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authorJoshua Ashton <joshua@froggi.es>2022-08-21 20:18:48 +0300
committerJoshua Ashton <joshua@froggi.es>2022-08-21 20:24:44 +0300
commit9ae01457f3f52b90fcdb472fc8ad86a0c89c15e5 (patch)
tree4c76cc315dccacc5500b6650ce8d3e9f33112eaa /d3dcompiler.h
Mirror as of 6eb571448c696782f06f36de394950fca4402c68
Diffstat (limited to 'd3dcompiler.h')
-rw-r--r--d3dcompiler.h163
1 files changed, 163 insertions, 0 deletions
diff --git a/d3dcompiler.h b/d3dcompiler.h
new file mode 100644
index 0000000..bdd718a
--- /dev/null
+++ b/d3dcompiler.h
@@ -0,0 +1,163 @@
+#include <_mingw_unicode.h>
+/*
+ * Copyright 2010 Matteo Bruni for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __D3DCOMPILER_H__
+#define __D3DCOMPILER_H__
+
+#include "d3d11shader.h"
+#include "d3d12shader.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#if defined(_MSC_VER) || defined(__MINGW32__)
+#define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll"
+#else
+static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','7','.','d','l','l',0};
+#endif
+
+#define D3DCOMPILER_DLL_A "d3dcompiler_47.dll"
+#define D3DCOMPILER_DLL __MINGW_NAME_AW(D3DCOMPILER_DLL_)
+
+#ifndef D3D_COMPILER_VERSION
+#define D3D_COMPILER_VERSION 47
+#endif
+
+#define D3DCOMPILE_DEBUG 0x00000001
+#define D3DCOMPILE_SKIP_VALIDATION 0x00000002
+#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
+#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008
+#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010
+#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020
+#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040
+#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080
+#define D3DCOMPILE_NO_PRESHADER 0x00000100
+#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200
+#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400
+#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800
+#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000
+#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
+#define D3DCOMPILE_RESERVED16 0x00010000
+#define D3DCOMPILE_RESERVED17 0x00020000
+#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
+#define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000
+#define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES 0x00100000
+#define D3DCOMPILE_ALL_RESOURCES_BOUND 0x00200000
+#define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE 0x00400000
+#define D3DCOMPILE_DEBUG_NAME_FOR_BINARY 0x00800000
+
+#define D3DCOMPILE_EFFECT_CHILD_EFFECT 0x00000001
+#define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS 0x00000002
+
+#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0x00000000
+#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 0x00000010
+#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 0x00000020
+
+#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
+#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
+#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
+#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
+#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
+#define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020
+#define D3D_DISASM_INSTRUCTION_ONLY 0x00000040
+#define D3D_DISASM_PRINT_HEX_LITERALS 0x00000080
+
+#define D3D_COMPILE_STANDARD_FILE_INCLUDE ((ID3DInclude *)(UINT_PTR)1)
+
+HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
+ const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
+typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
+ const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
+HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
+ const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
+ const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
+ ID3DBlob **error_messages);
+
+typedef enum D3DCOMPILER_STRIP_FLAGS
+{
+ D3DCOMPILER_STRIP_REFLECTION_DATA = 0x1,
+ D3DCOMPILER_STRIP_DEBUG_INFO = 0x2,
+ D3DCOMPILER_STRIP_TEST_BLOBS = 0x4,
+ D3DCOMPILER_STRIP_PRIVATE_DATA = 0x8,
+ D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x10,
+ D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff
+} D3DCOMPILER_STRIP_FLAGS;
+
+HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
+
+typedef enum D3D_BLOB_PART
+{
+ D3D_BLOB_INPUT_SIGNATURE_BLOB,
+ D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
+ D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
+ D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
+ D3D_BLOB_ALL_SIGNATURE_BLOB,
+ D3D_BLOB_DEBUG_INFO,
+ D3D_BLOB_LEGACY_SHADER,
+ D3D_BLOB_XNA_PREPASS_SHADER,
+ D3D_BLOB_XNA_SHADER,
+ D3D_BLOB_PDB,
+ D3D_BLOB_PRIVATE_DATA,
+ D3D_BLOB_ROOT_SIGNATURE,
+ D3D_BLOB_DEBUG_NAME,
+ D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
+ D3D_BLOB_TEST_COMPILE_DETAILS,
+ D3D_BLOB_TEST_COMPILE_PERF,
+ D3D_BLOB_TEST_COMPILE_REPORT
+} D3D_BLOB_PART;
+
+HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
+ UINT flags, const char *comments, ID3DBlob **disassembly);
+typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size,
+ UINT flags, const char *comments, ID3DBlob **disassembly);
+HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes,
+ const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors);
+HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
+HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
+HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
+HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
+HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
+HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents);
+HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, WINBOOL overwrite);
+HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector);
+
+HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
+
+HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include,
+ ID3DBlob **shader, ID3DBlob **error_messages);
+typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include,
+ ID3DBlob **shader, ID3DBlob **error_messages);
+
+HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif