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github.com/HansKristian-Work/vkd3d-proton.git
16-bit-check
2.3.1changelog
3d-uav-slice-test
VK_EXT_image_view_min_lod
a-new-glslang-horison
ac-valhalla
aftermath
atomic-clang
build-fixes
cache-fix
capture-disable-caches
ci-safe-directory
clear-rtv-microbench
clear-uav-bda
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copy-initial-layout-transition-fix
crash-fix
cube-grad-sampling
d3d12-standalone-32bit-fix
d3d12-test-rdoc-capture
def-version-fix
depth-stencil-resolve
descriptor-qa-dxbc
descriptor-set-count-check
descriptor-update-defer
disallow-vla
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dump-autotools
dxil-offset-buffers
dxil-rebase
dxil-review
dxil-spirv-meson
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dxvk-adapter-interop
dynamic-state-hack
dynamic-stride-comment-fix
enforce-wchar-size
execute-indirect-advanced
execute-indirect-advanced-breadcrumbs
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execute-indirect-advanced-tests
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execute-indirect-phase-5
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extra-warnings
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fp16-feature-test
fp64
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fragment-shader-barycentric
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funny-errors-2
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further-rt-tests
generic-descriptor-hacks
gitlab-ci
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hdr
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implement-missing-ops
in-bounds-bda
indexable-temp-robustness-dxbc
intel-sparse-queue-fix
josh-blah
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khr-raytracing
log-memory-budgets-fixes
low-latency-present
low-latency-present-2
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master
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meson-static-lib
meson-warning
metro-tess-fixes
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mingw-fix
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missing-opcodes
msvc
msvc-build-fix-2
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msvc-warning-fix
mutable-perf-testing
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no-rt-rendering-test
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nonuniform-varying-test
nuke-autotools
null-ps-rt-count-fixup
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nv-speedhacks
our-d3d12
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parse-patch-version
placed-alias-debug
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placed-resource-init-validation
profiling-improvements
proton-5.13
proton-v2.2-release
proton-v2.6-support
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ptr-log-fix
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readme-upstream
reenable-bindless-ubo
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relaxed-precision
remove-d3d9-crap
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remove-old-wine-code
rename-enable-d3d12
renderdoc-build-fix
root-descriptor-exploratory-test
root-signature-parse-empty-fix
root_sig_1.1
rs1.1
rt-serialized-size-query
rt-subobject-association
rt-trace-rtas-info
rtpso-phase1
saturate-double
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shader-module-identifier
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shader-module-identifier-phase-4
single-aspect-color-ds-copy-fix
sm-62-enable
sm5.1
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sm62-denorm-test
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uav-cast-rule-fix
uav-oob-write-behavior
unaligned-vbo-test-hack
unmap-before-delete
update-idl
va-merge
valid-fl-12.2
volatile-descriptors
warning-fixes
workgroup-uav-coherence-test
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2021-09-24
vkd3d: Remove OFFSET_BUFFER for SSBO on NV.
nv-speedhacks
Hans-Kristian Arntzen
2021-09-24
vkd3d: Remove external subpass dependencies for render pass on NV.
Hans-Kristian Arntzen
2021-09-24
vkd3d: Fix test suite regression on NV.
Hans-Kristian Arntzen
2021-09-23
vkd3d: Move ID3D12StateObject impl_froms to header
Joshua Ashton
2021-09-23
vkd3d: Move ID3D12Device impl_froms to header
Joshua Ashton
2021-09-23
vkd3d: Move ID3D12CommandSignature impl_froms to header
Joshua Ashton
2021-09-23
vkd3d: Move ID3D12PipelineState impl_froms to header
Joshua Ashton
2021-09-23
vkd3d: Move ID3D12RootSignature impl_froms to header
Joshua Ashton
2021-09-23
vkd3d: Move ID3D12QueryHeap impl_froms to header
Joshua Ashton
2021-09-23
vkd3d: Move ID3D12DescriptorHeap impl_froms to header
Joshua Ashton
2021-09-23
vkd3d: Move ID3D12Resource impl_froms to header
Joshua Ashton
2021-09-23
vkd3d: Move ID3D12Heap impl_froms to header
Joshua Ashton
2021-09-23
vkd3d: Move ID3D12Fence impl_froms to header
Joshua Ashton
2021-09-23
vkd3d: Move d3d12_query_heap_type_get_data_size to header
Joshua Ashton
2021-09-23
vkd3d: Avoid tracking + ending render passes when calling ResolveQueryData wi...
