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2020-07-16meta: Update readme for cross buildingnative-build-docsJoshua Ashton
2020-07-16build: Add cross-build support to package-release.shJoshua Ashton
2020-07-16vkd3d: Fix straggling warnings for MSVC.Hans-Kristian Arntzen
2020-07-16meson: Disable the more useless warnings in MSVC.Hans-Kristian Arntzen
2020-07-16vkd3d-utils: vkd3d-utils needs pthread libraries, otherwise it causes compila...Thomas Crider
2020-07-15dxil-spirv: Update submodule.Hans-Kristian Arntzen
2020-07-15build: Drop minimum meson versionAndrew Eikum
2020-07-14vkd3d: Avoid redundant pipeline binds.Hans-Kristian Arntzen
2020-07-14vkd3d: Emit vertex buffer sizes even when not using dynamic stride.Hans-Kristian Arntzen
2020-07-14vkd3d: Refactor dynamic state to be per-pipeline.Hans-Kristian Arntzen
2020-07-14vkd3d: Add more debug logging when we fall back.Hans-Kristian Arntzen
2020-07-14vkd3d: Use strip type by default when using primitive restart.Hans-Kristian Arntzen
2020-07-14vkd3d: Add dynamic state information to vkd3d_pipeline_key.Hans-Kristian Arntzen
2020-07-14vkd3d: Move vkd3d_pipeline_key to private header.Hans-Kristian Arntzen
2020-07-14vkd3d: Refactor out dynamic stride checks to its own function.Hans-Kristian Arntzen
2020-07-14vkd3d: Do not attempt to create a pipeline with invalid DS format.Hans-Kristian Arntzen
2020-07-14vkd3d: Do not attempt to create pipelines with unknown topology type.Hans-Kristian Arntzen
2020-07-14vkd3d: Statically deduce patch vertex count for HS.Hans-Kristian Arntzen
2020-07-14vkd3d-shader: Add way to scan for expected patch vertex count from HS.Hans-Kristian Arntzen
2020-07-14vkd3d: Validate minimum vertex buffer stride when using dynamic stride.Hans-Kristian Arntzen
2020-07-14vkd3d: Implement 32-bit bitmask iteration.Hans-Kristian Arntzen
2020-07-14vkd3d: Implement extended dynamic state.Hans-Kristian Arntzen
2020-07-14vkd3d: Add conversion for topology type to Vulkan.Hans-Kristian Arntzen
2020-07-14vkd3d: Add helper to check if topology type can use primitive restart.Hans-Kristian Arntzen
2020-07-14vkd3d: Remove reliance on HAVE_BUILTIN_CTZLL.Hans-Kristian Arntzen
2020-07-14vkd3d: Add 32-bit bitmask iteration with scanning.Hans-Kristian Arntzen
2020-07-14vkd3d: Add topology type to pipeline state.Hans-Kristian Arntzen
2020-07-14vkd3d: Add a common pipeline for graphics pipeline state.Hans-Kristian Arntzen
2020-07-14vkd3d: Refactor graphics pipeline creation out to separate function.Hans-Kristian Arntzen
2020-07-14vkd3d: Enable VK_EXT_extended_dynamic_state.Hans-Kristian Arntzen
2020-07-14vkd3d: Bump VKD3D_MAX_DESCRIPTORS_SETS to 9.Hans-Kristian Arntzen
2020-07-13vkd3d: Implement IDXGISwapChain4.Philip Rebohle
2020-07-13vkd3d: Make swap chain implementation more easily extensible.Philip Rebohle
2020-07-11vkd3d: remove redeclaration of IWineDXGISwapChainFactoryBiswapriyo Nath
2020-07-10debug: Add support for a log file.Hans-Kristian Arntzen
2020-07-10vkd3d: Initialize debug code once with pthread_once_t.Hans-Kristian Arntzen
2020-07-10d3d12: Initialize Vulkan library once with pthread_once_t.Hans-Kristian Arntzen
2020-07-10vkd3d: Add MSVC path for pthread_once_t.Hans-Kristian Arntzen
2020-07-10debug: Flush logging output.Hans-Kristian Arntzen
2020-07-10debug: Re-introduce different debug channels.Hans-Kristian Arntzen
2020-07-10vkd3d: Fix various minor warnings.Hans-Kristian Arntzen
2020-07-09vkd3d: Workaround broken MEMORY_READ/WRITE on RADV.Hans-Kristian Arntzen
2020-07-09vkd3d: Implement aliasing barriers.Hans-Kristian Arntzen
2020-07-09vkd3d: Add test for aliasing barriers.Hans-Kristian Arntzen
2020-07-08vkd3d: Fix suspended render pass state tracking.Philip Rebohle
2020-07-07d3d12: Fix ordinal exportsJoshua Ashton
2020-07-07d3d12: Declare exports as __declspec(dllexport) on MinGWJoshua Ashton
2020-07-07build: Add stdcall alias/fixup when building x86Joshua Ashton
2020-07-07vkd3d: Fix tzcnt64 on MSVC 32-bit and 64-bit.Hans-Kristian Arntzen
2020-07-07vkd3d-compiler: Fix build on MSVC.Hans-Kristian Arntzen