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2020-05-12vkd3d: Add resource flags and barrier flags for RT.khr-raytracingHans-Kristian Arntzen
2020-05-12vkd3d: Fix build warning.Hans-Kristian Arntzen
2020-05-12vkd3d: Remove unused variables.Hans-Kristian Arntzen
2020-05-12vkd3d: Sketch out BuildAccelerationStructure command.Hans-Kristian Arntzen
2020-05-12vkd3d: Sketch out last minute placement of acceleration structures.Hans-Kristian Arntzen
2020-05-12vkd3d: Remove use of dedicated buffer allocations.Hans-Kristian Arntzen
2020-05-12vkd3d: Sketch out implementation of GetRTASPrebuildInfo.Hans-Kristian Arntzen
2020-05-12vkd3d: Expose real GPU VA if ray tracing is enabled.Hans-Kristian Arntzen
2020-05-12vkd3d: Enable VK_KHR_ray_tracing.Hans-Kristian Arntzen
2020-05-12vkd3d: Silence SetMarker/BeginEvent/EndEvent log spam.Philip Rebohle
2020-05-12vkd3d: Invalidate descriptor heaps on root signature change.Philip Rebohle
2020-05-12vkd3d: Handle null root descriptors.Philip Rebohle
2020-05-12vkd3d: Expose Tiled Resources Tier 2.Philip Rebohle
2020-05-12vkd3d: Implement sampler reduction modes.Philip Rebohle
2020-05-12vkd3d: Enable VK_EXT_sampler_filter_minmax if available.Philip Rebohle
2020-05-12vkd3d-shader: Remove old Nvidia workaround for dref instructions.Philip Rebohle
2020-05-12vkd3d-shader: Implement sparse ld_uav_typed instruction.Philip Rebohle
2020-05-12vkd3d-shader: Implement sparse ld_raw and ld_structured instructions.Philip Rebohle
2020-05-12vkd3d-shader: Implement sparse ld instructions.Philip Rebohle
2020-05-12vkd3d-shader: Implement sparse gather instructions.Philip Rebohle
2020-05-12vkd3d-shader: Implement sparse sample_c instructions.Philip Rebohle
2020-05-12vkd3d-shader: Implement sparse sample instructions.Philip Rebohle
2020-05-12vkd3d-shader: Implement check_access_fully_mapped instruction.Philip Rebohle
2020-05-12vkd3d-shader: Add helpers to deal with sparse instruction results.Philip Rebohle
2020-05-12vkd3d-shader: Add helper to declare a struct once.Philip Rebohle
2020-05-12vkd3d-shader: Handle feedback instructions in UAV read scanner.Philip Rebohle
2020-05-12vkd3d-shader: Add definitions for sparse feedback instructions.Philip Rebohle
2020-05-12tests: Add tests for sparse feedback shader instructions.Philip Rebohle
2020-05-08vkd3d: Implement d3d12_command_list_CopyTiles.Philip Rebohle
2020-05-08vkd3d: Fix d3d12_resource_init_sparse_info for images without mip tail.Philip Rebohle
2020-05-08tests: Add test for CopyTiles.Philip Rebohle
2020-05-08tests: Don't test return value of GetHeapProperties.Philip Rebohle
2020-05-07vkd3d: Expose Tiled Resources Tier 1.Philip Rebohle
2020-05-07vkd3d: Serialize sparse binding calls.Philip Rebohle
2020-05-07vkd3d: Create semaphores for sparse binding operations.Philip Rebohle
2020-05-07vkd3d: Factor out vkd3d_create_timeline_semaphore.Philip Rebohle
2020-05-07vkd3d: Bind sparse metadata on resource creation if necessary.Philip Rebohle
2020-05-07vkd3d: Implement d3d12_command_queue_CopyTileMappings.Philip Rebohle
2020-05-07vkd3d: Implement d3d12_command_queue_UpdateTileMappings.Philip Rebohle
2020-05-07vkd3d: Implement sparse binding.Philip Rebohle
2020-05-07vkd3d: Add dedicated queue for sparse binding if necessary.Philip Rebohle
2020-05-07vkd3d: Implement d3d12_device_GetResourceTiling.Philip Rebohle
2020-05-07vkd3d: Store tile mappings and metadata for tiled resources.Philip Rebohle
2020-05-07vkd3d: Add d3d12_resource_get_tiling helper.Philip Rebohle
2020-05-07vkd3d: Ensure sparse resource is supported by the device.Philip Rebohle
2020-05-07vkd3d: Add validation for sparse image type and format.Philip Rebohle
2020-05-07vkd3d: Set sparse resource flags appropriately.Philip Rebohle
2020-05-07vkd3d: Introduce flag for sparse resources.Philip Rebohle
2020-05-07vkd3d: Move is_power_of_two to common header.Philip Rebohle
2020-05-07tests: Add tests for GetResourceTiling with compressed formats.Philip Rebohle