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authorJoshua Ashton <joshua@froggi.es>2022-08-21 20:18:48 +0300
committerJoshua Ashton <joshua@froggi.es>2022-08-21 20:24:44 +0300
commit9ae01457f3f52b90fcdb472fc8ad86a0c89c15e5 (patch)
tree4c76cc315dccacc5500b6650ce8d3e9f33112eaa /d3d12shader.h
Mirror as of 6eb571448c696782f06f36de394950fca4402c68
Diffstat (limited to 'd3d12shader.h')
-rw-r--r--d3d12shader.h1137
1 files changed, 1137 insertions, 0 deletions
diff --git a/d3d12shader.h b/d3d12shader.h
new file mode 100644
index 0000000..45941c3
--- /dev/null
+++ b/d3d12shader.h
@@ -0,0 +1,1137 @@
+/*** Autogenerated by WIDL 7.7 from include/d3d12shader.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __d3d12shader_h__
+#define __d3d12shader_h__
+
+/* Forward declarations */
+
+#ifndef __ID3D12ShaderReflectionType_FWD_DEFINED__
+#define __ID3D12ShaderReflectionType_FWD_DEFINED__
+typedef interface ID3D12ShaderReflectionType ID3D12ShaderReflectionType;
+#ifdef __cplusplus
+interface ID3D12ShaderReflectionType;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D12ShaderReflectionVariable_FWD_DEFINED__
+#define __ID3D12ShaderReflectionVariable_FWD_DEFINED__
+typedef interface ID3D12ShaderReflectionVariable ID3D12ShaderReflectionVariable;
+#ifdef __cplusplus
+interface ID3D12ShaderReflectionVariable;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D12ShaderReflectionConstantBuffer_FWD_DEFINED__
+#define __ID3D12ShaderReflectionConstantBuffer_FWD_DEFINED__
+typedef interface ID3D12ShaderReflectionConstantBuffer ID3D12ShaderReflectionConstantBuffer;
+#ifdef __cplusplus
+interface ID3D12ShaderReflectionConstantBuffer;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D12ShaderReflection_FWD_DEFINED__
+#define __ID3D12ShaderReflection_FWD_DEFINED__
+typedef interface ID3D12ShaderReflection ID3D12ShaderReflection;
+#ifdef __cplusplus
+interface ID3D12ShaderReflection;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D12FunctionParameterReflection_FWD_DEFINED__
+#define __ID3D12FunctionParameterReflection_FWD_DEFINED__
+typedef interface ID3D12FunctionParameterReflection ID3D12FunctionParameterReflection;
+#ifdef __cplusplus
+interface ID3D12FunctionParameterReflection;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D12FunctionReflection_FWD_DEFINED__
+#define __ID3D12FunctionReflection_FWD_DEFINED__
+typedef interface ID3D12FunctionReflection ID3D12FunctionReflection;
+#ifdef __cplusplus
+interface ID3D12FunctionReflection;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D12LibraryReflection_FWD_DEFINED__
+#define __ID3D12LibraryReflection_FWD_DEFINED__
+typedef interface ID3D12LibraryReflection ID3D12LibraryReflection;
+#ifdef __cplusplus
+interface ID3D12LibraryReflection;
+#endif /* __cplusplus */
+#endif
+
+/* Headers for imported files */
+
+#include <oaidl.h>
+#include <ocidl.h>
+#include <d3dcommon.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef enum D3D12_SHADER_VERSION_TYPE {
+ D3D12_SHVER_PIXEL_SHADER = 0x0,
+ D3D12_SHVER_VERTEX_SHADER = 0x1,
+ D3D12_SHVER_GEOMETRY_SHADER = 0x2,
+ D3D12_SHVER_HULL_SHADER = 0x3,
+ D3D12_SHVER_DOMAIN_SHADER = 0x4,
+ D3D12_SHVER_COMPUTE_SHADER = 0x5,
+ D3D12_SHVER_RESERVED0 = 0xfff0
+} D3D12_SHADER_VERSION_TYPE;
+typedef struct _D3D12_SHADER_DESC {
+ UINT Version;
+ const char *Creator;
+ UINT Flags;
+ UINT ConstantBuffers;
+ UINT BoundResources;
+ UINT InputParameters;
+ UINT OutputParameters;
+ UINT InstructionCount;
+ UINT TempRegisterCount;
+ UINT TempArrayCount;
+ UINT DefCount;
+ UINT DclCount;
+ UINT TextureNormalInstructions;
+ UINT TextureLoadInstructions;
+ UINT TextureCompInstructions;
+ UINT TextureBiasInstructions;
+ UINT TextureGradientInstructions;
+ UINT FloatInstructionCount;
+ UINT IntInstructionCount;
+ UINT UintInstructionCount;
+ UINT StaticFlowControlCount;
+ UINT DynamicFlowControlCount;
+ UINT MacroInstructionCount;
+ UINT ArrayInstructionCount;
+ UINT CutInstructionCount;
+ UINT EmitInstructionCount;
+ D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
+ UINT GSMaxOutputVertexCount;
+ D3D_PRIMITIVE InputPrimitive;
+ UINT PatchConstantParameters;
+ UINT cGSInstanceCount;
+ UINT cControlPoints;
+ D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
+ D3D_TESSELLATOR_PARTITIONING HSPartitioning;
+ D3D_TESSELLATOR_DOMAIN TessellatorDomain;
+ UINT cBarrierInstructions;
+ UINT cInterlockedInstructions;
+ UINT cTextureStoreInstructions;
+} D3D12_SHADER_DESC;
+typedef struct _D3D12_SHADER_VARIABLE_DESC {
+ const char *Name;
+ UINT StartOffset;
+ UINT Size;
+ UINT uFlags;
+ void *DefaultValue;
+ UINT StartTexture;
+ UINT TextureSize;
+ UINT StartSampler;
+ UINT SamplerSize;
+} D3D12_SHADER_VARIABLE_DESC;
+typedef struct _D3D12_SHADER_TYPE_DESC {
+ D3D_SHADER_VARIABLE_CLASS Class;
+ D3D_SHADER_VARIABLE_TYPE Type;
+ UINT Rows;
+ UINT Columns;
+ UINT Elements;
+ UINT Members;
+ UINT Offset;
+ const char *Name;
+} D3D12_SHADER_TYPE_DESC;
+typedef struct _D3D12_SHADER_BUFFER_DESC {
+ const char *Name;
+ D3D_CBUFFER_TYPE Type;
+ UINT Variables;
+ UINT Size;
+ UINT uFlags;
+} D3D12_SHADER_BUFFER_DESC;
+typedef struct _D3D12_SHADER_INPUT_BIND_DESC {
+ const char *Name;
