Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/HansKristian-Work/vkd3d-proton.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2020-10-06meta: Add compute swapchain pipeline.swapchain-meta-computeHans-Kristian Arntzen
2020-10-06meta: Implement meta for swapchain pipelines.Hans-Kristian Arntzen
2020-10-06meta: Add vert/frag shaders for fullscreen swapchain pass.Hans-Kristian Arntzen
2020-10-06meta: Add custom vertex shaders to vkd3d_meta_create_graphics_pipeline.Hans-Kristian Arntzen
2020-10-06meta: Introduce vkd3d_meta_create_sampler.Hans-Kristian Arntzen
2020-10-06vkd3d: Move vkd3d_view_key to private header.Hans-Kristian Arntzen
2020-10-05swapchain: Actually use matching mode when going fullscreen.Hans-Kristian Arntzen
2020-10-05swapchain: Workaround weird behavior with FindClosestMatchingMode.Hans-Kristian Arntzen
2020-10-05swapchain: Add thread safety.Hans-Kristian Arntzen
2020-10-05vkd3d: Use already existing format for sparse multi-planar testJoshua Ashton
2020-10-05vkd3d: Keep track of vkd3d_format for resourcesJoshua Ashton
2020-10-05build: Use `-fvisibility=hidden` and define exports manuallyJoshua Ashton
2020-10-05include: Remove DECLSPEC_HIDDEN from headersJoshua Ashton
2020-09-30vkd3d: Use enum for VKD3D_META_COPY_MODEJoshua Ashton
2020-09-30vkd3d: Use generated shadersJoshua Ashton
2020-09-30build: Remove autotools build pathJoshua Ashton
2020-09-30vkd3d: Use VK_NULL_HANDLE instead of NULL for VkPipelineCacheJoshua Ashton
2020-09-29vkd3d: Remove d3d12_descriptor_heap_set_index_from_magic.Philip Rebohle
2020-09-29README: Add docs for shader logging.Hans-Kristian Arntzen
2020-09-29vkd3d: Add support for a shader debug ring.Hans-Kristian Arntzen
2020-09-29vkd3d: Remove unused fields from d3d12_desc.Philip Rebohle
2020-09-29vkd3d: Introduce VKD3D_DESCRIPTOR_FLAG_VIEW.Philip Rebohle
2020-09-29vkd3d: Remove unused code for descriptor updates.Philip Rebohle
2020-09-29vkd3d: Rework UAV descriptor updates.Philip Rebohle
2020-09-29vkd3d: Rework SRV descriptor updates.Philip Rebohle
2020-09-29vkd3d: Rework sampler descriptor updates.Philip Rebohle
2020-09-29vkd3d: Rework CBV descriptor updates.Philip Rebohle
2020-09-22README: Add docs for auto capturing.Hans-Kristian Arntzen
2020-09-22debug: Integrate automatic RenderDoc capturing.Hans-Kristian Arntzen
2020-09-11vkd3d: Remove bindless CBV workaround.Hans-Kristian Arntzen
2020-09-11tests: Clean up misc warnings from tests.Hans-Kristian Arntzen
2020-09-11tests: Cleanup warnings in pipeline library tests.Hans-Kristian Arntzen
2020-09-11vkd3d: Clean up warnings.Hans-Kristian Arntzen
2020-09-08vkd3d: Don't call vkGetPipelineCacheData on a null handle.Philip Rebohle
2020-09-08README: Update to mention VKD3D_SHADER_OVERRIDE.Hans-Kristian Arntzen
2020-09-08vkd3d: Set shader module name to the hash.Hans-Kristian Arntzen
2020-09-08vkd3d: Trace which pipelines are being bound and if they are replaced.Hans-Kristian Arntzen
2020-09-08vkd3d-shader: Add shader replacement.Hans-Kristian Arntzen
2020-09-08vkd3d-shader: Add hash function for shader blobs.Hans-Kristian Arntzen
2020-09-08debug: Log thread ID as well.Hans-Kristian Arntzen
2020-09-08tests: Add tests for GetCachedBlob and pipeline libraries.Philip Rebohle
2020-09-08vkd3d: Advertize support for relevant shader cache features.Philip Rebohle
2020-09-08vkd3d: Implement pipeline library functionality based on VkPipelineCache.Philip Rebohle
2020-09-08include: Define D3D12 error codes as necessary.Philip Rebohle
2020-09-08vkd3d: Introduce vkd3d_wcslen.Philip Rebohle
2020-09-08vkd3d: Factor out pipeline state struct conversion.Philip Rebohle
2020-09-08vkd3d: Remove pipeline cache from d3d12_device.Philip Rebohle
2020-09-08vkd3d: Implement ID3D12PipelineState::GetCachedBlob.Philip Rebohle
2020-09-08vkd3d: Implement support for cached PSO pipeline state.Philip Rebohle
2020-09-08vkd3d: Move ID3D12PipelineLibrary imlpementation to separate file.Philip Rebohle