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github.com/HansKristian-Work/vkd3d-proton.git
16-bit-check
2.3.1changelog
3d-uav-slice-test
VK_EXT_image_view_min_lod
a-new-glslang-horison
ac-valhalla
aftermath
atomic-clang
build-fixes
cache-fix
capture-disable-caches
ci-safe-directory
clear-rtv-microbench
clear-uav-bda
control-fixes
copy-descriptors-opt
copy-initial-layout-transition-fix
crash-fix
cube-grad-sampling
d3d12-standalone-32bit-fix
d3d12-test-rdoc-capture
def-version-fix
depth-stencil-resolve
descriptor-qa-dxbc
descriptor-set-count-check
descriptor-update-defer
disallow-vla
dsv-placement-bug-repro
dump-autotools
dxil-offset-buffers
dxil-rebase
dxil-review
dxil-spirv-meson
dxil-spirv-update
dxvk-adapter-interop
dynamic-state-hack
dynamic-stride-comment-fix
enforce-wchar-size
execute-indirect-advanced
execute-indirect-advanced-breadcrumbs
execute-indirect-advanced-index-lut
execute-indirect-advanced-tests
execute-indirect-phase-3
execute-indirect-phase-5
execute-indirect-phase-6
execute-indirect-phase-7
extra-warnings
fence-wait-robustness
file-alignment
force-cbv-as-ssbo
fp16-feature-test
fp64
fp64-wip
fragment-shader-barycentric
fragment-shading-rate-validation-fix
frame-latency
function-argument-type-fix
funny-errors-2
funny-singleton-devices
further-rt-tests
generic-descriptor-hacks
gitlab-ci
global-mask-refactor
global-pipeline-cache-fix
hdr
host-mem-invalidation-repro
implement-missing-ops
in-bounds-bda
indexable-temp-robustness-dxbc
intel-sparse-queue-fix
josh-blah
josh-misc-fixes
khr-raytracing
log-memory-budgets-fixes
low-latency-present
low-latency-present-2
malloc-wrapper-fix
master
memory-type-early-fallbacks
meson-static-lib
meson-warning
metro-tess-fixes
min-precision-fp16
mingw-fix
minimum-fb-size
minor-test-cleanup
misc-fixes
missing-opcodes
msvc
msvc-build-fix-2
msvc-compile
msvc-warning-fix
mutable-perf-testing
n-debug
native-build-docs
new-readme
no-rt-rendering-test
no-rtas-fallback-binding
nonuniform-varying-test
nuke-autotools
null-ps-rt-count-fixup
null-uav-counter
nv-speedhacks
our-d3d12
out-of-order-queue-submission
parse-patch-version
placed-alias-debug
placed-linear-image-workarounds
placed-resource-init-validation
profiling-improvements
proton-5.13
proton-v2.2-release
proton-v2.6-support
pso-creation-refactor
ptr-log-fix
push-descriptor-bda-rewrite
query-map-opt
query-setname-fix
raw-va-config-flag
re-engine-dxr-workarounds
read-write-comment-fix
readme-upstream
reenable-bindless-ubo
register-space
register-space-tests
register-space-tests-rebase
relaxed-precision
remove-d3d9-crap
remove-is-bug-conditional-rendering
remove-old-wine-code
rename-enable-d3d12
renderdoc-build-fix
root-descriptor-exploratory-test
root-signature-parse-empty-fix
root_sig_1.1
rs1.1
rt-serialized-size-query
rt-subobject-association
rt-trace-rtas-info
rtpso-phase1
saturate-double
setup-fixes
setup-script
shader-module-identifier
shader-module-identifier-phase-1
shader-module-identifier-phase-4
single-aspect-color-ds-copy-fix
sm-62-enable
sm5.1
sm5.1-immutable-sampler
sm62-denorm-test
sm66-64bit-atomics
sm66-is-helper-lane
sm66-packed-intrinsics-test
sm66-wave-size
sottr-repro-case
sparse-disable-config-hack
sparse-unmap-robustness-test
spirv-caching
sse-flags
stupid-errors
submits
sv-barycentrics
swapchain-fix
swapchain-meta-compute
swapchain-rewrite
test-coverage-fix
test-fixes
test-wave-op-convergence
topmost
uav-cast-rule-fix
uav-oob-write-behavior
unaligned-vbo-test-hack
unmap-before-delete
update-idl
va-merge
valid-fl-12.2
volatile-descriptors
warning-fixes
workgroup-uav-coherence-test
write_watch
zero-vram-opt
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Author
2020-07-06
d3d12: Add standalone d3d12 library
our-d3d12
