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2020-05-27vkd3d: Enable SM 6.2 features.sm-62-enableHans-Kristian Arntzen
2020-05-22vkd3d-shader: Only sample with the required number of components.Hans-Kristian Arntzen
2020-05-14configure: Check for 1.1.140 headers.Hans-Kristian Arntzen
2020-05-12vkd3d: Silence SetMarker/BeginEvent/EndEvent log spam.Philip Rebohle
2020-05-12vkd3d: Invalidate descriptor heaps on root signature change.Philip Rebohle
2020-05-12vkd3d: Handle null root descriptors.Philip Rebohle
2020-05-12vkd3d: Expose Tiled Resources Tier 2.Philip Rebohle
2020-05-12vkd3d: Implement sampler reduction modes.Philip Rebohle
2020-05-12vkd3d: Enable VK_EXT_sampler_filter_minmax if available.Philip Rebohle
2020-05-12vkd3d-shader: Remove old Nvidia workaround for dref instructions.Philip Rebohle
2020-05-12vkd3d-shader: Implement sparse ld_uav_typed instruction.Philip Rebohle
2020-05-12vkd3d-shader: Implement sparse ld_raw and ld_structured instructions.Philip Rebohle
2020-05-12vkd3d-shader: Implement sparse ld instructions.Philip Rebohle
2020-05-12vkd3d-shader: Implement sparse gather instructions.Philip Rebohle
2020-05-12vkd3d-shader: Implement sparse sample_c instructions.Philip Rebohle
2020-05-12vkd3d-shader: Implement sparse sample instructions.Philip Rebohle
2020-05-12vkd3d-shader: Implement check_access_fully_mapped instruction.Philip Rebohle
2020-05-12vkd3d-shader: Add helpers to deal with sparse instruction results.Philip Rebohle
2020-05-12vkd3d-shader: Add helper to declare a struct once.Philip Rebohle
2020-05-12vkd3d-shader: Handle feedback instructions in UAV read scanner.Philip Rebohle
2020-05-12vkd3d-shader: Add definitions for sparse feedback instructions.Philip Rebohle
2020-05-12tests: Add tests for sparse feedback shader instructions.Philip Rebohle
2020-05-08vkd3d: Implement d3d12_command_list_CopyTiles.Philip Rebohle
2020-05-08vkd3d: Fix d3d12_resource_init_sparse_info for images without mip tail.Philip Rebohle
2020-05-08tests: Add test for CopyTiles.Philip Rebohle
2020-05-08tests: Don't test return value of GetHeapProperties.Philip Rebohle
2020-05-07vkd3d: Expose Tiled Resources Tier 1.Philip Rebohle
2020-05-07vkd3d: Serialize sparse binding calls.Philip Rebohle
2020-05-07vkd3d: Create semaphores for sparse binding operations.Philip Rebohle
2020-05-07vkd3d: Factor out vkd3d_create_timeline_semaphore.Philip Rebohle
2020-05-07vkd3d: Bind sparse metadata on resource creation if necessary.Philip Rebohle
2020-05-07vkd3d: Implement d3d12_command_queue_CopyTileMappings.Philip Rebohle
2020-05-07vkd3d: Implement d3d12_command_queue_UpdateTileMappings.Philip Rebohle
2020-05-07vkd3d: Implement sparse binding.Philip Rebohle
2020-05-07vkd3d: Add dedicated queue for sparse binding if necessary.Philip Rebohle
2020-05-07vkd3d: Implement d3d12_device_GetResourceTiling.Philip Rebohle
2020-05-07vkd3d: Store tile mappings and metadata for tiled resources.Philip Rebohle
2020-05-07vkd3d: Add d3d12_resource_get_tiling helper.Philip Rebohle
2020-05-07vkd3d: Ensure sparse resource is supported by the device.Philip Rebohle
2020-05-07vkd3d: Add validation for sparse image type and format.Philip Rebohle
2020-05-07vkd3d: Set sparse resource flags appropriately.Philip Rebohle
2020-05-07vkd3d: Introduce flag for sparse resources.Philip Rebohle
2020-05-07vkd3d: Move is_power_of_two to common header.Philip Rebohle
2020-05-07tests: Add tests for GetResourceTiling with compressed formats.Philip Rebohle
2020-05-06vkd3d: Improve error handling in d3d12_command_queue_init.Philip Rebohle
2020-05-06vkd3d: Clean up queue creation and management.Philip Rebohle
2020-05-06vkd3d: Move vkd3d_queue_family into header.Philip Rebohle
2020-05-06vkd3d: Clean up vkd3d_select_queues.Philip Rebohle
2020-05-05tests: Add test for sampler border colors.Philip Rebohle
2020-05-05vkd3d: Implement support for custom border colors.Philip Rebohle