+ D3D_SHADER_INPUT_TYPE Type;
+ UINT BindPoint;
+ UINT BindCount;
+ UINT uFlags;
+ D3D_RESOURCE_RETURN_TYPE ReturnType;
+ D3D_SRV_DIMENSION Dimension;
+ UINT NumSamples;
+ UINT Space;
+ UINT uID;
+} D3D12_SHADER_INPUT_BIND_DESC;
+typedef struct _D3D12_SIGNATURE_PARAMETER_DESC {
+ const char *SemanticName;
+ UINT SemanticIndex;
+ UINT Register;
+ D3D_NAME SystemValueType;
+ D3D_REGISTER_COMPONENT_TYPE ComponentType;
+ BYTE Mask;
+ BYTE ReadWriteMask;
+ UINT Stream;
+ D3D_MIN_PRECISION MinPrecision;
+} D3D12_SIGNATURE_PARAMETER_DESC;
+typedef struct _D3D12_PARAMETER_DESC {
+ const char *Name;
+ const char *SemanticName;
+ D3D_SHADER_VARIABLE_TYPE Type;
+ D3D_SHADER_VARIABLE_CLASS Class;
+ UINT Rows;
+ UINT Columns;
+ D3D_INTERPOLATION_MODE InterpolationMode;
+ D3D_PARAMETER_FLAGS Flags;
+ UINT FirstInRegister;
+ UINT FirstInComponent;
+ UINT FirstOutRegister;
+ UINT FirstOutComponent;
+} D3D12_PARAMETER_DESC;
+typedef struct _D3D12_FUNCTION_DESC {
+ UINT Version;
+ const char *Creator;
+ UINT Flags;
+ UINT ConstantBuffers;
+ UINT BoundResources;
+ UINT InstructionCount;
+ UINT TempRegisterCount;
+ UINT TempArrayCount;
+ UINT DefCount;
+ UINT DclCount;
+ UINT TextureNormalInstructions;
+ UINT TextureLoadInstructions;
+ UINT TextureCompInstructions;
+ UINT TextureBiasInstructions;
+ UINT TextureGradientInstructions;
+ UINT FloatInstructionCount;
+ UINT IntInstructionCount;
+ UINT UintInstructionCount;
+ UINT StaticFlowControlCount;
+ UINT DynamicFlowControlCount;
+ UINT MacroInstructionCount;
+ UINT ArrayInstructionCount;
+ UINT MovInstructionCount;
+ UINT MovcInstructionCount;
+ UINT ConversionInstructionCount;
+ UINT BitwiseInstructionCount;
+ D3D_FEATURE_LEVEL MinFeatureLevel;
+ UINT64 RequiredFeatureFlags;
+ const char *Name;
+ INT FunctionParameterCount;
+ WINBOOL HasReturn;
+ WINBOOL Has10Level9VertexShader;
+ WINBOOL Has10Level9PixelShader;
+} D3D12_FUNCTION_DESC;
+typedef struct _D3D12_LIBRARY_DESC {
+ const char *Creator;
+ UINT Flags;
+ UINT FunctionCount;
+} D3D12_LIBRARY_DESC;
+#ifndef __ID3D12ShaderReflectionConstantBuffer_FWD_DEFINED__
+#define __ID3D12ShaderReflectionConstantBuffer_FWD_DEFINED__
+typedef interface ID3D12ShaderReflectionConstantBuffer ID3D12ShaderReflectionConstantBuffer;
+#ifdef __cplusplus
+interface ID3D12ShaderReflectionConstantBuffer;
+#endif /* __cplusplus */
+#endif
+
+/*****************************************************************************
+ * ID3D12ShaderReflectionType interface
+ */
+#ifndef __ID3D12ShaderReflectionType_INTERFACE_DEFINED__
+#define __ID3D12ShaderReflectionType_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D12ShaderReflectionType, 0xe913c351, 0x783d, 0x48ca, 0xa1,0xd1, 0x4f,0x30,0x62,0x84,0xad,0x56);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("e913c351-783d-48ca-a1d1-4f306284ad56")
+ID3D12ShaderReflectionType
+{
+
+ BEGIN_INTERFACE
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ D3D12_SHADER_TYPE_DESC *desc) = 0;
+
+ virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetMemberTypeByIndex(
+ UINT index) = 0;
+
+ virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetMemberTypeByName(
+ const char *name) = 0;
+
+ virtual const char * STDMETHODCALLTYPE GetMemberTypeName(
+ UINT index) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE IsEqual(
+ ID3D12ShaderReflectionType *type) = 0;
+
+ virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetSubType(
+ ) = 0;
+
+ virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetBaseClass(
+ ) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetNumInterfaces(
+ ) = 0;
+
+ virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetInterfaceByIndex(
+ UINT index) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE IsOfType(
+ ID3D12ShaderReflectionType *type) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ImplementsInterface(
+ ID3D12ShaderReflectionType *base) = 0;
+
+ END_INTERFACE
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D12ShaderReflectionType, 0xe913c351, 0x783d, 0x48ca, 0xa1,0xd1, 0x4f,0x30,0x62,0x84,0xad,0x56)
+#endif
+#else
+typedef struct ID3D12ShaderReflectionTypeVtbl {
+ BEGIN_INTERFACE
+
+ /*** ID3D12ShaderReflectionType methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ ID3D12ShaderReflectionType *This,
+ D3D12_SHADER_TYPE_DESC *desc);
+
+ ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetMemberTypeByIndex)(
+ ID3D12ShaderReflectionType *This,
+ UINT index);
+
+ ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetMemberTypeByName)(
+ ID3D12ShaderReflectionType *This,
+ const char *name);
+
+ const char * (STDMETHODCALLTYPE *GetMemberTypeName)(
+ ID3D12ShaderReflectionType *This,
+ UINT index);
+
+ HRESULT (STDMETHODCALLTYPE *IsEqual)(
+ ID3D12ShaderReflectionType *This,
+ ID3D12ShaderReflectionType *type);
+
+ ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetSubType)(
+ ID3D12ShaderReflectionType *This);
+
+ ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetBaseClass)(
+ ID3D12ShaderReflectionType *This);
+
+ UINT (STDMETHODCALLTYPE *GetNumInterfaces)(
+ ID3D12ShaderReflectionType *This);
+
+ ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetInterfaceByIndex)(