Joshua Ashton
2021-09-23
tests: Add test for SampleDesc.Count == 0 in test_create_committed_resource().
Conor McCarthy
2021-09-23
vkd3d: Return E_INVALIDARG for texture creation if SampleDesc.Count == 0.
Conor McCarthy
2021-09-23
Revert "vkd3d: Support SAMPLE_DESC.Count of 0"
Conor McCarthy
2021-09-21
vkd3d: Remove almost unused variable.
Georg Lehmann
2021-09-21
vkd3d: Fix memory leak on failure.
Georg Lehmann
2021-09-21
vkd3d: Cleanup weird assignment.
Georg Lehmann
2021-09-21
vkd3d-shader: Fix use-after-free on failure.
Georg Lehmann
2021-09-18
vkd3d: Fixing compile errors on Windows.
David McCloskey
2021-09-17
vkd3d: Add workaround for DEATHLOOP.
Hans-Kristian Arntzen
2021-09-17
vkd3d: Copy all aspects in CopyResource.
Hans-Kristian Arntzen
2021-09-16
tests: Add test for how blending on integer RTVs are validated.
Hans-Kristian Arntzen
2021-09-16
vkd3d: Validate blend state against output signature.
Hans-Kristian Arntzen
2021-09-16
vkd3d-shader: Add helper to parse output signature.
Hans-Kristian Arntzen
2021-09-16
vkd3d: Fix compile error introduced by bad rebase.
Hans-Kristian Arntzen
2021-09-16
vkd3d: Negate upload_hvv config.
Hans-Kristian Arntzen
2021-09-16
vkd3d: Add debug config to log resizable BAR allocations.
Hans-Kristian Arntzen
2021-09-16
vkd3d: Setup resizable bar budget.
Hans-Kristian Arntzen
2021-09-16
vkd3d: Refactor out memory topology queries.
Hans-Kristian Arntzen
2021-09-16
vkd3d: Add a memory budget per memory type.
Hans-Kristian Arntzen
2021-09-16
vkd3d: Handle fallbacks properly in suballocator.
Hans-Kristian Arntzen
2021-09-16
vkd3d: Fix silly typo in global mask.
Hans-Kristian Arntzen
2021-09-16
vkd3d: Destroy GLOBAL_BUFFER for some early error out paths.
Hans-Kristian Arntzen
2021-09-16
vkd3d: Refactor VkDeviceMemory allocation to keep track of type/size.
Hans-Kristian Arntzen
2021-09-16
tests: Add test for host visible render target.
Hans-Kristian Arntzen
2021-09-16
tests: Add reduced test for ReadWriteSubresource to 2D images.
Hans-Kristian Arntzen
2021-09-16
tests: Add tests for various ways to map 2D textures.
Hans-Kristian Arntzen
2021-09-16
vkd3d: Add extra validation for mapping textures.
Hans-Kristian Arntzen
2021-09-16
vkd3d: Fix default layout check when using LINEAR tiled images.
Hans-Kristian Arntzen
2021-09-16
vkd3d: Consider CPU availibility when selecting memory types.
Hans-Kristian Arntzen
2021-09-16
vkd3d: Add more logging when linear image allocation fails.
Hans-Kristian Arntzen
2021-09-16
vkd3d: Add stricter ROW_MAJOR texture validation.
Hans-Kristian Arntzen
2021-09-16
vkd3d: Allow map of texture as long as ppData is NULL.
Hans-Kristian Arntzen
2021-09-15
vkd3d: Add shader quirks for Psychonauts 2
Joshua Ashton
2021-09-14
vkd3d: Add 12_2 to list of valid feature levels.
Hans-Kristian Arntzen
2021-09-08
vkd3d: Narrow workaround for global pipeline cache.
Hans-Kristian Arntzen
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