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authorJoshua Ashton <joshua@froggi.es>2022-08-21 20:18:48 +0300
committerJoshua Ashton <joshua@froggi.es>2022-08-21 20:24:44 +0300
commit9ae01457f3f52b90fcdb472fc8ad86a0c89c15e5 (patch)
tree4c76cc315dccacc5500b6650ce8d3e9f33112eaa /d3dtypes.h
Mirror as of 6eb571448c696782f06f36de394950fca4402c68
Diffstat (limited to 'd3dtypes.h')
-rw-r--r--d3dtypes.h1370
1 files changed, 1370 insertions, 0 deletions
diff --git a/d3dtypes.h b/d3dtypes.h
new file mode 100644
index 0000000..e7ae4d5
--- /dev/null
+++ b/d3dtypes.h
@@ -0,0 +1,1370 @@
+/*
+ * Copyright (C) 2000 Peter Hunnisett
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
+ if WINE continues to only use C code - I suppose that we could always inline in
+ the header file to get around that little problem... */
+/* FIXME: We need to implement versioning on everything directx 5 and up if these headers
+ are going to be generically useful for directx stuff */
+
+#ifndef __WINE_D3DTYPES_H
+#define __WINE_D3DTYPES_H
+
+#include <windows.h>
+#include <float.h>
+#include <ddraw.h>
+
+#ifdef __i386__
+#include <pshpack4.h>
+#endif
+
+#define D3DVALP(val, prec) ((float)(val))
+#define D3DVAL(val) ((float)(val))
+#define D3DDivide(a, b) (float)((double) (a) / (double) (b))
+#define D3DMultiply(a, b) ((a) * (b))
+
+typedef LONG D3DFIXED;
+
+
+#ifndef RGB_MAKE
+#define CI_GETALPHA(ci) ((ci) >> 24)
+#define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
+#define CI_GETFRACTION(ci) ((ci) & 0xff)
+#define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
+#define CI_MASKALPHA(ci) ((ci) & 0xffffff)
+#define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
+
+#define RGBA_GETALPHA(rgb) ((rgb) >> 24)
+#define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
+#define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
+#define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
+#define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
+
+#define D3DRGB(r, g, b) \
+ (0xff000000 | ( ((LONG)((r) * 255)) << 16) | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255))
+#define D3DRGBA(r, g, b, a) \
+ ( (((LONG)((a) * 255)) << 24) | (((LONG)((r) * 255)) << 16) \
+ | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255) \
+ )
+
+#define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
+#define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
+#define RGB_GETBLUE(rgb) ((rgb) & 0xff)
+#define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
+#define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
+#define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
+#define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
+
+#endif
+
+#define D3DENUMRET_CANCEL DDENUMRET_CANCEL
+#define D3DENUMRET_OK DDENUMRET_OK
+
+typedef HRESULT (CALLBACK *LPD3DVALIDATECALLBACK)(void *ctx, DWORD offset);
+typedef HRESULT (CALLBACK *LPD3DENUMTEXTUREFORMATSCALLBACK)(DDSURFACEDESC *surface_desc, void *ctx);
+typedef HRESULT (CALLBACK *LPD3DENUMPIXELFORMATSCALLBACK)(DDPIXELFORMAT *format, void *ctx);
+
+#ifndef DX_SHARED_DEFINES
+
+typedef float D3DVALUE,*LPD3DVALUE;
+
+#ifndef D3DCOLOR_DEFINED
+typedef DWORD D3DCOLOR, *LPD3DCOLOR;
+#define D3DCOLOR_DEFINED
+#endif
+
+#ifndef D3DVECTOR_DEFINED
+typedef struct _D3DVECTOR {
+ union {
+ D3DVALUE x;
+ D3DVALUE dvX;
+ } DUMMYUNIONNAME1;
+ union {
+ D3DVALUE y;
+ D3DVALUE dvY;
+ } DUMMYUNIONNAME2;
+ union {
+ D3DVALUE z;
+ D3DVALUE dvZ;
+ } DUMMYUNIONNAME3;
+#if defined(__cplusplus) && defined(D3D_OVERLOADS)
+ /* the definitions for these methods are in d3dvec.inl */
+public:
+ /*** constructors ***/
+ _D3DVECTOR() {}
+ _D3DVECTOR(D3DVALUE f);
+ _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
+ _D3DVECTOR(const D3DVALUE f[3]);
+
+ /*** assignment operators ***/
+ _D3DVECTOR& operator += (const _D3DVECTOR& v);
+ _D3DVECTOR& operator -= (const _D3DVECTOR& v);
+ _D3DVECTOR& operator *= (const _D3DVECTOR& v);
+ _D3DVECTOR& operator /= (const _D3DVECTOR& v);
+ _D3DVECTOR& operator *= (D3DVALUE s);
+ _D3DVECTOR& operator /= (D3DVALUE s);
+
+ /*** unary operators ***/