+ ID3D12ShaderReflectionType *This,
+ UINT index);
+
+ HRESULT (STDMETHODCALLTYPE *IsOfType)(
+ ID3D12ShaderReflectionType *This,
+ ID3D12ShaderReflectionType *type);
+
+ HRESULT (STDMETHODCALLTYPE *ImplementsInterface)(
+ ID3D12ShaderReflectionType *This,
+ ID3D12ShaderReflectionType *base);
+
+ END_INTERFACE
+} ID3D12ShaderReflectionTypeVtbl;
+
+interface ID3D12ShaderReflectionType {
+ CONST_VTBL ID3D12ShaderReflectionTypeVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** ID3D12ShaderReflectionType methods ***/
+#define ID3D12ShaderReflectionType_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define ID3D12ShaderReflectionType_GetMemberTypeByIndex(This,index) (This)->lpVtbl->GetMemberTypeByIndex(This,index)
+#define ID3D12ShaderReflectionType_GetMemberTypeByName(This,name) (This)->lpVtbl->GetMemberTypeByName(This,name)
+#define ID3D12ShaderReflectionType_GetMemberTypeName(This,index) (This)->lpVtbl->GetMemberTypeName(This,index)
+#define ID3D12ShaderReflectionType_IsEqual(This,type) (This)->lpVtbl->IsEqual(This,type)
+#define ID3D12ShaderReflectionType_GetSubType(This) (This)->lpVtbl->GetSubType(This)
+#define ID3D12ShaderReflectionType_GetBaseClass(This) (This)->lpVtbl->GetBaseClass(This)
+#define ID3D12ShaderReflectionType_GetNumInterfaces(This) (This)->lpVtbl->GetNumInterfaces(This)
+#define ID3D12ShaderReflectionType_GetInterfaceByIndex(This,index) (This)->lpVtbl->GetInterfaceByIndex(This,index)
+#define ID3D12ShaderReflectionType_IsOfType(This,type) (This)->lpVtbl->IsOfType(This,type)
+#define ID3D12ShaderReflectionType_ImplementsInterface(This,base) (This)->lpVtbl->ImplementsInterface(This,base)
+#else
+/*** ID3D12ShaderReflectionType methods ***/
+static FORCEINLINE HRESULT ID3D12ShaderReflectionType_GetDesc(ID3D12ShaderReflectionType* This,D3D12_SHADER_TYPE_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionType_GetMemberTypeByIndex(ID3D12ShaderReflectionType* This,UINT index) {
+ return This->lpVtbl->GetMemberTypeByIndex(This,index);
+}
+static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionType_GetMemberTypeByName(ID3D12ShaderReflectionType* This,const char *name) {
+ return This->lpVtbl->GetMemberTypeByName(This,name);
+}
+static FORCEINLINE const char * ID3D12ShaderReflectionType_GetMemberTypeName(ID3D12ShaderReflectionType* This,UINT index) {
+ return This->lpVtbl->GetMemberTypeName(This,index);
+}
+static FORCEINLINE HRESULT ID3D12ShaderReflectionType_IsEqual(ID3D12ShaderReflectionType* This,ID3D12ShaderReflectionType *type) {
+ return This->lpVtbl->IsEqual(This,type);
+}
+static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionType_GetSubType(ID3D12ShaderReflectionType* This) {
+ return This->lpVtbl->GetSubType(This);
+}
+static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionType_GetBaseClass(ID3D12ShaderReflectionType* This) {
+ return This->lpVtbl->GetBaseClass(This);
+}
+static FORCEINLINE UINT ID3D12ShaderReflectionType_GetNumInterfaces(ID3D12ShaderReflectionType* This) {
+ return This->lpVtbl->GetNumInterfaces(This);
+}
+static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionType_GetInterfaceByIndex(ID3D12ShaderReflectionType* This,UINT index) {
+ return This->lpVtbl->GetInterfaceByIndex(This,index);
+}
+static FORCEINLINE HRESULT ID3D12ShaderReflectionType_IsOfType(ID3D12ShaderReflectionType* This,ID3D12ShaderReflectionType *type) {
+ return This->lpVtbl->IsOfType(This,type);
+}
+static FORCEINLINE HRESULT ID3D12ShaderReflectionType_ImplementsInterface(ID3D12ShaderReflectionType* This,ID3D12ShaderReflectionType *base) {
+ return This->lpVtbl->ImplementsInterface(This,base);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D12ShaderReflectionType_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D12ShaderReflectionVariable interface
+ */
+#ifndef __ID3D12ShaderReflectionVariable_INTERFACE_DEFINED__
+#define __ID3D12ShaderReflectionVariable_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D12ShaderReflectionVariable, 0x8337a8a6, 0xa216, 0x444a, 0xb2,0xf4, 0x31,0x47,0x33,0xa7,0x3a,0xea);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("8337a8a6-a216-444a-b2f4-314733a73aea")
+ID3D12ShaderReflectionVariable
+{
+
+ BEGIN_INTERFACE
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ D3D12_SHADER_VARIABLE_DESC *desc) = 0;
+
+ virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetType(
+ ) = 0;
+
+ virtual ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetBuffer(
+ ) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetInterfaceSlot(
+ UINT index) = 0;
+
+ END_INTERFACE
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D12ShaderReflectionVariable, 0x8337a8a6, 0xa216, 0x444a, 0xb2,0xf4, 0x31,0x47,0x33,0xa7,0x3a,0xea)
+#endif
+#else
+typedef struct ID3D12ShaderReflectionVariableVtbl {
+ BEGIN_INTERFACE
+
+ /*** ID3D12ShaderReflectionVariable methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ ID3D12ShaderReflectionVariable *This,
+ D3D12_SHADER_VARIABLE_DESC *desc);
+
+ ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetType)(
+ ID3D12ShaderReflectionVariable *This);
+
+ ID3D12ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetBuffer)(
