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github.com/HansKristian-Work/vkd3d-proton.git - Unnamed repository; edit this file 'description' to name the repository.
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AgeCommit message (Expand)Author
2020-03-05vkd3d: Fix DXIL check in test_coverage.test-coverage-fixHans-Kristian Arntzen
2020-03-05vkd3d: Create NULL sampler.Philip Rebohle
2020-03-05vkd3d: Create NULL buffer and image views.Philip Rebohle
2020-03-05vkd3d: Use different formats for UAVs than for SRVs.Philip Rebohle
2020-03-05vkd3d: Attempt to create a Vulkan 1.1 instance and device.Hans-Kristian Arntzen
2020-03-03vkd3d: Remove d3d12_command_list_invalidate_bindings.Philip Rebohle
2020-03-02vkd3d: Reintroduce UAV counters.Philip Rebohle
2020-03-02vkd3d-shader: Simplify UAV counter interface declaration.Philip Rebohle
2020-03-02vkd3d-shader: Change the way UAV bindings are tracked.Philip Rebohle
2020-03-02vkd3d: Temporarily drop UAV counter support.Philip Rebohle
2020-02-29vkd3d-shader: Add entry point to query if DXIL is supported.Hans-Kristian Arntzen
2020-02-29vkd3d: Add dxil-spirv to autoconfHans-Kristian Arntzen
2020-02-27vkd3d-shader: Expose debug shader dumping in private header.Hans-Kristian Arntzen
2020-02-27vkd3d-shader: Add path for debug dumping SPIR-V as well.Hans-Kristian Arntzen
2020-02-27vkd3d-shader: Attempt to parse ISG1 as well when parsing input signatures.Hans-Kristian Arntzen
2020-02-27vkd3d-shader: Add helper function to query if a blob is DXIL.Hans-Kristian Arntzen
2020-02-27vkd3d-shader: Move vkd3d_find_shader into private header.Hans-Kristian Arntzen
2020-02-27vkd3d-shader: Rework SPIR-V extension enablement.Philip Rebohle
2020-02-27vkd3d-shader: Rework SPIR-V capability enablement.Philip Rebohle
2020-02-26vkd3d: Add test for bindless samplers.Hans-Kristian Arntzen
2020-02-26vkd3d: Upgrade SRV bindless test to include textures.Hans-Kristian Arntzen
2020-02-26vkd3d: Add bindless test where root parameter space is exhausted.Hans-Kristian Arntzen
2020-02-26vkd3d: Add test for bindless SRV buffers in SM 5.1.Hans-Kristian Arntzen
2020-02-26vkd3d: Remove obsolete FIXME for immutable samplers with register space.Hans-Kristian Arntzen
2020-02-26vkd3d: Add static sampler to SM 5.1 register space test.Hans-Kristian Arntzen
2020-02-26vkd3d: Don't crash if SM 6.0 is not supported in constant buffer test.Hans-Kristian Arntzen
2020-02-26vkd3d: Fix regression with UAV counters.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for vertex ID.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for instance_id.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for eval attribute.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for combined ClipCull.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for clip distance.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for rasterizer sample count.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for shader_sample_position.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for coverage.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for sample mask.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for render_target_a8.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for face culling.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for dual source blending.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for constant buffers (root const/desc).Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for register spaces.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for bufinfo.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for stream output.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for line tessellation.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for tess fork phase.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for tess control point phase.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for quad_tessellation.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for ps_layer.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for layered rendering.Hans-Kristian Arntzen
2020-02-26vkd3d: Add DXIL test for geometry shader.Hans-Kristian Arntzen