+ friend _D3DVECTOR operator + (const _D3DVECTOR& v);
+ friend _D3DVECTOR operator - (const _D3DVECTOR& v);
+
+ /*** binary operators ***/
+ friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+ friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+
+ friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
+ friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
+ friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);
+
+ friend D3DVALUE SquareMagnitude(const _D3DVECTOR& v);
+ friend D3DVALUE Magnitude(const _D3DVECTOR& v);
+
+ friend _D3DVECTOR Normalize(const _D3DVECTOR& v);
+
+ friend D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+ friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+#endif
+} D3DVECTOR,*LPD3DVECTOR;
+#define D3DVECTOR_DEFINED
+#endif
+
+#define DX_SHARED_DEFINES
+#endif /* DX_SHARED_DEFINES */
+
+typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
+typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
+typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
+
+typedef struct _D3DCOLORVALUE {
+ union {
+ D3DVALUE r;
+ D3DVALUE dvR;
+ } DUMMYUNIONNAME1;
+ union {
+ D3DVALUE g;
+ D3DVALUE dvG;
+ } DUMMYUNIONNAME2;
+ union {
+ D3DVALUE b;
+ D3DVALUE dvB;
+ } DUMMYUNIONNAME3;
+ union {
+ D3DVALUE a;
+ D3DVALUE dvA;
+ } DUMMYUNIONNAME4;
+} D3DCOLORVALUE,*LPD3DCOLORVALUE;
+
+typedef struct _D3DRECT {
+ union {
+ LONG x1;
+ LONG lX1;
+ } DUMMYUNIONNAME1;
+ union {
+ LONG y1;
+ LONG lY1;
+ } DUMMYUNIONNAME2;
+ union {
+ LONG x2;
+ LONG lX2;
+ } DUMMYUNIONNAME3;
+ union {
+ LONG y2;
+ LONG lY2;
+ } DUMMYUNIONNAME4;
+} D3DRECT, *LPD3DRECT;
+
+typedef struct _D3DHVERTEX {
+ DWORD dwFlags;
+ union {
+ D3DVALUE hx;
+ D3DVALUE dvHX;
+ } DUMMYUNIONNAME1;
+ union {
+ D3DVALUE hy;
+ D3DVALUE dvHY;
+ } DUMMYUNIONNAME2;
+ union {
+ D3DVALUE hz;
+ D3DVALUE dvHZ;
+ } DUMMYUNIONNAME3;
+} D3DHVERTEX, *LPD3DHVERTEX;
+
+/*
+ * Transformed/lit vertices
+ */
+typedef struct _D3DTLVERTEX {
+ union {
+ D3DVALUE sx;
+ D3DVALUE dvSX;
+ } DUMMYUNIONNAME1;
+ union {
+ D3DVALUE sy;
+ D3DVALUE dvSY;
+ } DUMMYUNIONNAME2;
+ union {
+ D3DVALUE sz;
+ D3DVALUE dvSZ;
+ } DUMMYUNIONNAME3;
+ union {
+ D3DVALUE rhw;
+ D3DVALUE dvRHW;
+ } DUMMYUNIONNAME4;
+ union {
+ D3DCOLOR color;
+ D3DCOLOR dcColor;
+ } DUMMYUNIONNAME5;
+ union {
+ D3DCOLOR specular;
+ D3DCOLOR dcSpecular;
+ } DUMMYUNIONNAME6;
+ union {
+ D3DVALUE tu;
+ D3DVALUE dvTU;
+ } DUMMYUNIONNAME7;
+ union {
+ D3DVALUE tv;
+ D3DVALUE dvTV;
+ } DUMMYUNIONNAME8;
+#if defined(__cplusplus) && defined(D3D_OVERLOADS)
+public:
+ _D3DTLVERTEX() {}
+ _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) {
+ sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
+ color = _color; specular = _specular;
+ tu = _tu; tv = _tv;
+ }
+#endif
+} D3DTLVERTEX, *LPD3DTLVERTEX;
+
+typedef struct _D3DLVERTEX {
+ union {
+ D3DVALUE x;
+ D3DVALUE dvX;
+ } DUMMYUNIONNAME1;
+ union {
+ D3DVALUE y;
+ D3DVALUE dvY;
+ } DUMMYUNIONNAME2;
+ union {
+ D3DVALUE z;
+ D3DVALUE dvZ;
+ } DUMMYUNIONNAME3;
+ DWORD dwReserved;
+ union {
+ D3DCOLOR color;
+ D3DCOLOR dcColor;
+ } DUMMYUNIONNAME4;
+ union {
+ D3DCOLOR specular;
+ D3DCOLOR dcSpecular;
+ } DUMMYUNIONNAME5;
+ union {
+ D3DVALUE tu;
+ D3DVALUE dvTU;
+ } DUMMYUNIONNAME6;
+ union {
+ D3DVALUE tv;
+ D3DVALUE dvTV;
+ } DUMMYUNIONNAME7;
+} D3DLVERTEX, *LPD3DLVERTEX;
+
+typedef struct _D3DVERTEX {
+ union {
+ D3DVALUE x;
+ D3DVALUE dvX;
+ } DUMMYUNIONNAME1;
+ union {
+ D3DVALUE y;
+ D3DVALUE dvY;
+ } DUMMYUNIONNAME2;
+ union {
+ D3DVALUE z;
+ D3DVALUE dvZ;
+ } DUMMYUNIONNAME3;
+ union {
+ D3DVALUE nx;
+ D3DVALUE dvNX;
+ } DUMMYUNIONNAME4;
+ union {
+ D3DVALUE ny;
+ D3DVALUE dvNY;
+ } DUMMYUNIONNAME5;
+ union {
+ D3DVALUE nz;
+ D3DVALUE dvNZ;
+ } DUMMYUNIONNAME6;
+ union {
+ D3DVALUE tu;
+ D3DVALUE dvTU;
+ } DUMMYUNIONNAME7;
+ union {
+ D3DVALUE tv;
+ D3DVALUE dvTV;
+ } DUMMYUNIONNAME8;
+#if defined(__cplusplus) && defined(D3D_OVERLOADS)
+public:
+ _D3DVERTEX() {}
+ _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) {
+ x = v.x; y = v.y; z = v.z;
+ nx = n.x; ny = n.y; nz = n.z;
+ tu = _tu; tv = _tv;
+ }
+#endif
+} D3DVERTEX, *LPD3DVERTEX;
+