+ ID3D12ShaderReflectionVariable *This);
+
+ UINT (STDMETHODCALLTYPE *GetInterfaceSlot)(
+ ID3D12ShaderReflectionVariable *This,
+ UINT index);
+
+ END_INTERFACE
+} ID3D12ShaderReflectionVariableVtbl;
+
+interface ID3D12ShaderReflectionVariable {
+ CONST_VTBL ID3D12ShaderReflectionVariableVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** ID3D12ShaderReflectionVariable methods ***/
+#define ID3D12ShaderReflectionVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define ID3D12ShaderReflectionVariable_GetType(This) (This)->lpVtbl->GetType(This)
+#define ID3D12ShaderReflectionVariable_GetBuffer(This) (This)->lpVtbl->GetBuffer(This)
+#define ID3D12ShaderReflectionVariable_GetInterfaceSlot(This,index) (This)->lpVtbl->GetInterfaceSlot(This,index)
+#else
+/*** ID3D12ShaderReflectionVariable methods ***/
+static FORCEINLINE HRESULT ID3D12ShaderReflectionVariable_GetDesc(ID3D12ShaderReflectionVariable* This,D3D12_SHADER_VARIABLE_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionVariable_GetType(ID3D12ShaderReflectionVariable* This) {
+ return This->lpVtbl->GetType(This);
+}
+static FORCEINLINE ID3D12ShaderReflectionConstantBuffer * ID3D12ShaderReflectionVariable_GetBuffer(ID3D12ShaderReflectionVariable* This) {
+ return This->lpVtbl->GetBuffer(This);
+}
+static FORCEINLINE UINT ID3D12ShaderReflectionVariable_GetInterfaceSlot(ID3D12ShaderReflectionVariable* This,UINT index) {
+ return This->lpVtbl->GetInterfaceSlot(This,index);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D12ShaderReflectionVariable_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D12ShaderReflectionConstantBuffer interface
+ */
+#ifndef __ID3D12ShaderReflectionConstantBuffer_INTERFACE_DEFINED__
+#define __ID3D12ShaderReflectionConstantBuffer_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D12ShaderReflectionConstantBuffer, 0xc59598b4, 0x48b3, 0x4869, 0xb9,0xb1, 0xb1,0x61,0x8b,0x14,0xa8,0xb7);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("c59598b4-48b3-4869-b9b1-b1618b14a8b7")
+ID3D12ShaderReflectionConstantBuffer
+{
+
+ BEGIN_INTERFACE
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ D3D12_SHADER_BUFFER_DESC *desc) = 0;
+
+ virtual ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE GetVariableByIndex(
+ UINT index) = 0;
+
+ virtual ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE GetVariableByName(
+ const char *name) = 0;
+
+ END_INTERFACE
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D12ShaderReflectionConstantBuffer, 0xc59598b4, 0x48b3, 0x4869, 0xb9,0xb1, 0xb1,0x61,0x8b,0x14,0xa8,0xb7)
+#endif
+#else
+typedef struct ID3D12ShaderReflectionConstantBufferVtbl {
+ BEGIN_INTERFACE
+
+ /*** ID3D12ShaderReflectionConstantBuffer methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ ID3D12ShaderReflectionConstantBuffer *This,
+ D3D12_SHADER_BUFFER_DESC *desc);
+
+ ID3D12ShaderReflectionVariable * (STDMETHODCALLTYPE *GetVariableByIndex)(
+ ID3D12ShaderReflectionConstantBuffer *This,
+ UINT index);
+
+ ID3D12ShaderReflectionVariable * (STDMETHODCALLTYPE *GetVariableByName)(
+ ID3D12ShaderReflectionConstantBuffer *This,
+ const char *name);
+
+ END_INTERFACE
+} ID3D12ShaderReflectionConstantBufferVtbl;
+
+interface ID3D12ShaderReflectionConstantBuffer {
+ CONST_VTBL ID3D12ShaderReflectionConstantBufferVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** ID3D12ShaderReflectionConstantBuffer methods ***/
+#define ID3D12ShaderReflectionConstantBuffer_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define ID3D12ShaderReflectionConstantBuffer_GetVariableByIndex(This,index) (This)->lpVtbl->GetVariableByIndex(This,index)
+#define ID3D12ShaderReflectionConstantBuffer_GetVariableByName(This,name) (This)->lpVtbl->GetVariableByName(This,name)
+#else
+/*** ID3D12ShaderReflectionConstantBuffer methods ***/
+static FORCEINLINE HRESULT ID3D12ShaderReflectionConstantBuffer_GetDesc(ID3D12ShaderReflectionConstantBuffer* This,D3D12_SHADER_BUFFER_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE ID3D12ShaderReflectionVariable * ID3D12ShaderReflectionConstantBuffer_GetVariableByIndex(ID3D12ShaderReflectionConstantBuffer* This,UINT index) {
+ return This->lpVtbl->GetVariableByIndex(This,index);
+}
+static FORCEINLINE ID3D12ShaderReflectionVariable * ID3D12ShaderReflectionConstantBuffer_GetVariableByName(ID3D12ShaderReflectionConstantBuffer* This,const char *name) {
+ return This->lpVtbl->GetVariableByName(This,name);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D12ShaderReflectionConstantBuffer_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D12ShaderReflection interface
+ */
+#ifndef __ID3D12ShaderReflection_INTERFACE_DEFINED__
+#define __ID3D12ShaderReflection_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D12ShaderReflection, 0x5a58797d, 0xa72c, 0x478d, 0x8b,0xa2, 0xef,0xc6,0xb0,0xef,0xe8,0x8e);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("5a58797d-a72c-478d-8ba2-efc6b0efe88e")
+ID3D12ShaderReflection : public IUnknown
+{
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ D3D12_SHADER_DESC *desc) = 0;
+
+ virtual ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByIndex(
+ UINT index) = 0;
+
