Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/HansKristian-Work/vkd3d-proton.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2019-10-29vkd3d: Create test case for creating RS 1.1.rs1.1Hans-Kristian Arntzen
2019-10-29vkd3d: Use function pointer for RS 1.1 serialization.Hans-Kristian Arntzen
2019-10-29vkd3d: add create_root_signature1 for test suite.Hans-Kristian Arntzen
2019-10-29vkd3d: Implement Windows path for vkd3d_dlopen.Hans-Kristian Arntzen
2019-10-29vkd3d: Don't need to include memory header.Hans-Kristian Arntzen
2019-10-29vkd3d: Load Vulkan dynamically in d3d12 test app.Hans-Kristian Arntzen
2019-10-29vkd3d: Need to include vkd3d_common.h in threads wrapper.Hans-Kristian Arntzen
2019-10-29vkd3d: Support forced path using vkd3d-utils instead of native d3d12.Hans-Kristian Arntzen
2019-10-29vkd3d-utils: Include thread wrapper in vkd3d-utils.Hans-Kristian Arntzen
2019-10-29vkd3d-utils: Let utils be compilable on Windows.Hans-Kristian Arntzen
2019-10-29vkd3d: Fix return type of pthread_cond_destroy.Hans-Kristian Arntzen
2019-10-29vkd3d: Fix MSVC build.Hans-Kristian Arntzen
2019-10-29vkd3d: Support RS 1.0 VOLATILE descriptors.Hans-Kristian Arntzen
2019-10-29vkd3d: Add simple pthread wrapper for MSVC.Hans-Kristian Arntzen
2019-10-29vkd3d: Test ClearUnorderedAccessView with placed resources.Hans-Kristian Arntzen
2019-10-29vkd3d: Allocate one large buffer for a heap and offset into it.Hans-Kristian Arntzen
2019-10-27vkd3d/tests: Add tests for D3D12_HEAP_TYPE_CUSTOM.Conor McCarthy
2019-10-27vkd3d: Add support for custom heap properties.Conor McCarthy
2019-10-27vkd3d: Clamp buffer image copy size to subresource dimensions.Rémi Bernon
2019-10-27vkd3d-shader: Don't redundantly override shader output info.Philip Rebohle
2019-10-27vkd3d-shader: Handle tessellation factor built-ins in emit_output.Philip Rebohle
2019-10-27vkd3d-shader: Compute correct output array index for line tess factors.Philip Rebohle
2019-10-27vkd3d-shader: Use full write mask for variables for array built-ins.Philip Rebohle
2019-10-27vkd3d-shader: Use private array variable for patch constant outputs.Philip Rebohle
2019-10-27vkd3d-shader: Add array index field to private output variable info.Philip Rebohle
2019-10-27vkd3d-shader: Don't fetch output variable id before writing output info.Philip Rebohle
2019-10-27vkd3d: Optimise the GPU VA allocator.Hans-Kristian Arntzen
2019-10-27vkd3d: Align allocated GPU address ranges to the requested resource alignment.Hans-Kristian Arntzen
2019-10-27vkd3d: Add support for multiplanar depth/stencil state transitions.Conor McCarthy
2019-10-22vkd3d-shader: Don't shift output array component write mask.Philip Rebohle
2019-10-22vkd3d: Bump RootSignature version to 1.1.Hans-Kristian Arntzen
2019-10-18vkd3d: Introduce vkd3d_format_get_data_offset().Henri Verbeet
2019-10-18vkd3d: Introduce vkd3d_format_copy_data().Rémi Bernon
2019-10-18vkd3d: Introduce d3d12_box_is_empty().Henri Verbeet
2019-10-18vkd3d: Introduce d3d12_resource_get_level_box().Henri Verbeet
2019-10-04vkd3d: Implement ID3D12Resource::WriteToSubresource().Rémi Bernon
2019-10-01build: Enable -Wpointer-arith.Henri Verbeet
2019-10-01vkd3d-shader: Always emit the invocation count for geometry shaders.Henri Verbeet
2019-10-01vkd3d: Fix MSVC build in tests/d3d12.c.Hans-Kristian Arntzen
2019-10-01vkd3d: Add MSVC path for atomic_add_fetch.Hans-Kristian Arntzen
2019-10-01vkd3d: Do not use RESET_COMMAND_BUFFERS_BIT.Hans-Kristian Arntzen
2019-10-01vkd3d: Do not release resources in vkResetCommandPool.Hans-Kristian Arntzen
2019-10-01vkd3d: Add test case for undisclosed CPU VA in Map.Hans-Kristian Arntzen
2019-10-01vkd3d: Deal with Map out parameter being NULL.Hans-Kristian Arntzen
2019-10-01vkd3d: Fix MSVC build of state.c.Hans-Kristian Arntzen
2019-10-01vkd3d: Fix non-standard pointer arithmetic on void-pointer.Hans-Kristian Arntzen
2019-10-01vkd3d: Fix use of non-standard vararg macros.Hans-Kristian Arntzen
2019-10-01vkd3d: Fix stray semicolon in vulkan_procs.h.Hans-Kristian Arntzen
2019-10-01vkd3d-shader: Fix MSVC build.Hans-Kristian Arntzen
2019-10-01vkd3d: Add MSVC path for vkd3d_log2i.Hans-Kristian Arntzen