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authorJoshua Ashton <joshua@froggi.es>2022-08-21 20:18:48 +0300
committerJoshua Ashton <joshua@froggi.es>2022-08-21 20:24:44 +0300
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+# MinGW DirectX Headers
+
+These headers are taken directly from MinGW-w64 found at:</br>
+https://www.mingw-w64.org/</br>
+https://sourceforge.net/p/mingw-w64/mingw-w64/ci/master/tree/mingw-w64-headers/
+
+## License
+
+The license for these headers is LGPL v2.1.</br>
+However that does not mean that your project is bound by LGPL v2.1 for using these headers:</br>
+```
+DirectX and DDK headers are under GNU LGPLv2.1+ (see the file
+COPYING.LGPLv2.1) and copyrighted by various people. Using these
+headers doesn't make LGPLv2.1 apply to your code, because these
+headers files contain only data structure definitions, short
+macros, and short inline functions. Here is the relevant part
+from LGPLv2.1 section 5 paragraph 4:
+
+ If such an object file uses only numerical parameters, data
+ structure layouts and accessors, and small macros and small
+ inline functions (ten lines or less in length), then the use
+ of the object file is unrestricted, regardless of whether it
+ is legally a derivative work.
+```
+
+See `COPYING.MinGW-w64.txt` for the full license text.
+
+It is also worth noting that in the original repository, the license makes reference
+to a `COPYING.LGPLv2.1`, however no such file exists in the repository, nor in the Wine repository.
+
+The license text for LGPL v2.1 can be found here: https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html