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2021-02-19vkd3d: Do not attempt to enable anything RT related.v2.2proton-v2.2-releaseHans-Kristian Arntzen
2021-02-19meson: Bump version to 2.2.Hans-Kristian Arntzen
2021-02-19vkd3d: Mask certain heap flags when suballocating memory.Philip Rebohle
2021-02-19vkd3d: Store original heap flags in d3d12_resource again.Philip Rebohle
2021-02-19vkd3d: Remove vkd3d_allocate_resource_memory.Philip Rebohle
2021-02-19vkd3d: Suballocate committed images if possible and if supported by the driver.Philip Rebohle
2021-02-19vkd3d: Fix integer underflow when checking for suitable free ranges.Philip Rebohle
2021-02-19changelog: Update for 2.2.Hans-Kristian Arntzen
2021-02-19tests: Add image placement alignment test.Hans-Kristian Arntzen
2021-02-19vkd3d: Account for front buffer in swapchain image countJoshua Ashton
2021-02-18vkd3d: Align images manually to meet Vulkan requirements if necessary.Philip Rebohle
2021-02-18vkd3d: Remove heap_offset member from d3d12_resource.Philip Rebohle
2021-02-18vkd3d: Remove cookie member from d3d12_resource.Philip Rebohle
2021-02-18vkd3d: Remove gpu_address member from d3d12_resource.Philip Rebohle
2021-02-18vkd3d: Remove vk_buffer/vk_image union from d3d12_resource.Philip Rebohle
2021-02-18vkd3d: Remove unused resource flags and rename SPARSE -> RESERVED.Philip Rebohle
2021-02-18vkd3d: Remove _2 suffix from memory allocation functions.Philip Rebohle
2021-02-18vkd3d: Rename _2 suffix from resource creation functions.Philip Rebohle
2021-02-18vkd3d: Remove _2 suffix from d3d12_heap_2 and related functions.Philip Rebohle
2021-02-18vkd3d: Use vkd3d_allocate_device_memory_2 for sparse metadata.Philip Rebohle
2021-02-18vkd3d: Simplify vkd3d_allocate_image_memory helper.Philip Rebohle
2021-02-18vkd3d: Simplify vkd3d_allocate_buffer_memory helper.Philip Rebohle
2021-02-18vkd3d: Remove vkd3d_gpu_va_allocator.Philip Rebohle
2021-02-18vkd3d: Remove d3d12_heap and old resource creation functions.Philip Rebohle
2021-02-18vkd3d: Use vkd3d_memory_allocation for scratch buffers.Philip Rebohle
2021-02-18vkd3d: Use new resource and heap implementations.Philip Rebohle
2021-02-18vkd3d: Remove clamping assumption in RTPSO stack size.Hans-Kristian Arntzen
2021-02-18tests: Allow SetPipelineStackSize to propagate properly.Hans-Kristian Arntzen
2021-02-18tests: Clean up some manual WCHAR strings.Hans-Kristian Arntzen
2021-02-18tests: Add multithreaded suballocation test.Hans-Kristian Arntzen
2021-02-18vkd3d: Fix SetName for inline query typesJoshua Ashton
2021-02-17vkd3d: Fix incorrect chunk assignment for chunk allocations.Philip Rebohle
2021-02-17vkd3d: Actually use VKD3D_VA_BLOCK_COUNT.Philip Rebohle
2021-02-17vkd3d: Only print some swapchain FIXMEs once.Philip Rebohle
2021-02-16vkd3d: Use UINT64* instead of uint64_t* in 64-bit CAS.Hans-Kristian Arntzen
2021-02-16vkd3d: Fix validation errors with KHR_fragment_shading_rate.Hans-Kristian Arntzen
2021-02-16vkd3d: Clear suballocated memory to zero.Philip Rebohle
2021-02-16vkd3d: Do not suballocate small image-only heaps.Philip Rebohle
2021-02-16vkd3d: Add functionality to clear newly allocated memory.Philip Rebohle
2021-02-16vkd3d: Introduce unique_queue_mask.Philip Rebohle
2021-02-16vkd3d: Introduce VKD3D_QUEUE_FAMILY_INTERNAL_COMPUTE.Philip Rebohle
2021-02-16tests: Add test which stresses suballocation implementation.Hans-Kristian Arntzen
2021-02-16tests: Fix build with vkd3d-utils Windows test suite.Hans-Kristian Arntzen
2021-02-16build: Link against libatomic on x86 when using ClangJoshua Ashton
2021-02-15tests: Fix -Wincompatible-pointer-types warningsJoshua Ashton
2021-02-15tests: Fix missing hresult check in RTV descriptor copy testJoshua Ashton
2021-02-15tests: Fix -Wenum-conversion warningsJoshua Ashton
2021-02-15tests: Fix -Wunused-variable warningsJoshua Ashton
2021-02-15tests: Fix -Wabsolute-value warningsJoshua Ashton
2021-02-15tests: Fix -Wdeclaration-after-statement warningsJoshua Ashton