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2022-10-11vkd3d: Add forced placement initialization on Spiderman Remastered.placed-resource-init-validationHans-Kristian Arntzen
2022-10-11vkd3d: Add a workaround to force initial placed transitions.Hans-Kristian Arntzen
2022-10-11vkd3d: Add basic validation of initial placed resource usage.Hans-Kristian Arntzen
2022-10-11vkd3d: Avoid initial resource transition if ClearRTV/DSV fully covers.Hans-Kristian Arntzen
2022-10-11vkd3d: Defer resource tracking until we start rendering.Hans-Kristian Arntzen
2022-10-11vkd3d: Add PREALLOCATE_SRV_MIP_CLAMPS workaround for Halo Infiniteesullivan-nvidia
2022-10-07vkd3d: Reset current_buffer_index when changing swapchain size.Hans-Kristian Arntzen
2022-10-07vkd3d: Consider that CACHED can be an optional memory type.Hans-Kristian Arntzen
2022-10-07vkd3d: Handle fallback scenarios where a type mask does not exist.Hans-Kristian Arntzen
2022-10-06vkd3d-shader: Return -1 for FIRSTBIT_(S)HI when we have to.Georg Lehmann
2022-10-06tests: Improve firstbithi tests.Georg Lehmann
2022-10-05vkd3d: Add another host memory import workaround.Hans-Kristian Arntzen
2022-10-04dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-09-23tests: Add missing UAV barrier in test_tgsm.Hans-Kristian Arntzen
2022-09-23dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-09-23vkd3d-shader: Reimplement MD5 checksum.Hans-Kristian Arntzen
2022-09-23vkd3d-shader: Add MD5 implementation pulled from RenderDoc 3rdparty/.Hans-Kristian Arntzen
2022-09-23vkd3d-shader: Remove unused trace.c code.Hans-Kristian Arntzen
2022-09-23tests: Add migration test for checksum algorithm.Hans-Kristian Arntzen
2022-09-23tests: Add shader-api tests to build system.Hans-Kristian Arntzen
2022-09-21vkd3d: Add missing descriptor type to local descriptor pools.Philip Rebohle
2022-09-21tests: Add TODO for file mapping heap import test.Hans-Kristian Arntzen
2022-09-21vkd3d: Add some logging for descriptor heap allocations.Hans-Kristian Arntzen
2022-09-21vkd3d: Disable shader caches entirely when capturing.Hans-Kristian Arntzen
2022-09-17vkd3d: Fix wrong resource used in image -> buffer copy.Hans-Kristian Arntzen
2022-09-17vkd3d: Only skip initial layout transition if single subresource.Hans-Kristian Arntzen
2022-09-16vkd3d: Implement VK_EXT_shader_module_identifier.Hans-Kristian Arntzen
2022-09-16vkd3d: Enable VK_EXT_shader_module_identifier.Hans-Kristian Arntzen
2022-09-16vkd3d: Add helper for late compilation of DXBC -> SPIR-V.Hans-Kristian Arntzen
2022-09-16vkd3d: Use rwlock instead of spinlock in PSO fallback cache.Hans-Kristian Arntzen
2022-09-16vkd3d: Allow more initial resource states for UPLOAD/READBACK.Hans-Kristian Arntzen
2022-09-16vkd3d: Add stricter checks for initial resource state and resource flag.Hans-Kristian Arntzen
2022-09-16vkd3d: Actually allow unaligned mip 0 on compressed textures.Hans-Kristian Arntzen
2022-09-16vkd3d: Implement SetColorSpace1Joshua Ashton
2022-09-16vkd3d: Implement CheckColorSpaceSupportJoshua Ashton
2022-09-16vkd3d: Implement SetHDRMetaDataJoshua Ashton
2022-09-16vkd3d: Enable VK_EXT_hdr_metadataJoshua Ashton
2022-09-15vkd3d: Enable promoted VK_EXT_mutable_descriptor_type.Hans-Kristian Arntzen
2022-09-15vkd3d: Add VKD3D_CONFIG environment for disabling host memory imports.Hans-Kristian Arntzen
2022-09-14cache: Explicitly do not serialize SPIR-V code for cached PSOs.Hans-Kristian Arntzen
2022-09-14vkd3d: Separate compilation to SPIR-V and creation of VkShaderModule.Hans-Kristian Arntzen
2022-09-14vkd3d: Stub out DXBC code duplication for later.Hans-Kristian Arntzen
2022-09-14vkd3d: Separate out the different stages of graphics PSO creation.Hans-Kristian Arntzen
2022-09-14vkd3d: Refactor stages of obtaining SPIR-V modules.Hans-Kristian Arntzen
2022-09-14vkd3d: Prepare for system where we can retain DXBC blobs in pipeline.Hans-Kristian Arntzen
2022-09-14vkd3d: Use proper cached pso struct when creating pipeline cache.Hans-Kristian Arntzen
2022-09-14vkd3d: Add FIXME for dubious use of dsv_plane_optimal_mask.Hans-Kristian Arntzen
2022-09-14vkd3d: Hoist out pipeline cache creation.Hans-Kristian Arntzen
2022-09-14vkd3d: Streamline vkd3d_create_compute_pipeline.Hans-Kristian Arntzen
2022-09-14vkd3d: Move shader interface helpers to their intended code location.Hans-Kristian Arntzen