+typedef struct _D3DMATRIX {
+ D3DVALUE _11, _12, _13, _14;
+ D3DVALUE _21, _22, _23, _24;
+ D3DVALUE _31, _32, _33, _34;
+ D3DVALUE _41, _42, _43, _44;
+#if defined(__cplusplus) && defined(D3D_OVERLOADS)
+ _D3DMATRIX() { }
+
+ /* This is different from MS, but avoids anonymous structs. */
+ D3DVALUE &operator () (int r, int c)
+ { return (&_11)[r*4 + c]; }
+ const D3DVALUE &operator() (int r, int c) const
+ { return (&_11)[r*4 + c]; }
+#endif
+} D3DMATRIX, *LPD3DMATRIX;
+
+#if defined(__cplusplus) && defined(D3D_OVERLOADS)
+#include <d3dvec.inl>
+#endif
+
+typedef struct _D3DVIEWPORT {
+ DWORD dwSize;
+ DWORD dwX;
+ DWORD dwY;
+ DWORD dwWidth;
+ DWORD dwHeight;
+ D3DVALUE dvScaleX;
+ D3DVALUE dvScaleY;
+ D3DVALUE dvMaxX;
+ D3DVALUE dvMaxY;
+ D3DVALUE dvMinZ;
+ D3DVALUE dvMaxZ;
+} D3DVIEWPORT, *LPD3DVIEWPORT;
+
+typedef struct _D3DVIEWPORT2 {
+ DWORD dwSize;
+ DWORD dwX;
+ DWORD dwY;
+ DWORD dwWidth;
+ DWORD dwHeight;
+ D3DVALUE dvClipX;
+ D3DVALUE dvClipY;
+ D3DVALUE dvClipWidth;
+ D3DVALUE dvClipHeight;
+ D3DVALUE dvMinZ;
+ D3DVALUE dvMaxZ;
+} D3DVIEWPORT2, *LPD3DVIEWPORT2;
+
+typedef struct _D3DVIEWPORT7 {
+ DWORD dwX;
+ DWORD dwY;
+ DWORD dwWidth;
+ DWORD dwHeight;
+ D3DVALUE dvMinZ;
+ D3DVALUE dvMaxZ;
+} D3DVIEWPORT7, *LPD3DVIEWPORT7;
+
+#define D3DMAXUSERCLIPPLANES 32
+
+#define D3DCLIPPLANE0 (1 << 0)
+#define D3DCLIPPLANE1 (1 << 1)
+#define D3DCLIPPLANE2 (1 << 2)
+#define D3DCLIPPLANE3 (1 << 3)
+#define D3DCLIPPLANE4 (1 << 4)
+#define D3DCLIPPLANE5 (1 << 5)
+
+#define D3DCLIP_LEFT 0x00000001
+#define D3DCLIP_RIGHT 0x00000002
+#define D3DCLIP_TOP 0x00000004
+#define D3DCLIP_BOTTOM 0x00000008
+#define D3DCLIP_FRONT 0x00000010
+#define D3DCLIP_BACK 0x00000020
+#define D3DCLIP_GEN0 0x00000040
+#define D3DCLIP_GEN1 0x00000080
+#define D3DCLIP_GEN2 0x00000100
+#define D3DCLIP_GEN3 0x00000200
+#define D3DCLIP_GEN4 0x00000400
+#define D3DCLIP_GEN5 0x00000800
+
+#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
+#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
+#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
+#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
+#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
+#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
+#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
+#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
+#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
+#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
+#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
+#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
+
+#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000
+#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000
+#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000
+#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000
+#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000
+#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000
+#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000
+#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000
+#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000
+#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000
+#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000
+#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000
+#define D3DSTATUS_ZNOTVISIBLE 0x01000000
+
+#define D3DSTATUS_CLIPUNIONALL ( \
+ D3DSTATUS_CLIPUNIONLEFT | \
+ D3DSTATUS_CLIPUNIONRIGHT | \
+ D3DSTATUS_CLIPUNIONTOP | \
+ D3DSTATUS_CLIPUNIONBOTTOM | \
+ D3DSTATUS_CLIPUNIONFRONT | \
+ D3DSTATUS_CLIPUNIONBACK | \
+ D3DSTATUS_CLIPUNIONGEN0 | \
+ D3DSTATUS_CLIPUNIONGEN1 | \
+ D3DSTATUS_CLIPUNIONGEN2 | \
+ D3DSTATUS_CLIPUNIONGEN3 | \
+ D3DSTATUS_CLIPUNIONGEN4 | \
+ D3DSTATUS_CLIPUNIONGEN5 \
+ )
+
+#define D3DSTATUS_CLIPINTERSECTIONALL ( \
+ D3DSTATUS_CLIPINTERSECTIONLEFT | \
+ D3DSTATUS_CLIPINTERSECTIONRIGHT | \
+ D3DSTATUS_CLIPINTERSECTIONTOP | \
+ D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
+ D3DSTATUS_CLIPINTERSECTIONFRONT | \
+ D3DSTATUS_CLIPINTERSECTIONBACK | \
+ D3DSTATUS_CLIPINTERSECTIONGEN0 | \
+ D3DSTATUS_CLIPINTERSECTIONGEN1 | \
+ D3DSTATUS_CLIPINTERSECTIONGEN2 | \