+ virtual ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByName(
+ const char *name) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetResourceBindingDesc(
+ UINT index,
+ D3D12_SHADER_INPUT_BIND_DESC *desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetInputParameterDesc(
+ UINT index,
+ D3D12_SIGNATURE_PARAMETER_DESC *desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetOutputParameterDesc(
+ UINT index,
+ D3D12_SIGNATURE_PARAMETER_DESC *desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPatchConstantParameterDesc(
+ UINT index,
+ D3D12_SIGNATURE_PARAMETER_DESC *desc) = 0;
+
+ virtual ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE GetVariableByName(
+ const char *name) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetResourceBindingDescByName(
+ const char *name,
+ D3D12_SHADER_INPUT_BIND_DESC *desc) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetMovInstructionCount(
+ ) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetMovcInstructionCount(
+ ) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetConversionInstructionCount(
+ ) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetBitwiseInstructionCount(
+ ) = 0;
+
+ virtual D3D_PRIMITIVE STDMETHODCALLTYPE GetGSInputPrimitive(
+ ) = 0;
+
+ virtual WINBOOL STDMETHODCALLTYPE IsSampleFrequencyShader(
+ ) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetNumInterfaceSlots(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetMinFeatureLevel(
+ D3D_FEATURE_LEVEL *level) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetThreadGroupSize(
+ UINT *sizex,
+ UINT *sizey,
+ UINT *sizez) = 0;
+
+ virtual UINT64 STDMETHODCALLTYPE GetRequiresFlags(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D12ShaderReflection, 0x5a58797d, 0xa72c, 0x478d, 0x8b,0xa2, 0xef,0xc6,0xb0,0xef,0xe8,0x8e)
+#endif
+#else
+typedef struct ID3D12ShaderReflectionVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D12ShaderReflection *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D12ShaderReflection *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D12ShaderReflection *This);
+
+ /*** ID3D12ShaderReflection methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ ID3D12ShaderReflection *This,
+ D3D12_SHADER_DESC *desc);
+
+ ID3D12ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByIndex)(
+ ID3D12ShaderReflection *This,
+ UINT index);
+
+ ID3D12ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByName)(
+ ID3D12ShaderReflection *This,
+ const char *name);
+
+ HRESULT (STDMETHODCALLTYPE *GetResourceBindingDesc)(
+ ID3D12ShaderReflection *This,
+ UINT index,
+ D3D12_SHADER_INPUT_BIND_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetInputParameterDesc)(
+ ID3D12ShaderReflection *This,
+ UINT index,
+ D3D12_SIGNATURE_PARAMETER_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetOutputParameterDesc)(
+ ID3D12ShaderReflection *This,
+ UINT index,
+ D3D12_SIGNATURE_PARAMETER_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetPatchConstantParameterDesc)(
+ ID3D12ShaderReflection *This,
+ UINT index,
+ D3D12_SIGNATURE_PARAMETER_DESC *desc);
+
+ ID3D12ShaderReflectionVariable * (STDMETHODCALLTYPE *GetVariableByName)(
+ ID3D12ShaderReflection *This,
+ const char *name);
+
+ HRESULT (STDMETHODCALLTYPE *GetResourceBindingDescByName)(
+ ID3D12ShaderReflection *This,
+ const char *name,
+ D3D12_SHADER_INPUT_BIND_DESC *desc);
+
+ UINT (STDMETHODCALLTYPE *GetMovInstructionCount)(
+ ID3D12ShaderReflection *This);
+
+ UINT (STDMETHODCALLTYPE *GetMovcInstructionCount)(
+ ID3D12ShaderReflection *This);
+
+ UINT (STDMETHODCALLTYPE *GetConversionInstructionCount)(
+ ID3D12ShaderReflection *This);
+
+ UINT (STDMETHODCALLTYPE *GetBitwiseInstructionCount)(
+ ID3D12ShaderReflection *This);
+
+ D3D_PRIMITIVE (STDMETHODCALLTYPE *GetGSInputPrimitive)(
+ ID3D12ShaderReflection *This);
+
+ WINBOOL (STDMETHODCALLTYPE *IsSampleFrequencyShader)(
+ ID3D12ShaderReflection *This);
+
+ UINT (STDMETHODCALLTYPE *GetNumInterfaceSlots)(
+ ID3D12ShaderReflection *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetMinFeatureLevel)(
+ ID3D12ShaderReflection *This,
+ D3D_FEATURE_LEVEL *level);
+
+ UINT (STDMETHODCALLTYPE *GetThreadGroupSize)(
+ ID3D12ShaderReflection *This,
+ UINT *sizex,
+ UINT *sizey,
+ UINT *sizez);
+
+ UINT64 (STDMETHODCALLTYPE *GetRequiresFlags)(
+ ID3D12ShaderReflection *This);
+
+ END_INTERFACE
+} ID3D12ShaderReflectionVtbl;
+
+interface ID3D12ShaderReflection {
+ CONST_VTBL ID3D12ShaderReflectionVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D12ShaderReflection_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D12ShaderReflection_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D12ShaderReflection_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D12ShaderReflection methods ***/
+#define ID3D12ShaderReflection_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define ID3D12ShaderReflection_GetConstantBufferByIndex(This,index) (This)->lpVtbl->GetConstantBufferByIndex(This,index)
+#define ID3D12ShaderReflection_GetConstantBufferByName(This,name) (This)->lpVtbl->GetConstantBufferByName(This,name)
+#define ID3D12ShaderReflection_GetResourceBindingDesc(This,index,desc) (This)->lpVtbl->GetResourceBindingDesc(This,index,desc)
