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AgeCommit message (Expand)Author
2020-11-06Mark version 2.0.v2.0Hans-Kristian Arntzen
2020-11-06vkd3d: Only care about DSV mismatch if pipeline actually uses it.Philip Rebohle
2020-11-06vkd3d: Fix image memory barrier after fragment shader-based copy.Philip Rebohle
2020-11-06vkd3d: Fix root descriptor indexing.Philip Rebohle
2020-11-06meta: Update COPYING year/name.Hans-Kristian Arntzen
2020-11-06meta: Take a pass over the README.Hans-Kristian Arntzen
2020-11-06meta: Update AUTHORS.Hans-Kristian Arntzen
2020-11-06meta: Remove old vkd3d 1.1 ANNOUNCE.Hans-Kristian Arntzen
2020-11-05build: Replace build_linux32 with env varsJoshua Ashton
2020-11-05build: fix build_arch() in package-release.sh so that quoted input arguments ...Juuso Alasuutari
2020-11-05meta: Add missing newlines to end of filesJoshua Ashton
2020-11-05build: Fix pkgconfig and install targetJoshua Ashton
2020-11-05vkd3d-shader: Add OpSource support to DXIL.Hans-Kristian Arntzen
2020-11-05vkd3d-shader: Emit OpSource with DXBC hash.Hans-Kristian Arntzen
2020-11-05vkd3d: Create root signature from shader blobs as necessary.Philip Rebohle
2020-11-05vkd3d: Do not store root signature in graphics pipeline state.Philip Rebohle
2020-11-05tésts: Add test for creating pipeline states with a null root signature.Philip Rebohle
2020-11-05build: Fix quotes in package-release.sh.Georg Lehmann
2020-11-05build: Replace enable_standalone_d3d12 with tristate enable_d3d12.Georg Lehmann
2020-11-04tests: Add test for many typed buffers.Hans-Kristian Arntzen
2020-11-04vkd3d: Always enable typed offset buffer.Hans-Kristian Arntzen
2020-11-04vkd3d: Init descriptor heap offset buffer if we're only using typed.Hans-Kristian Arntzen
2020-11-04vkd3d: Enable typed offset buffer in root signature.Hans-Kristian Arntzen
2020-11-04vkd3d-shader: Add typed offset to DXIL.Hans-Kristian Arntzen
2020-11-04vkd3d-shader: Implement typed buffer offset.Hans-Kristian Arntzen
2020-11-04vkd3d: Write typed buffer offsets to buffer.Hans-Kristian Arntzen
2020-11-04vkd3d: Always copy offset buffer descriptor info.Hans-Kristian Arntzen
2020-11-04common: Enable popcount and clz paths based on compiler.Hans-Kristian Arntzen
2020-11-04vkd3d: Refactor out typed buffer view creation.Hans-Kristian Arntzen
2020-11-04vkd3d: Rename vkd3d_buffer_view_get_bound_range.Hans-Kristian Arntzen
2020-11-04vkd3d: Apply offset to typed UAV as well in ClearUAV.Hans-Kristian Arntzen
2020-11-04vkd3d: Rename SSBO_OFFSET descriptor flag to BUFFER_OFFSET.Hans-Kristian Arntzen
2020-11-04vkd3d: Add a definition for typed offset buffer as well.Hans-Kristian Arntzen
2020-11-04vkd3d-shader: Add a TYPED_OFFSET_BUFFER to shader interface as well.Hans-Kristian Arntzen
2020-11-04vkd3d: Rename SSBO_OFFSET_BUFFER to a more generic offset buffer.Hans-Kristian Arntzen
2020-11-04vkd3d: Report if view maps have intense pressure.Hans-Kristian Arntzen
2020-11-04vkd3d: Fix deadlock after failing to create view map entry.Hans-Kristian Arntzen
2020-11-03vkd3d: Init hashmap in vkd3d_create_image_resourceJoshua Ashton
2020-11-03build: Merge vkd3d_headers into vkd3d_commonJoshua Ashton
2020-11-03vkd3d-compiler: Define debug channelJoshua Ashton
2020-11-03vkd3d: Include correct memory header in hashmapJoshua Ashton
2020-10-30tests: Add test for RTV descriptor copies.Philip Rebohle
2020-10-30tests: Add test for NULL RTV creation.Philip Rebohle
2020-10-30vkd3d: Reset RTV/DSV descriptors when creating NULL descriptor.Philip Rebohle
2020-10-30vkd3d: Implement RTV/DSV descriptor copies.Philip Rebohle
2020-10-30vkd3d: Remove unused descriptor magic from RTV/DSV descriptors.Philip Rebohle
2020-10-30vkd3d: Use per-resource view maps to create render target views.Philip Rebohle
2020-10-30vkd3d: Unify RTV and DSV descriptor types.Philip Rebohle
2020-10-30vkd3d: Don't skip indirect dispatches with count buffer.Philip Rebohle
2020-10-30vkd3d: Fix descriptor table mask when populating inline uniform block data.Philip Rebohle