+ D3DSTATUS_CLIPINTERSECTIONGEN3 | \
+ D3DSTATUS_CLIPINTERSECTIONGEN4 | \
+ D3DSTATUS_CLIPINTERSECTIONGEN5 \
+ )
+
+#define D3DSTATUS_DEFAULT ( \
+ D3DSTATUS_CLIPINTERSECTIONALL | \
+ D3DSTATUS_ZNOTVISIBLE)
+
+#define D3DTRANSFORM_CLIPPED 0x00000001
+#define D3DTRANSFORM_UNCLIPPED 0x00000002
+
+typedef struct _D3DTRANSFORMDATA {
+ DWORD dwSize;
+ void *lpIn;
+ DWORD dwInSize;
+ void *lpOut;
+ DWORD dwOutSize;
+ D3DHVERTEX *lpHOut;
+ DWORD dwClip;
+ DWORD dwClipIntersection;
+ DWORD dwClipUnion;
+ D3DRECT drExtent;
+} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
+
+typedef struct _D3DLIGHTINGELEMENT {
+ D3DVECTOR dvPosition;
+ D3DVECTOR dvNormal;
+} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
+
+typedef struct _D3DMATERIAL {
+ DWORD dwSize;
+ union {
+ D3DCOLORVALUE diffuse;
+ D3DCOLORVALUE dcvDiffuse;
+ } DUMMYUNIONNAME;
+ union {
+ D3DCOLORVALUE ambient;
+ D3DCOLORVALUE dcvAmbient;
+ } DUMMYUNIONNAME1;
+ union {
+ D3DCOLORVALUE specular;
+ D3DCOLORVALUE dcvSpecular;
+ } DUMMYUNIONNAME2;
+ union {
+ D3DCOLORVALUE emissive;
+ D3DCOLORVALUE dcvEmissive;
+ } DUMMYUNIONNAME3;
+ union {
+ D3DVALUE power;
+ D3DVALUE dvPower;
+ } DUMMYUNIONNAME4;
+ D3DTEXTUREHANDLE hTexture;
+ DWORD dwRampSize;
+} D3DMATERIAL, *LPD3DMATERIAL;
+
+typedef struct _D3DMATERIAL7 {
+ union {
+ D3DCOLORVALUE diffuse;
+ D3DCOLORVALUE dcvDiffuse;
+ } DUMMYUNIONNAME;
+ union {
+ D3DCOLORVALUE ambient;
+ D3DCOLORVALUE dcvAmbient;
+ } DUMMYUNIONNAME1;
+ union {
+ D3DCOLORVALUE specular;
+ D3DCOLORVALUE dcvSpecular;
+ } DUMMYUNIONNAME2;
+ union {
+ D3DCOLORVALUE emissive;
+ D3DCOLORVALUE dcvEmissive;
+ } DUMMYUNIONNAME3;
+ union {
+ D3DVALUE power;
+ D3DVALUE dvPower;
+ } DUMMYUNIONNAME4;
+} D3DMATERIAL7, *LPD3DMATERIAL7;
+
+typedef enum {
+ D3DLIGHT_POINT = 1,
+ D3DLIGHT_SPOT = 2,
+ D3DLIGHT_DIRECTIONAL = 3,
+ D3DLIGHT_PARALLELPOINT = 4,
+ D3DLIGHT_GLSPOT = 5,
+ D3DLIGHT_FORCE_DWORD = 0x7fffffff
+} D3DLIGHTTYPE;
+
+typedef struct _D3DLIGHT {
+ DWORD dwSize;
+ D3DLIGHTTYPE dltType;
+ D3DCOLORVALUE dcvColor;
+ D3DVECTOR dvPosition;
+ D3DVECTOR dvDirection;
+ D3DVALUE dvRange;
+ D3DVALUE dvFalloff;
+ D3DVALUE dvAttenuation0;
+ D3DVALUE dvAttenuation1;
+ D3DVALUE dvAttenuation2;
+ D3DVALUE dvTheta;
+ D3DVALUE dvPhi;
+} D3DLIGHT,*LPD3DLIGHT;
+
+typedef struct _D3DLIGHT7 {
+ D3DLIGHTTYPE dltType;
+ D3DCOLORVALUE dcvDiffuse;
+ D3DCOLORVALUE dcvSpecular;
+ D3DCOLORVALUE dcvAmbient;
+ D3DVECTOR dvPosition;
+ D3DVECTOR dvDirection;
+ D3DVALUE dvRange;
+ D3DVALUE dvFalloff;
+ D3DVALUE dvAttenuation0;
+ D3DVALUE dvAttenuation1;
+ D3DVALUE dvAttenuation2;
+ D3DVALUE dvTheta;
+ D3DVALUE dvPhi;
+} D3DLIGHT7, *LPD3DLIGHT7;
+
+#define D3DLIGHT_ACTIVE 0x00000001
+#define D3DLIGHT_NO_SPECULAR 0x00000002
+#define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */
+
+#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
+
+typedef struct _D3DLIGHT2 {
+ DWORD dwSize;
+ D3DLIGHTTYPE dltType;
+ D3DCOLORVALUE dcvColor;
+ D3DVECTOR dvPosition;
+ D3DVECTOR dvDirection;
+ D3DVALUE dvRange;
+ D3DVALUE dvFalloff;
+ D3DVALUE dvAttenuation0;
+ D3DVALUE dvAttenuation1;
+ D3DVALUE dvAttenuation2;
+ D3DVALUE dvTheta;
+ D3DVALUE dvPhi;
+ DWORD dwFlags;
+} D3DLIGHT2, *LPD3DLIGHT2;
+
+typedef struct _D3DLIGHTDATA {
+ DWORD dwSize;
+ D3DLIGHTINGELEMENT *lpIn;
+ DWORD dwInSize;
+ D3DTLVERTEX *lpOut;
+ DWORD dwOutSize;
+} D3DLIGHTDATA, *LPD3DLIGHTDATA;
+
+#define D3DCOLOR_MONO 1
+#define D3DCOLOR_RGB 2
+
+typedef DWORD D3DCOLORMODEL;
+
+
+#define D3DCLEAR_TARGET 0x00000001
+#define D3DCLEAR_ZBUFFER 0x00000002
+#define D3DCLEAR_STENCIL 0x00000004
+
+typedef enum _D3DOPCODE {
+ D3DOP_POINT = 1,
+ D3DOP_LINE = 2,
+ D3DOP_TRIANGLE = 3,
+ D3DOP_MATRIXLOAD = 4,
+ D3DOP_MATRIXMULTIPLY = 5,
+ D3DOP_STATETRANSFORM = 6,
+ D3DOP_STATELIGHT = 7,
+ D3DOP_STATERENDER = 8,
+ D3DOP_PROCESSVERTICES = 9,
+ D3DOP_TEXTURELOAD = 10,
+ D3DOP_EXIT = 11,
+ D3DOP_BRANCHFORWARD = 12,
+ D3DOP_SPAN = 13,
+ D3DOP_SETSTATUS = 14,
+
+ D3DOP_FORCE_DWORD = 0x7fffffff
+} D3DOPCODE;
+
+typedef struct _D3DINSTRUCTION {
+ BYTE bOpcode;
+ BYTE bSize;
+ WORD wCount;
+} D3DINSTRUCTION, *LPD3DINSTRUCTION;
