to 1.1.Hans-Kristian Arntzen
2021-03-10vkd3d: Optimize R32UI texel buffer creation.Hans-Kristian Arntzen
2021-03-10vkd3d: Log VKD3D_CONFIG with INFO.Hans-Kristian Arntzen
2021-03-05vkd3d: Remove dead code from d3d12_command_list.Hans-Kristian Arntzen
2021-03-04build: Warn about VLA usageJoshua Ashton
2021-03-04tests: Refactor raytracing test to be a bit more extensible.Hans-Kristian Arntzen
2021-03-04tests: Test RTAS clone and compact.Hans-Kristian Arntzen
2021-03-04vkd3d: Convert RT vertex format correctly.Hans-Kristian Arntzen
2021-03-04vkd3d: Verify VBO RTAS support when checking RT tier.Hans-Kristian Arntzen