Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/HansKristian-Work/vkd3d-proton.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2020-10-22vkd3d: Ensure sane SSE rounding modes are set up before compiling.sse-flagsHans-Kristian Arntzen
2020-10-22vkd3d: Do not perform any alignment analysis for SSBOs.Hans-Kristian Arntzen
2020-10-22tests: Remove lingering INITIAL_STATE_TRANSITIONJoshua Ashton
2020-10-22vkd3d: Remove VKD3D_RESOURCE_PUBLIC_FLAGSJoshua Ashton
2020-10-22vkd3d: Remove VKD3D_RESOURCE_PRESENT_STATE_TRANSITIONJoshua Ashton
2020-10-21build: Fix globbing in package-releaseJoshua Ashton
2020-10-21build: Add install script to packaged releasesJoshua Ashton
2020-10-21vkd3d: Enable SSBO path.Hans-Kristian Arntzen
2020-10-21vkd3d-shader: Hook up typed uav read without format on DXIL.Hans-Kristian Arntzen
2020-10-21vkd3d-shader: Hook up new SSBO path for DXIL.Hans-Kristian Arntzen
2020-10-21tests: Don't crash in buffer_feedback test.Hans-Kristian Arntzen
2020-10-21tests: Don't return garbage in create_*_state on failure.Hans-Kristian Arntzen
2020-10-21vkd3d-shader: Don't warn about not finding a RAW_SSBO binding.Hans-Kristian Arntzen
2020-10-21demos: Fix compiling demos on LinuxJoshua Ashton
2020-10-21vkd3d-shader: Hook up EMIT_THEN_CUT_STREAMJoshua Ashton
2020-10-21vkd3d-shader: Implement EMIT_THEN_CUTJoshua Ashton
2020-10-21vkd3d-shader: Implement EVAL_SNAPPEDJoshua Ashton
2020-10-21vkd3d-shader: Implement UMULJoshua Ashton
2020-10-21vkd3d-shader: Implement UMADJoshua Ashton
2020-10-20vkd3d-shader: Implement coherent qualifier for UAVs.Philip Rebohle
2020-10-19vkd3d-shader: Rename TEXKILL to DISCARDJoshua Ashton
2020-10-19vkd3d-shader: Remove d3d9 clutterJoshua Ashton
2020-10-19vkd3d-shader: Add missing opcodesJoshua Ashton
2020-10-16vkd3d: Fix descriptor layout mismatch for ClearUAV.Philip Rebohle
2020-10-16vkd3d: Enable raw SSBOs for root descriptors on supported hardware.Philip Rebohle
2020-10-16vkd3d: Store descriptor type with root descriptors.Philip Rebohle
2020-10-16vkd3d: Use EXTENDED_USAGE_BIT on mutable format images.Hans-Kristian Arntzen
2020-10-16swapchain: Fix warnings.Hans-Kristian Arntzen
2020-10-16swapchain: Handle maxImageExtent of 0.Hans-Kristian Arntzen
2020-10-16swapchain: Blit to screen with render pass.Hans-Kristian Arntzen
2020-10-16swapchain: Handle VK_SUBOPTIMAL_KHR.Hans-Kristian Arntzen
2020-10-16swapchain: Only support user images.Hans-Kristian Arntzen
2020-10-16swapchain: Make use of initial image transition.Hans-Kristian Arntzen
2020-10-16vkd3d: Add external API to perform initial transition.Hans-Kristian Arntzen
2020-10-16vkd3d: Remove support for obsolete PRESENT_STATE_TRANSITION.Hans-Kristian Arntzen
2020-10-16vkd3d: Store UAV counter address in d3d12_desc.Philip Rebohle
2020-10-16vkd3d: Fix maximum workgroup count for clearing buffer UAVs.Philip Rebohle
2020-10-16vkd3d: Support raw buffer views in ClearUnorderedAccessView*.Philip Rebohle
2020-10-16vkd3d: Add meta pipeline to clear raw storage buffers.Philip Rebohle
2020-10-16vkd3d: Implement descriptor updates for SSBOs.Philip Rebohle
2020-10-16vkd3d: Emit resource declarations for raw SSBOs.Philip Rebohle
2020-10-16vkd3d: Introduce vkd3d_bindless_set_flag.Philip Rebohle
2020-10-16vkd3d: Explicitly set descriptor types for bindless sets.Philip Rebohle
2020-10-16vkd3d: Do not store UAV counter info in vkd3d_view.Philip Rebohle
2020-10-16vkd3d: Rework descriptor set lookup.Philip Rebohle
2020-10-16vkd3d: Rename vk_cbv_info -> buffer.Philip Rebohle
2020-10-16vkd3d-shader: Implement bufinfo instruction on SSBOs.Philip Rebohle
2020-10-16vkd3d-shader: Implement atomic operations on SSBOs.Philip Rebohle
2020-10-16vkd3d-shader: Implement raw and structured stores to SSBOs.Philip Rebohle
2020-10-16vkd3d-shader: Implement raw and structured loads from SSBOs.Philip Rebohle