+
+typedef struct _D3DTEXTURELOAD {
+ D3DTEXTUREHANDLE hDestTexture;
+ D3DTEXTUREHANDLE hSrcTexture;
+} D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
+
+typedef struct _D3DPICKRECORD {
+ BYTE bOpcode;
+ BYTE bPad;
+ DWORD dwOffset;
+ D3DVALUE dvZ;
+} D3DPICKRECORD, *LPD3DPICKRECORD;
+
+typedef enum {
+ D3DSHADE_FLAT = 1,
+ D3DSHADE_GOURAUD = 2,
+ D3DSHADE_PHONG = 3,
+ D3DSHADE_FORCE_DWORD = 0x7fffffff
+} D3DSHADEMODE;
+
+typedef enum {
+ D3DFILL_POINT = 1,
+ D3DFILL_WIREFRAME = 2,
+ D3DFILL_SOLID = 3,
+ D3DFILL_FORCE_DWORD = 0x7fffffff
+} D3DFILLMODE;
+
+typedef struct _D3DLINEPATTERN {
+ WORD wRepeatFactor;
+ WORD wLinePattern;
+} D3DLINEPATTERN;
+
+typedef enum {
+ D3DFILTER_NEAREST = 1,
+ D3DFILTER_LINEAR = 2,
+ D3DFILTER_MIPNEAREST = 3,
+ D3DFILTER_MIPLINEAR = 4,
+ D3DFILTER_LINEARMIPNEAREST = 5,
+ D3DFILTER_LINEARMIPLINEAR = 6,
+ D3DFILTER_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREFILTER;
+
+typedef enum {
+ D3DBLEND_ZERO = 1,
+ D3DBLEND_ONE = 2,
+ D3DBLEND_SRCCOLOR = 3,
+ D3DBLEND_INVSRCCOLOR = 4,
+ D3DBLEND_SRCALPHA = 5,
+ D3DBLEND_INVSRCALPHA = 6,
+ D3DBLEND_DESTALPHA = 7,
+ D3DBLEND_INVDESTALPHA = 8,
+ D3DBLEND_DESTCOLOR = 9,
+ D3DBLEND_INVDESTCOLOR = 10,
+ D3DBLEND_SRCALPHASAT = 11,
+ D3DBLEND_BOTHSRCALPHA = 12,
+ D3DBLEND_BOTHINVSRCALPHA = 13,
+ D3DBLEND_FORCE_DWORD = 0x7fffffff
+} D3DBLEND;
+
+typedef enum {
+ D3DTBLEND_DECAL = 1,
+ D3DTBLEND_MODULATE = 2,
+ D3DTBLEND_DECALALPHA = 3,
+ D3DTBLEND_MODULATEALPHA = 4,
+ D3DTBLEND_DECALMASK = 5,
+ D3DTBLEND_MODULATEMASK = 6,
+ D3DTBLEND_COPY = 7,
+ D3DTBLEND_ADD = 8,
+ D3DTBLEND_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREBLEND;
+
+typedef enum _D3DTEXTUREADDRESS {
+ D3DTADDRESS_WRAP = 1,
+ D3DTADDRESS_MIRROR = 2,
+ D3DTADDRESS_CLAMP = 3,
+ D3DTADDRESS_BORDER = 4,
+ D3DTADDRESS_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREADDRESS;
+
+typedef enum {
+ D3DCULL_NONE = 1,
+ D3DCULL_CW = 2,
+ D3DCULL_CCW = 3,
+ D3DCULL_FORCE_DWORD = 0x7fffffff
+} D3DCULL;
+
+typedef enum {
+ D3DCMP_NEVER = 1,
+ D3DCMP_LESS = 2,
+ D3DCMP_EQUAL = 3,
+ D3DCMP_LESSEQUAL = 4,
+ D3DCMP_GREATER = 5,
+ D3DCMP_NOTEQUAL = 6,
+ D3DCMP_GREATEREQUAL = 7,
+ D3DCMP_ALWAYS = 8,
+ D3DCMP_FORCE_DWORD = 0x7fffffff
+} D3DCMPFUNC;
+
+typedef enum _D3DSTENCILOP {
+ D3DSTENCILOP_KEEP = 1,
+ D3DSTENCILOP_ZERO = 2,
+ D3DSTENCILOP_REPLACE = 3,
+ D3DSTENCILOP_INCRSAT = 4,
+ D3DSTENCILOP_DECRSAT = 5,
+ D3DSTENCILOP_INVERT = 6,
+ D3DSTENCILOP_INCR = 7,
+ D3DSTENCILOP_DECR = 8,
+ D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
+} D3DSTENCILOP;
+
+typedef enum _D3DFOGMODE {
+ D3DFOG_NONE = 0,
+ D3DFOG_EXP = 1,
+ D3DFOG_EXP2 = 2,
+ D3DFOG_LINEAR = 3,
+ D3DFOG_FORCE_DWORD = 0x7fffffff
+} D3DFOGMODE;
+
+typedef enum _D3DZBUFFERTYPE {
+ D3DZB_FALSE = 0,
+ D3DZB_TRUE = 1,
+ D3DZB_USEW = 2,
+ D3DZB_FORCE_DWORD = 0x7fffffff
+} D3DZBUFFERTYPE;
+
+typedef enum _D3DANTIALIASMODE {
+ D3DANTIALIAS_NONE = 0,
+ D3DANTIALIAS_SORTDEPENDENT = 1,
+ D3DANTIALIAS_SORTINDEPENDENT = 2,
+ D3DANTIALIAS_FORCE_DWORD = 0x7fffffff
+} D3DANTIALIASMODE;
+
+typedef enum {
+ D3DVT_VERTEX = 1,
+ D3DVT_LVERTEX = 2,
+ D3DVT_TLVERTEX = 3,
+ D3DVT_FORCE_DWORD = 0x7fffffff
+} D3DVERTEXTYPE;
+
+typedef enum {
+ D3DPT_POINTLIST = 1,
+ D3DPT_LINELIST = 2,
+ D3DPT_LINESTRIP = 3,
+ D3DPT_TRIANGLELIST = 4,
+ D3DPT_TRIANGLESTRIP = 5,
+ D3DPT_TRIANGLEFAN = 6,
+ D3DPT_FORCE_DWORD = 0x7fffffff
+} D3DPRIMITIVETYPE;
+
+#define D3DSTATE_OVERRIDE_BIAS 256
+
+#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
+
+typedef enum _D3DTRANSFORMSTATETYPE {
+ D3DTRANSFORMSTATE_WORLD = 1,
+ D3DTRANSFORMSTATE_VIEW = 2,
+ D3DTRANSFORMSTATE_PROJECTION = 3,
+ D3DTRANSFORMSTATE_WORLD1 = 4,
+ D3DTRANSFORMSTATE_WORLD2 = 5,
+ D3DTRANSFORMSTATE_WORLD3 = 6,
+ D3DTRANSFORMSTATE_TEXTURE0 = 16,
+ D3DTRANSFORMSTATE_TEXTURE1 = 17,
+ D3DTRANSFORMSTATE_TEXTURE2 = 18,
+ D3DTRANSFORMSTATE_TEXTURE3 = 19,
+ D3DTRANSFORMSTATE_TEXTURE4 = 20,
+ D3DTRANSFORMSTATE_TEXTURE5 = 21,
+ D3DTRANSFORMSTATE_TEXTURE6 = 22,
+ D3DTRANSFORMSTATE_TEXTURE7 = 23,
+ D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff
+} D3DTRANSFORMSTATETYPE;
+
+typedef enum {