Joshua Ashton
2020-07-06
vkd3d: Use newer ID3D12Device funcs for COM
Joshua Ashton
2020-07-06
vkd3d: Implement swapchain and swapchain factory
Joshua Ashton
2020-07-03
build: Add build_standalone_d3d12 option
Joshua Ashton
2020-07-03
build: Move build options to top of build script
Joshua Ashton
2020-07-03
include: Replace MinGW hack with Win32 platform header
Joshua Ashton
2020-07-03
include: Pull in Win32 Vulkan exts when building for Win32
Joshua Ashton
2020-07-03
vkd3d: Load INSTANCE_EXT procs into device table
Joshua Ashton
2020-07-03
vkd3d: Add debug_dxgi_format helper
Joshua Ashton
2020-07-03
build: Remove -Wno-incompatible-pointer-types
Joshua Ashton
2020-07-03
vkd3d-shader: Use uint32 for immediate constants
Joshua Ashton
2020-07-03
vkd3d-shader: Split read_dword into read_uint32
Joshua Ashton
2020-07-03
build: Remove -Wno-discarded-qualifiers
Joshua Ashton
2020-07-03
vkd3d: Use CONST_VTBL instead of const for vtable decls
Joshua Ashton
2020-07-03
build: Remove -Wno-missing-braces
Joshua Ashton
2020-07-03
vkd3d-shader: Fix incorrect assertion
Joshua Ashton
2020-07-02
vkd3d: Use ptrdiff in utf8 strdup.
Hans-Kristian Arntzen
2020-07-02
vkd3d: Fix pointer type mismatch.
Hans-Kristian Arntzen
2020-07-01
build: Add public include dirs to demos
Joshua Ashton
2020-07-01
build: Link tests against DXGI on Windows
Joshua Ashton
2020-07-01
build: Fix checking for xcb when building on Windows
Joshua Ashton
2020-07-01
vkd3d: Add support for serializing root signature version 1.1
Joshua Ashton
2020-07-01
meta: Make README markdown and update for Meson
Joshua Ashton
2020-06-29
vkd3d: Avoid UAV counter address updates for non-UAV descriptors.
Philip Rebohle
2020-06-29
vkd3d: Do not create view for NULL UAV descriptors if possible.
Philip Rebohle
2020-06-29
vkd3d: Do not create view for NULL SRV descriptors if possible.
Philip Rebohle
2020-06-29
vkd3d: Handle views being null in non-bindless descriptor updates.
Philip Rebohle
2020-06-29
vkd3d: Handle views being null in bindless descriptor updates.
Philip Rebohle
2020-06-29
vkd3d: Use NULL descriptors for constant buffer views.
Philip Rebohle
2020-06-29
vkd3d: Use NULL descriptors for vertex buffers.
Philip Rebohle
2020-06-29
vkd3d: Use NULL descriptors for undefined root descriptors.
Philip Rebohle
2020-06-29
vkd3d: Enable VK_EXT_robustness2 if available.
Philip Rebohle
2020-06-29
build: Add .gitlab-ci
Joshua Ashton
2020-06-29
build: Add package-release helper
Joshua Ashton
2020-06-29
build: Disable some extra warnings
Joshua Ashton
2020-06-29
build: Only find demo dependencies if building demos
Joshua Ashton
2020-06-29
vkd3d-shader: Fix potential buffer overrun for image_operands
Joshua Ashton
2020-06-29
vkd3d-shader: Fix buffer overrun for bindless constant loads
Joshua Ashton
2020-06-27
build: Enable warning level 2
Joshua Ashton
2020-06-27
vkd3d: Cast down tile extents in offsets explicitly
Joshua Ashton
2020-06-27
vkd3d-common: Refactor string loop code
Joshua Ashton
2020-06-26
build: Use Meson subproject for dxil-spirv
Joshua Ashton
2020-06-26
vkd3d-shader: Fix incorrect use of static in ext arrays
Joshua Ashton
2020-06-26
vkd3d-shader: Fix incorrect enum being used for tesselator partitioning
Joshua Ashton
2020-06-26
vkd3d-shader: Fix incorrect type enum in global binding
Joshua Ashton
2020-06-26
vkd3d-shader: Fix wrong enum for {CLIP,CULL}_DISTANCE
Joshua Ashton
2020-06-26
build: Remove SPIRV-Tools dependency
Krzysztof Bogacki
2020-06-26
vkd3d: Remove SPIRV-Tools-based debugging code
Krzysztof Bogacki
2020-06-25
vkd3d: Remove _spv suffix from prebuilt shaders
Joshua Ashton
2020-06-25
vkd3d: Compile glsl shaders at compile time
Joshua Ashton
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