+#define ID3D12ShaderReflection_GetInputParameterDesc(This,index,desc) (This)->lpVtbl->GetInputParameterDesc(This,index,desc)
+#define ID3D12ShaderReflection_GetOutputParameterDesc(This,index,desc) (This)->lpVtbl->GetOutputParameterDesc(This,index,desc)
+#define ID3D12ShaderReflection_GetPatchConstantParameterDesc(This,index,desc) (This)->lpVtbl->GetPatchConstantParameterDesc(This,index,desc)
+#define ID3D12ShaderReflection_GetVariableByName(This,name) (This)->lpVtbl->GetVariableByName(This,name)
+#define ID3D12ShaderReflection_GetResourceBindingDescByName(This,name,desc) (This)->lpVtbl->GetResourceBindingDescByName(This,name,desc)
+#define ID3D12ShaderReflection_GetMovInstructionCount(This) (This)->lpVtbl->GetMovInstructionCount(This)
+#define ID3D12ShaderReflection_GetMovcInstructionCount(This) (This)->lpVtbl->GetMovcInstructionCount(This)
+#define ID3D12ShaderReflection_GetConversionInstructionCount(This) (This)->lpVtbl->GetConversionInstructionCount(This)
+#define ID3D12ShaderReflection_GetBitwiseInstructionCount(This) (This)->lpVtbl->GetBitwiseInstructionCount(This)
+#define ID3D12ShaderReflection_GetGSInputPrimitive(This) (This)->lpVtbl->GetGSInputPrimitive(This)
+#define ID3D12ShaderReflection_IsSampleFrequencyShader(This) (This)->lpVtbl->IsSampleFrequencyShader(This)
+#define ID3D12ShaderReflection_GetNumInterfaceSlots(This) (This)->lpVtbl->GetNumInterfaceSlots(This)
+#define ID3D12ShaderReflection_GetMinFeatureLevel(This,level) (This)->lpVtbl->GetMinFeatureLevel(This,level)
+#define ID3D12ShaderReflection_GetThreadGroupSize(This,sizex,sizey,sizez) (This)->lpVtbl->GetThreadGroupSize(This,sizex,sizey,sizez)
+#define ID3D12ShaderReflection_GetRequiresFlags(This) (This)->lpVtbl->GetRequiresFlags(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D12ShaderReflection_QueryInterface(ID3D12ShaderReflection* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D12ShaderReflection_AddRef(ID3D12ShaderReflection* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D12ShaderReflection_Release(ID3D12ShaderReflection* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D12ShaderReflection methods ***/
+static FORCEINLINE HRESULT ID3D12ShaderReflection_GetDesc(ID3D12ShaderReflection* This,D3D12_SHADER_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE ID3D12ShaderReflectionConstantBuffer * ID3D12ShaderReflection_GetConstantBufferByIndex(ID3D12ShaderReflection* This,UINT index) {
+ return This->lpVtbl->GetConstantBufferByIndex(This,index);
+}
+static FORCEINLINE ID3D12ShaderReflectionConstantBuffer * ID3D12ShaderReflection_GetConstantBufferByName(ID3D12ShaderReflection* This,const char *name) {
+ return This->lpVtbl->GetConstantBufferByName(This,name);
+}
+static FORCEINLINE HRESULT ID3D12ShaderReflection_GetResourceBindingDesc(ID3D12ShaderReflection* This,UINT index,D3D12_SHADER_INPUT_BIND_DESC *desc) {
+ return This->lpVtbl->GetResourceBindingDesc(This,index,desc);
+}
+static FORCEINLINE HRESULT ID3D12ShaderReflection_GetInputParameterDesc(ID3D12ShaderReflection* This,UINT index,D3D12_SIGNATURE_PARAMETER_DESC *desc) {
+ return This->lpVtbl->GetInputParameterDesc(This,index,desc);
+}
+static FORCEINLINE HRESULT ID3D12ShaderReflection_GetOutputParameterDesc(ID3D12ShaderReflection* This,UINT index,D3D12_SIGNATURE_PARAMETER_DESC *desc) {
+ return This->lpVtbl->GetOutputParameterDesc(This,index,desc);
+}
+static FORCEINLINE HRESULT ID3D12ShaderReflection_GetPatchConstantParameterDesc(ID3D12ShaderReflection* This,UINT index,D3D12_SIGNATURE_PARAMETER_DESC *desc) {
+ return This->lpVtbl->GetPatchConstantParameterDesc(This,index,desc);
+}
+static FORCEINLINE ID3D12ShaderReflectionVariable * ID3D12ShaderReflection_GetVariableByName(ID3D12ShaderReflection* This,const char *name) {
+ return This->lpVtbl->GetVariableByName(This,name);
+}
+static FORCEINLINE HRESULT ID3D12ShaderReflection_GetResourceBindingDescByName(ID3D12ShaderReflection* This,const char *name,D3D12_SHADER_INPUT_BIND_DESC *desc) {
+ return This->lpVtbl->GetResourceBindingDescByName(This,name,desc);
+}
+static FORCEINLINE UINT ID3D12ShaderReflection_GetMovInstructionCount(ID3D12ShaderReflection* This) {
+ return This->lpVtbl->GetMovInstructionCount(This);
+}
+static FORCEINLINE UINT ID3D12ShaderReflection_GetMovcInstructionCount(ID3D12ShaderReflection* This) {
+ return This->lpVtbl->GetMovcInstructionCount(This);
+}
+static FORCEINLINE UINT ID3D12ShaderReflection_GetConversionInstructionCount(ID3D12ShaderReflection* This) {
+ return This->lpVtbl->GetConversionInstructionCount(This);
+}
+static FORCEINLINE UINT ID3D12ShaderReflection_GetBitwiseInstructionCount(ID3D12ShaderReflection* This) {
+ return This->lpVtbl->GetBitwiseInstructionCount(This);
+}
+static FORCEINLINE D3D_PRIMITIVE ID3D12ShaderReflection_GetGSInputPrimitive(ID3D12ShaderReflection* This) {
+ return This->lpVtbl->GetGSInputPrimitive(This);
+}
+static FORCEINLINE WINBOOL ID3D12ShaderReflection_IsSampleFrequencyShader(ID3D12ShaderReflection* This) {
+ return This->lpVtbl->IsSampleFrequencyShader(This);
+}
+static FORCEINLINE UINT ID3D12ShaderReflection_GetNumInterfaceSlots(ID3D12ShaderReflection* This) {