+ D3DLIGHTSTATE_MATERIAL = 1,
+ D3DLIGHTSTATE_AMBIENT = 2,
+ D3DLIGHTSTATE_COLORMODEL = 3,
+ D3DLIGHTSTATE_FOGMODE = 4,
+ D3DLIGHTSTATE_FOGSTART = 5,
+ D3DLIGHTSTATE_FOGEND = 6,
+ D3DLIGHTSTATE_FOGDENSITY = 7,
+ D3DLIGHTSTATE_COLORVERTEX = 8,
+ D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff
+} D3DLIGHTSTATETYPE;
+
+typedef enum {
+ D3DRENDERSTATE_TEXTUREHANDLE = 1,
+ D3DRENDERSTATE_ANTIALIAS = 2,
+ D3DRENDERSTATE_TEXTUREADDRESS = 3,
+ D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,
+ D3DRENDERSTATE_WRAPU = 5, /* <= d3d6 */
+ D3DRENDERSTATE_WRAPV = 6, /* <= d3d6 */
+ D3DRENDERSTATE_ZENABLE = 7,
+ D3DRENDERSTATE_FILLMODE = 8,
+ D3DRENDERSTATE_SHADEMODE = 9,
+ D3DRENDERSTATE_LINEPATTERN = 10,
+ D3DRENDERSTATE_MONOENABLE = 11, /* <= d3d6 */
+ D3DRENDERSTATE_ROP2 = 12, /* <= d3d6 */
+ D3DRENDERSTATE_PLANEMASK = 13, /* <= d3d6 */
+ D3DRENDERSTATE_ZWRITEENABLE = 14,
+ D3DRENDERSTATE_ALPHATESTENABLE = 15,
+ D3DRENDERSTATE_LASTPIXEL = 16,
+ D3DRENDERSTATE_TEXTUREMAG = 17,
+ D3DRENDERSTATE_TEXTUREMIN = 18,
+ D3DRENDERSTATE_SRCBLEND = 19,
+ D3DRENDERSTATE_DESTBLEND = 20,
+ D3DRENDERSTATE_TEXTUREMAPBLEND = 21,
+ D3DRENDERSTATE_CULLMODE = 22,
+ D3DRENDERSTATE_ZFUNC = 23,
+ D3DRENDERSTATE_ALPHAREF = 24,
+ D3DRENDERSTATE_ALPHAFUNC = 25,
+ D3DRENDERSTATE_DITHERENABLE = 26,
+ D3DRENDERSTATE_ALPHABLENDENABLE = 27,
+ D3DRENDERSTATE_FOGENABLE = 28,
+ D3DRENDERSTATE_SPECULARENABLE = 29,
+ D3DRENDERSTATE_ZVISIBLE = 30,
+ D3DRENDERSTATE_SUBPIXEL = 31, /* <= d3d6 */
+ D3DRENDERSTATE_SUBPIXELX = 32, /* <= d3d6 */
+ D3DRENDERSTATE_STIPPLEDALPHA = 33,
+ D3DRENDERSTATE_FOGCOLOR = 34,
+ D3DRENDERSTATE_FOGTABLEMODE = 35,
+ D3DRENDERSTATE_FOGTABLESTART = 36,
+ D3DRENDERSTATE_FOGTABLEEND = 37,
+ D3DRENDERSTATE_FOGTABLEDENSITY = 38,
+ D3DRENDERSTATE_FOGSTART = 36,
+ D3DRENDERSTATE_FOGEND = 37,
+ D3DRENDERSTATE_FOGDENSITY = 38,
+ D3DRENDERSTATE_STIPPLEENABLE = 39, /* <= d3d6 */
+ /* d3d5 */
+ D3DRENDERSTATE_EDGEANTIALIAS = 40,
+ D3DRENDERSTATE_COLORKEYENABLE = 41,
+ D3DRENDERSTATE_BORDERCOLOR = 43,
+ D3DRENDERSTATE_TEXTUREADDRESSU = 44,
+ D3DRENDERSTATE_TEXTUREADDRESSV = 45,
+ D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* <= d3d6 */
+ D3DRENDERSTATE_ZBIAS = 47,
+ D3DRENDERSTATE_RANGEFOGENABLE = 48,
+ D3DRENDERSTATE_ANISOTROPY = 49, /* <= d3d6 */
+ D3DRENDERSTATE_FLUSHBATCH = 50, /* <= d3d6 */
+ /* d3d6 */
+ D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51, /* <= d3d6 */
+
+ D3DRENDERSTATE_STENCILENABLE = 52,
+ D3DRENDERSTATE_STENCILFAIL = 53,
+ D3DRENDERSTATE_STENCILZFAIL = 54,
+ D3DRENDERSTATE_STENCILPASS = 55,
+ D3DRENDERSTATE_STENCILFUNC = 56,
+ D3DRENDERSTATE_STENCILREF = 57,
+ D3DRENDERSTATE_STENCILMASK = 58,
+ D3DRENDERSTATE_STENCILWRITEMASK = 59,
+ D3DRENDERSTATE_TEXTUREFACTOR = 60,
+
+ D3DRENDERSTATE_STIPPLEPATTERN00 = 64,
+ D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
+ D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
+ D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
+ D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
+ D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
+ D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
+ D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
+ D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
+ D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
+ D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
+ D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
+ D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
+ D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
+ D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
+ D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
+ D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
+ D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
+ D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
+ D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
+ D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
+ D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
+ D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
+ D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
