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github.com/HansKristian-Work/vkd3d-proton.git - Unnamed repository; edit this file 'description' to name the repository.
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AgeCommit message (Expand)Author
2020-07-06d3d12: Add standalone d3d12 libraryour-d3d12Joshua Ashton
2020-07-06vkd3d: Use newer ID3D12Device funcs for COMJoshua Ashton
2020-07-06vkd3d: Implement swapchain and swapchain factoryJoshua Ashton
2020-07-03build: Add build_standalone_d3d12 optionJoshua Ashton
2020-07-03build: Move build options to top of build scriptJoshua Ashton
2020-07-03include: Replace MinGW hack with Win32 platform headerJoshua Ashton
2020-07-03include: Pull in Win32 Vulkan exts when building for Win32Joshua Ashton
2020-07-03vkd3d: Load INSTANCE_EXT procs into device tableJoshua Ashton
2020-07-03vkd3d: Add debug_dxgi_format helperJoshua Ashton
2020-07-03build: Remove -Wno-incompatible-pointer-typesJoshua Ashton
2020-07-03vkd3d-shader: Use uint32 for immediate constantsJoshua Ashton
2020-07-03vkd3d-shader: Split read_dword into read_uint32Joshua Ashton
2020-07-03build: Remove -Wno-discarded-qualifiersJoshua Ashton
2020-07-03vkd3d: Use CONST_VTBL instead of const for vtable declsJoshua Ashton
2020-07-03build: Remove -Wno-missing-bracesJoshua Ashton
2020-07-03vkd3d-shader: Fix incorrect assertionJoshua Ashton
2020-07-02vkd3d: Use ptrdiff in utf8 strdup.Hans-Kristian Arntzen
2020-07-02vkd3d: Fix pointer type mismatch.Hans-Kristian Arntzen
2020-07-01build: Add public include dirs to demosJoshua Ashton
2020-07-01build: Link tests against DXGI on WindowsJoshua Ashton
2020-07-01build: Fix checking for xcb when building on WindowsJoshua Ashton
2020-07-01vkd3d: Add support for serializing root signature version 1.1Joshua Ashton
2020-07-01meta: Make README markdown and update for MesonJoshua Ashton
2020-06-29vkd3d: Avoid UAV counter address updates for non-UAV descriptors.Philip Rebohle
2020-06-29vkd3d: Do not create view for NULL UAV descriptors if possible.Philip Rebohle
2020-06-29vkd3d: Do not create view for NULL SRV descriptors if possible.Philip Rebohle
2020-06-29vkd3d: Handle views being null in non-bindless descriptor updates.Philip Rebohle
2020-06-29vkd3d: Handle views being null in bindless descriptor updates.Philip Rebohle
2020-06-29vkd3d: Use NULL descriptors for constant buffer views.Philip Rebohle
2020-06-29vkd3d: Use NULL descriptors for vertex buffers.Philip Rebohle
2020-06-29vkd3d: Use NULL descriptors for undefined root descriptors.Philip Rebohle
2020-06-29vkd3d: Enable VK_EXT_robustness2 if available.Philip Rebohle
2020-06-29build: Add .gitlab-ciJoshua Ashton
2020-06-29build: Add package-release helperJoshua Ashton
2020-06-29build: Disable some extra warningsJoshua Ashton
2020-06-29build: Only find demo dependencies if building demosJoshua Ashton
2020-06-29vkd3d-shader: Fix potential buffer overrun for image_operandsJoshua Ashton
2020-06-29vkd3d-shader: Fix buffer overrun for bindless constant loadsJoshua Ashton
2020-06-27build: Enable warning level 2Joshua Ashton
2020-06-27vkd3d: Cast down tile extents in offsets explicitlyJoshua Ashton
2020-06-27vkd3d-common: Refactor string loop codeJoshua Ashton
2020-06-26build: Use Meson subproject for dxil-spirvJoshua Ashton
2020-06-26vkd3d-shader: Fix incorrect use of static in ext arraysJoshua Ashton
2020-06-26vkd3d-shader: Fix incorrect enum being used for tesselator partitioningJoshua Ashton
2020-06-26vkd3d-shader: Fix incorrect type enum in global bindingJoshua Ashton
2020-06-26vkd3d-shader: Fix wrong enum for {CLIP,CULL}_DISTANCEJoshua Ashton
2020-06-26build: Remove SPIRV-Tools dependencyKrzysztof Bogacki
2020-06-26vkd3d: Remove SPIRV-Tools-based debugging codeKrzysztof Bogacki
2020-06-25vkd3d: Remove _spv suffix from prebuilt shadersJoshua Ashton
2020-06-25vkd3d: Compile glsl shaders at compile timeJoshua Ashton