+ return This->lpVtbl->GetNumInterfaceSlots(This);
+}
+static FORCEINLINE HRESULT ID3D12ShaderReflection_GetMinFeatureLevel(ID3D12ShaderReflection* This,D3D_FEATURE_LEVEL *level) {
+ return This->lpVtbl->GetMinFeatureLevel(This,level);
+}
+static FORCEINLINE UINT ID3D12ShaderReflection_GetThreadGroupSize(ID3D12ShaderReflection* This,UINT *sizex,UINT *sizey,UINT *sizez) {
+ return This->lpVtbl->GetThreadGroupSize(This,sizex,sizey,sizez);
+}
+static FORCEINLINE UINT64 ID3D12ShaderReflection_GetRequiresFlags(ID3D12ShaderReflection* This) {
+ return This->lpVtbl->GetRequiresFlags(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D12ShaderReflection_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D12FunctionParameterReflection interface
+ */
+#ifndef __ID3D12FunctionParameterReflection_INTERFACE_DEFINED__
+#define __ID3D12FunctionParameterReflection_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D12FunctionParameterReflection, 0xec25f42d, 0x7006, 0x4f2b, 0xb3,0x3e, 0x02,0xcc,0x33,0x75,0x73,0x3f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("ec25f42d-7006-4f2b-b33e-02cc3375733f")
+ID3D12FunctionParameterReflection
+{
+
+ BEGIN_INTERFACE
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ D3D12_PARAMETER_DESC *desc) = 0;
+
+ END_INTERFACE
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D12FunctionParameterReflection, 0xec25f42d, 0x7006, 0x4f2b, 0xb3,0x3e, 0x02,0xcc,0x33,0x75,0x73,0x3f)
+#endif
+#else
+typedef struct ID3D12FunctionParameterReflectionVtbl {
+ BEGIN_INTERFACE
+
+ /*** ID3D12FunctionParameterReflection methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ ID3D12FunctionParameterReflection *This,
+ D3D12_PARAMETER_DESC *desc);
+
+ END_INTERFACE
+} ID3D12FunctionParameterReflectionVtbl;
+
+interface ID3D12FunctionParameterReflection {
+ CONST_VTBL ID3D12FunctionParameterReflectionVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** ID3D12FunctionParameterReflection methods ***/
+#define ID3D12FunctionParameterReflection_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#else
+/*** ID3D12FunctionParameterReflection methods ***/
+static FORCEINLINE HRESULT ID3D12FunctionParameterReflection_GetDesc(ID3D12FunctionParameterReflection* This,D3D12_PARAMETER_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D12FunctionParameterReflection_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D12FunctionReflection interface
+ */
+#ifndef __ID3D12FunctionReflection_INTERFACE_DEFINED__
+#define __ID3D12FunctionReflection_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D12FunctionReflection, 0x1108795c, 0x2772, 0x4ba9, 0xb2,0xa8, 0xd4,0x64,0xdc,0x7e,0x27,0x99);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("1108795c-2772-4ba9-b2a8-d464dc7e2799")
+ID3D12FunctionReflection
+{
+
+ BEGIN_INTERFACE
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ D3D12_FUNCTION_DESC *desc) = 0;
+
+ virtual ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByIndex(
+ UINT index) = 0;
+
+ virtual ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByName(
+ const char *name) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetResourceBindingDesc(
+ UINT index,
+ D3D12_SHADER_INPUT_BIND_DESC *desc) = 0;
+
+ virtual ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE GetVariableByName(
+ const char *name) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetResourceBindingDescByName(
+ const char *name,
+ D3D12_SHADER_INPUT_BIND_DESC *desc) = 0;
+
+ virtual ID3D12FunctionParameterReflection * STDMETHODCALLTYPE GetFunctionParameter(
+ INT index) = 0;
+
+ END_INTERFACE
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D12FunctionReflection, 0x1108795c, 0x2772, 0x4ba9, 0xb2,0xa8, 0xd4,0x64,0xdc,0x7e,0x27,0x99)
+#endif
+#else
+typedef struct ID3D12FunctionReflectionVtbl {
+ BEGIN_INTERFACE
+
+ /*** ID3D12FunctionReflection methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ ID3D12FunctionReflection *This,
+ D3D12_FUNCTION_DESC *desc);
+
+ ID3D12ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByIndex)(
+ ID3D12FunctionReflection *This,
+ UINT index);
+
+ ID3D12ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByName)(
+ ID3D12FunctionReflection *This,
+ const char *name);
+
+ HRESULT (STDMETHODCALLTYPE *GetResourceBindingDesc)(
+ ID3D12FunctionReflection *This,
+ UINT index,
+ D3D12_SHADER_INPUT_BIND_DESC *desc);
+
+ ID3D12ShaderReflectionVariable * (STDMETHODCALLTYPE *GetVariableByName)(
+ ID3D12FunctionReflection *This,
+ const char *name);
+
+ HRESULT (STDMETHODCALLTYPE *GetResourceBindingDescByName)(
+ ID3D12FunctionReflection *This,
+ const char *name,
+ D3D12_SHADER_INPUT_BIND_DESC *desc);
+
+ ID3D12FunctionParameterReflection * (STDMETHODCALLTYPE *GetFunctionParameter)(
+ ID3D12FunctionReflection *This,
+ INT index);
+
+ END_INTERFACE
+} ID3D12FunctionReflectionVtbl;
+
+interface ID3D12FunctionReflection {
+ CONST_VTBL ID3D12FunctionReflectionVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** ID3D12FunctionReflection methods ***/
+#define ID3D12FunctionReflection_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define ID3D12FunctionReflection_GetConstantBufferByIndex(This,index) (This)->lpVtbl->GetConstantBufferByIndex(This,index)