+ D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
+ D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
+ D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
+ D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
+ D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
+ D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
+ D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
+ D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
+
+ D3DRENDERSTATE_WRAP0 = 128,
+ D3DRENDERSTATE_WRAP1 = 129,
+ D3DRENDERSTATE_WRAP2 = 130,
+ D3DRENDERSTATE_WRAP3 = 131,
+ D3DRENDERSTATE_WRAP4 = 132,
+ D3DRENDERSTATE_WRAP5 = 133,
+ D3DRENDERSTATE_WRAP6 = 134,
+ D3DRENDERSTATE_WRAP7 = 135,
+ /* d3d7 */
+ D3DRENDERSTATE_CLIPPING = 136,
+ D3DRENDERSTATE_LIGHTING = 137,
+ D3DRENDERSTATE_EXTENTS = 138,
+ D3DRENDERSTATE_AMBIENT = 139,
+ D3DRENDERSTATE_FOGVERTEXMODE = 140,
+ D3DRENDERSTATE_COLORVERTEX = 141,
+ D3DRENDERSTATE_LOCALVIEWER = 142,
+ D3DRENDERSTATE_NORMALIZENORMALS = 143,
+ D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
+ D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145,
+ D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146,
+ D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147,
+ D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148,
+ D3DRENDERSTATE_VERTEXBLEND = 151,
+ D3DRENDERSTATE_CLIPPLANEENABLE = 152,
+
+ D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff
+
+ /* FIXME: We have some retired values that are being reused for DirectX 7 */
+} D3DRENDERSTATETYPE;
+
+typedef enum _D3DMATERIALCOLORSOURCE
+{
+ D3DMCS_MATERIAL = 0,
+ D3DMCS_COLOR1 = 1,
+ D3DMCS_COLOR2 = 2,
+ D3DMCS_FORCE_DWORD = 0x7fffffff
+} D3DMATERIALCOLORSOURCE;
+
+#define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
+#define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U)
+#define D3DWRAP_U __MSABI_LONG(0x00000001)
+#define D3DWRAP_V __MSABI_LONG(0x00000002)
+
+#define D3DWRAPCOORD_0 __MSABI_LONG(0x00000001)
+#define D3DWRAPCOORD_1 __MSABI_LONG(0x00000002)
+#define D3DWRAPCOORD_2 __MSABI_LONG(0x00000004)
+#define D3DWRAPCOORD_3 __MSABI_LONG(0x00000008)
+
+#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
+
+typedef struct _D3DSTATE {
+ union {
+ D3DTRANSFORMSTATETYPE dtstTransformStateType;
+ D3DLIGHTSTATETYPE dlstLightStateType;
+ D3DRENDERSTATETYPE drstRenderStateType;
+ } DUMMYUNIONNAME1;
+ union {
+ DWORD dwArg[1];
+ D3DVALUE dvArg[1];
+ } DUMMYUNIONNAME2;
+} D3DSTATE, *LPD3DSTATE;
+
+typedef struct _D3DMATRIXLOAD {
+ D3DMATRIXHANDLE hDestMatrix;
+ D3DMATRIXHANDLE hSrcMatrix;
+} D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
+
+typedef struct _D3DMATRIXMULTIPLY {
+ D3DMATRIXHANDLE hDestMatrix;
+ D3DMATRIXHANDLE hSrcMatrix1;
+ D3DMATRIXHANDLE hSrcMatrix2;
+} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
+
+typedef struct _D3DPROCESSVERTICES {
+ DWORD dwFlags;
+ WORD wStart;
+ WORD wDest;
+ DWORD dwCount;
+ DWORD dwReserved;
+} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
+
+#define D3DPROCESSVERTICES_TRANSFORMLIGHT __MSABI_LONG(0x00000000)
+#define D3DPROCESSVERTICES_TRANSFORM __MSABI_LONG(0x00000001)
+#define D3DPROCESSVERTICES_COPY __MSABI_LONG(0x00000002)
+#define D3DPROCESSVERTICES_OPMASK __MSABI_LONG(0x00000007)
+
+#define D3DPROCESSVERTICES_UPDATEEXTENTS __MSABI_LONG(0x00000008)
+#define D3DPROCESSVERTICES_NOCOLOR __MSABI_LONG(0x00000010)
+
+typedef enum _D3DTEXTURESTAGESTATETYPE
+{
+ D3DTSS_COLOROP = 1,
+ D3DTSS_COLORARG1 = 2,
+ D3DTSS_COLORARG2 = 3,
+ D3DTSS_ALPHAOP = 4,
+ D3DTSS_ALPHAARG1 = 5,
+ D3DTSS_ALPHAARG2 = 6,
+ D3DTSS_BUMPENVMAT00 = 7,
+ D3DTSS_BUMPENVMAT01 = 8,
+ D3DTSS_BUMPENVMAT10 = 9,
+ D3DTSS_BUMPENVMAT11 = 10,
+ D3DTSS_TEXCOORDINDEX = 11,
+ D3DTSS_ADDRESS = 12,
+ D3DTSS_ADDRESSU = 13,
+ D3DTSS_ADDRESSV = 14,
+ D3DTSS_BORDERCOLOR = 15,
+ D3DTSS_MAGFILTER = 16,
+ D3DTSS_MINFILTER = 17,
+ D3DTSS_MIPFILTER = 18,
+ D3DTSS_MIPMAPLODBIAS = 19,
+ D3DTSS_MAXMIPLEVEL = 20,
+ D3DTSS_MAXANISOTROPY = 21,
+ D3DTSS_BUMPENVLSCALE = 22,
+ D3DTSS_BUMPENVLOFFSET = 23,
+ D3DTSS_TEXTURETRANSFORMFLAGS = 24,
+ D3DTSS_FORCE_DWORD = 0x7fffffff
+} D3DTEXTURESTAGESTATETYPE;
