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github.com/HansKristian-Work/vkd3d-proton.git - Unnamed repository; edit this file 'description' to name the repository.
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AgeCommit message (Expand)Author
2020-07-01vkd3d: Add support for serializing root signature version 1.1root_sig_1.1Joshua Ashton
2020-07-01meta: Make README markdown and update for MesonJoshua Ashton
2020-06-29vkd3d: Avoid UAV counter address updates for non-UAV descriptors.Philip Rebohle
2020-06-29vkd3d: Do not create view for NULL UAV descriptors if possible.Philip Rebohle
2020-06-29vkd3d: Do not create view for NULL SRV descriptors if possible.Philip Rebohle
2020-06-29vkd3d: Handle views being null in non-bindless descriptor updates.Philip Rebohle
2020-06-29vkd3d: Handle views being null in bindless descriptor updates.Philip Rebohle
2020-06-29vkd3d: Use NULL descriptors for constant buffer views.Philip Rebohle
2020-06-29vkd3d: Use NULL descriptors for vertex buffers.Philip Rebohle
2020-06-29vkd3d: Use NULL descriptors for undefined root descriptors.Philip Rebohle
2020-06-29vkd3d: Enable VK_EXT_robustness2 if available.Philip Rebohle
2020-06-29build: Add .gitlab-ciJoshua Ashton
2020-06-29build: Add package-release helperJoshua Ashton
2020-06-29build: Disable some extra warningsJoshua Ashton
2020-06-29build: Only find demo dependencies if building demosJoshua Ashton
2020-06-29vkd3d-shader: Fix potential buffer overrun for image_operandsJoshua Ashton
2020-06-29vkd3d-shader: Fix buffer overrun for bindless constant loadsJoshua Ashton
2020-06-27build: Enable warning level 2Joshua Ashton
2020-06-27vkd3d: Cast down tile extents in offsets explicitlyJoshua Ashton
2020-06-27vkd3d-common: Refactor string loop codeJoshua Ashton
2020-06-26build: Use Meson subproject for dxil-spirvJoshua Ashton
2020-06-26vkd3d-shader: Fix incorrect use of static in ext arraysJoshua Ashton
2020-06-26vkd3d-shader: Fix incorrect enum being used for tesselator partitioningJoshua Ashton
2020-06-26vkd3d-shader: Fix incorrect type enum in global bindingJoshua Ashton
2020-06-26vkd3d-shader: Fix wrong enum for {CLIP,CULL}_DISTANCEJoshua Ashton
2020-06-26build: Remove SPIRV-Tools dependencyKrzysztof Bogacki
2020-06-26vkd3d: Remove SPIRV-Tools-based debugging codeKrzysztof Bogacki
2020-06-25vkd3d: Remove _spv suffix from prebuilt shadersJoshua Ashton
2020-06-25vkd3d: Compile glsl shaders at compile timeJoshua Ashton
2020-06-25vkd3d: Move shader contents out of headerJoshua Ashton
2020-06-25build: Add glsl generator to root build scriptJoshua Ashton
2020-06-24vkd3d: Make enqueued_fence_count a uint32_tJoshua Ashton
2020-06-24vkd3d: Add vkd3d_atomic_uint32_{dec, inc}rement helperJoshua Ashton
2020-06-24vkd3d: Rename vkd3d_uint32_atomic to vkd3d_atomic_uint32Joshua Ashton
2020-06-24vkd3d: Define our own memory ordersJoshua Ashton
2020-06-24vkd3d: Use __atomic builtins instead of stdatomicJoshua Ashton
2020-06-24vkd3d: Implement sequential consistency on MSVCJoshua Ashton
2020-06-24demos/gears: Don't redefine _GNU_SOURCEJoshua Ashton
2020-06-24vkd3d: Use pthread reimplementation only on MSVCJoshua Ashton
2020-06-24vkd3d: Don't redefine InterlockedIncrement under MinGWJoshua Ashton
2020-06-24programs/vkd3d-compiler: Add build scriptJoshua Ashton
2020-06-24build: Fallback to vkd3d-utils if no d3d12 lib is presentJoshua Ashton
2020-06-24tests: Don't build uninteresting tests.Philip Rebohle
2020-06-24build: Link dxil-spirv staticallyJoshua Ashton
2020-06-24subprojects: Update dxil-spirv submoduleJoshua Ashton
2020-06-24vkd3d-shader: Build staticallyJoshua Ashton
2020-06-24vkd3d: Toss VKD3D_DEBUG_ENV_NAMEJoshua Ashton
2020-06-24build: Fix MinGW build.Hans-Kristian Arntzen
2020-06-24Revert "vkd3d: make spinlock_t atomic to make clang happy"Hans-Kristian Arntzen
2020-06-24vkd3d: make spinlock_t atomic to make clang happyGeorg Lehmann