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AgeCommit message (Expand)Author
2021-02-06vkd3d: Fix warning in query loggingptr-log-fixJoshua Ashton
2021-02-05tests: Test more raytracing PSO details.Hans-Kristian Arntzen
2021-02-05vkd3d: Implement Get*StackSize().Hans-Kristian Arntzen
2021-02-05vkd3d: Remove owned root signatures.Hans-Kristian Arntzen
2021-02-05common: Add truncated wide export strcmp.Hans-Kristian Arntzen
2021-02-05tests: Verify refcount semantics for ID3D12StateObjectProperties.Hans-Kristian Arntzen
2021-02-05vkd3d: Implement the basics of RTPSO.Hans-Kristian Arntzen
2021-02-05vkd3d-shader: Add ray-tracing pipeline support to DXIL.Hans-Kristian Arntzen
2021-02-05vkd3d-shader: Refactor DXIL resource remapping.Hans-Kristian Arntzen
2021-02-05vkd3d-shader: Move root parameter structs to vkd3d-shader.Hans-Kristian Arntzen
2021-02-05vkd3d: Rename COUNTER buffer to AUX_BUFFER.Hans-Kristian Arntzen
2021-02-05vkd3d: Implement local root signatures.Hans-Kristian Arntzen
2021-02-05vkd3d: Add entry points for VK_KHR_ray_tracing_pipeline.Hans-Kristian Arntzen
2021-02-05common: Add string utilities for dealing with entry point conventions.Hans-Kristian Arntzen
2021-02-05vkd3d: Add dummy entry to app overrides.Hans-Kristian Arntzen
2021-02-05tests: Make raytracing test robust against stubbed implementation.Hans-Kristian Arntzen
2021-02-04vkd3d: Implement DXGI_FORMAT_B4G4R4A4_UNORMJoshua Ashton
2021-02-01vkd3d: Set WriteBufferImmediateSupportFlags properly.Philip Rebohle
2021-01-28vkd3d: Disable accelerationStructureCaptureReplay feature.Philip Rebohle
2021-01-26vkd3d: Always align scratch buffer for query data to 8 bytes.Philip Rebohle
2021-01-26vkd3d: Add FL override for 12.2 (DX12 Ultimate).Hans-Kristian Arntzen
2021-01-26idl: Add D3D_FEATURE_LEVEL_12_2.Hans-Kristian Arntzen
2021-01-26vkd3d: Enable SM 6.3.Hans-Kristian Arntzen
2021-01-26vkd3d: Add checks for RayTracing tier.Hans-Kristian Arntzen
2021-01-26vkd3d: Enable ray tracing extensions.Hans-Kristian Arntzen
2021-01-26vkd3d: Report OPTIONS7 features.Hans-Kristian Arntzen
2021-01-25vkd3d: Introduce VKD3D_FILTER_DEVICE_NAME.Georg Lehmann
2021-01-25vkd3d-shader: Remove DXIL being optional.Hans-Kristian Arntzen
2021-01-19tests: Add test to stress-test virtual query implementation.Philip Rebohle
2021-01-19vkd3d: Do not create query pool for inline query types.Philip Rebohle
2021-01-19vkd3d: Introduce d3d12_query_heap_type_is_inline.Philip Rebohle
2021-01-19vkd3d: Remove disable_query_optimization workaround.Philip Rebohle
2021-01-19vkd3d: Use virtual queries for transform feedback queries as well.Philip Rebohle
2021-01-19vkd3d: Allocate new virtual query for active queries as necessary.Philip Rebohle
2021-01-19vkd3d: Reimplement binary occlusion query resolve.Philip Rebohle
2021-01-19vkd3d: Rewrite binary occlusion query resolve shader.Philip Rebohle
2021-01-19vkd3d: Use virtual queries for inline query types.Philip Rebohle
2021-01-19vkd3d: Compute query stride from heap type rather than query type.Philip Rebohle
2021-01-19vkd3d: Create buffer for query heap as necessary.Philip Rebohle
2021-01-19vkd3d: Introduce pending query list.Philip Rebohle
2021-01-19vkd3d: Store more information in active query list.Philip Rebohle
2021-01-19vkd3d: Add query resolve pipelines to meta ops.Philip Rebohle
2021-01-19vkd3d: Add query resolve shader.Philip Rebohle
2021-01-19vkd3d: Implement virtual query allocation.Philip Rebohle
2021-01-15dxil-spirv: Update submodule.Hans-Kristian Arntzen
2021-01-14tests: Modify typed_as_untyped test to test copies.Hans-Kristian Arntzen
2021-01-14vkd3d: Remove force_bindless_texel_buffer workaround.Hans-Kristian Arntzen
2021-01-14tests: Remove todo on typed_as_untyped test.Hans-Kristian Arntzen
2021-01-14vkd3d: Move bindless SSBO out of MUTABLE set and fill both descriptors.Hans-Kristian Arntzen
2021-01-14vkd3d: Store both byte range and element range in offset buffer.Philip Rebohle