+#define ID3D12FunctionReflection_GetConstantBufferByName(This,name) (This)->lpVtbl->GetConstantBufferByName(This,name)
+#define ID3D12FunctionReflection_GetResourceBindingDesc(This,index,desc) (This)->lpVtbl->GetResourceBindingDesc(This,index,desc)
+#define ID3D12FunctionReflection_GetVariableByName(This,name) (This)->lpVtbl->GetVariableByName(This,name)
+#define ID3D12FunctionReflection_GetResourceBindingDescByName(This,name,desc) (This)->lpVtbl->GetResourceBindingDescByName(This,name,desc)
+#define ID3D12FunctionReflection_GetFunctionParameter(This,index) (This)->lpVtbl->GetFunctionParameter(This,index)
+#else
+/*** ID3D12FunctionReflection methods ***/
+static FORCEINLINE HRESULT ID3D12FunctionReflection_GetDesc(ID3D12FunctionReflection* This,D3D12_FUNCTION_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE ID3D12ShaderReflectionConstantBuffer * ID3D12FunctionReflection_GetConstantBufferByIndex(ID3D12FunctionReflection* This,UINT index) {
+ return This->lpVtbl->GetConstantBufferByIndex(This,index);
+}
+static FORCEINLINE ID3D12ShaderReflectionConstantBuffer * ID3D12FunctionReflection_GetConstantBufferByName(ID3D12FunctionReflection* This,const char *name) {
+ return This->lpVtbl->GetConstantBufferByName(This,name);
+}
+static FORCEINLINE HRESULT ID3D12FunctionReflection_GetResourceBindingDesc(ID3D12FunctionReflection* This,UINT index,D3D12_SHADER_INPUT_BIND_DESC *desc) {
+ return This->lpVtbl->GetResourceBindingDesc(This,index,desc);
+}
+static FORCEINLINE ID3D12ShaderReflectionVariable * ID3D12FunctionReflection_GetVariableByName(ID3D12FunctionReflection* This,const char *name) {
+ return This->lpVtbl->GetVariableByName(This,name);
+}
+static FORCEINLINE HRESULT ID3D12FunctionReflection_GetResourceBindingDescByName(ID3D12FunctionReflection* This,const char *name,D3D12_SHADER_INPUT_BIND_DESC *desc) {
+ return This->lpVtbl->GetResourceBindingDescByName(This,name,desc);
+}
+static FORCEINLINE ID3D12FunctionParameterReflection * ID3D12FunctionReflection_GetFunctionParameter(ID3D12FunctionReflection* This,INT index) {
+ return This->lpVtbl->GetFunctionParameter(This,index);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D12FunctionReflection_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D12LibraryReflection interface
+ */
+#ifndef __ID3D12LibraryReflection_INTERFACE_DEFINED__
+#define __ID3D12LibraryReflection_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D12LibraryReflection, 0x8e349d19, 0x54db, 0x4a56, 0x9d,0xc9, 0x11,0x9d,0x87,0xbd,0xb8,0x04);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("8e349d19-54db-4a56-9dc9-119d87bdb804")
+ID3D12LibraryReflection : public IUnknown
+{
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ D3D12_LIBRARY_DESC *desc) = 0;
+
+ virtual ID3D12FunctionReflection * STDMETHODCALLTYPE GetFunctionByIndex(
+ INT index) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D12LibraryReflection, 0x8e349d19, 0x54db, 0x4a56, 0x9d,0xc9, 0x11,0x9d,0x87,0xbd,0xb8,0x04)
+#endif
+#else
+typedef struct ID3D12LibraryReflectionVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D12LibraryReflection *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D12LibraryReflection *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D12LibraryReflection *This);
+
+ /*** ID3D12LibraryReflection methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ ID3D12LibraryReflection *This,
+ D3D12_LIBRARY_DESC *desc);
+
+ ID3D12FunctionReflection * (STDMETHODCALLTYPE *GetFunctionByIndex)(
+ ID3D12LibraryReflection *This,
+ INT index);
+
+ END_INTERFACE
+} ID3D12LibraryReflectionVtbl;
+
+interface ID3D12LibraryReflection {
+ CONST_VTBL ID3D12LibraryReflectionVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D12LibraryReflection_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D12LibraryReflection_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D12LibraryReflection_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D12LibraryReflection methods ***/
+#define ID3D12LibraryReflection_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define ID3D12LibraryReflection_GetFunctionByIndex(This,index) (This)->lpVtbl->GetFunctionByIndex(This,index)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D12LibraryReflection_QueryInterface(ID3D12LibraryReflection* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D12LibraryReflection_AddRef(ID3D12LibraryReflection* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D12LibraryReflection_Release(ID3D12LibraryReflection* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D12LibraryReflection methods ***/
+static FORCEINLINE HRESULT ID3D12LibraryReflection_GetDesc(ID3D12LibraryReflection* This,D3D12_LIBRARY_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE ID3D12FunctionReflection * ID3D12LibraryReflection_GetFunctionByIndex(ID3D12LibraryReflection* This,INT index) {
+ return This->lpVtbl->GetFunctionByIndex(This,index);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D12LibraryReflection_INTERFACE_DEFINED__ */
+
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __d3d12shader_h__ */