+
+#define D3DTSS_TCI_PASSTHRU 0x00000000
+#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
+#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
+#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
+
+typedef enum _D3DTEXTUREOP
+{
+ D3DTOP_DISABLE = 1,
+ D3DTOP_SELECTARG1 = 2,
+ D3DTOP_SELECTARG2 = 3,
+
+ D3DTOP_MODULATE = 4,
+ D3DTOP_MODULATE2X = 5,
+ D3DTOP_MODULATE4X = 6,
+
+ D3DTOP_ADD = 7,
+ D3DTOP_ADDSIGNED = 8,
+ D3DTOP_ADDSIGNED2X = 9,
+ D3DTOP_SUBTRACT = 10,
+ D3DTOP_ADDSMOOTH = 11,
+
+ D3DTOP_BLENDDIFFUSEALPHA = 12,
+ D3DTOP_BLENDTEXTUREALPHA = 13,
+ D3DTOP_BLENDFACTORALPHA = 14,
+ D3DTOP_BLENDTEXTUREALPHAPM = 15,
+ D3DTOP_BLENDCURRENTALPHA = 16,
+
+ D3DTOP_PREMODULATE = 17,
+ D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
+ D3DTOP_MODULATECOLOR_ADDALPHA = 19,
+ D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
+ D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
+
+ D3DTOP_BUMPENVMAP = 22,
+ D3DTOP_BUMPENVMAPLUMINANCE = 23,
+ D3DTOP_DOTPRODUCT3 = 24,
+
+ D3DTOP_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREOP;
+
+#define D3DTA_SELECTMASK 0x0000000f
+#define D3DTA_DIFFUSE 0x00000000
+#define D3DTA_CURRENT 0x00000001
+#define D3DTA_TEXTURE 0x00000002
+#define D3DTA_TFACTOR 0x00000003
+#define D3DTA_SPECULAR 0x00000004
+#define D3DTA_COMPLEMENT 0x00000010
+#define D3DTA_ALPHAREPLICATE 0x00000020
+
+typedef enum _D3DTEXTUREMAGFILTER
+{
+ D3DTFG_POINT = 1,
+ D3DTFG_LINEAR = 2,
+ D3DTFG_FLATCUBIC = 3,
+ D3DTFG_GAUSSIANCUBIC = 4,
+ D3DTFG_ANISOTROPIC = 5,
+ D3DTFG_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREMAGFILTER;
+
+typedef enum _D3DTEXTUREMINFILTER
+{
+ D3DTFN_POINT = 1,
+ D3DTFN_LINEAR = 2,
+ D3DTFN_ANISOTROPIC = 3,
+ D3DTFN_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREMINFILTER;
+
+typedef enum _D3DTEXTUREMIPFILTER
+{
+ D3DTFP_NONE = 1,
+ D3DTFP_POINT = 2,
+ D3DTFP_LINEAR = 3,
+ D3DTFP_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREMIPFILTER;
+
+#define D3DTRIFLAG_START __MSABI_LONG(0x00000000)
+#define D3DTRIFLAG_STARTFLAT(len) (len)
+#define D3DTRIFLAG_ODD __MSABI_LONG(0x0000001e)
+#define D3DTRIFLAG_EVEN __MSABI_LONG(0x0000001f)
+
+#define D3DTRIFLAG_EDGEENABLE1 __MSABI_LONG(0x00000100)
+#define D3DTRIFLAG_EDGEENABLE2 __MSABI_LONG(0x00000200)
+#define D3DTRIFLAG_EDGEENABLE3 __MSABI_LONG(0x00000400)
+#define D3DTRIFLAG_EDGEENABLETRIANGLE \
+ (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
+
+typedef struct _D3DTRIANGLE {
+ union {
+ WORD v1;
+ WORD wV1;
+ } DUMMYUNIONNAME1;
+ union {
+ WORD v2;
+ WORD wV2;
+ } DUMMYUNIONNAME2;
+ union {
+ WORD v3;
+ WORD wV3;
+ } DUMMYUNIONNAME3;
+ WORD wFlags;
+} D3DTRIANGLE, *LPD3DTRIANGLE;
+
+typedef struct _D3DLINE {
+ union {
+ WORD v1;
+ WORD wV1;
+ } DUMMYUNIONNAME1;
+ union {
+ WORD v2;
+ WORD wV2;
+ } DUMMYUNIONNAME2;
+} D3DLINE, *LPD3DLINE;
+
+typedef struct _D3DSPAN {
+ WORD wCount;
+ WORD wFirst;
+} D3DSPAN, *LPD3DSPAN;
+
+typedef struct _D3DPOINT {
+ WORD wCount;
+ WORD wFirst;
+} D3DPOINT, *LPD3DPOINT;
+
+typedef struct _D3DBRANCH {
+ DWORD dwMask;
+ DWORD dwValue;
+ WINBOOL bNegate;
+ DWORD dwOffset;
+} D3DBRANCH, *LPD3DBRANCH;
+
+typedef struct _D3DSTATUS {
+ DWORD dwFlags;
+ DWORD dwStatus;
+ D3DRECT drExtent;
+} D3DSTATUS, *LPD3DSTATUS;
+
+#define D3DSETSTATUS_STATUS __MSABI_LONG(0x00000001)
+#define D3DSETSTATUS_EXTENTS __MSABI_LONG(0x00000002)
+#define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
+
+typedef struct _D3DCLIPSTATUS {
+ DWORD dwFlags;
+ DWORD dwStatus;
+ float minx, maxx;
+ float miny, maxy;
+ float minz, maxz;
+} D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
+
+#define D3DCLIPSTATUS_STATUS __MSABI_LONG(0x00000001)
+#define D3DCLIPSTATUS_EXTENTS2 __MSABI_LONG(0x00000002)
+#define D3DCLIPSTATUS_EXTENTS3 __MSABI_LONG(0x00000004)
+
+typedef struct {
+ DWORD dwSize;
+ DWORD dwTrianglesDrawn;
+ DWORD dwLinesDrawn;
+ DWORD dwPointsDrawn;
+ DWORD dwSpansDrawn;
+ DWORD dwVerticesProcessed;
+} D3DSTATS, *LPD3DSTATS;
+
+#define D3DEXECUTE_CLIPPED __MSABI_LONG(0x00000001)
+#define D3DEXECUTE_UNCLIPPED __MSABI_LONG(0x00000002)
+
+typedef struct _D3DEXECUTEDATA {
+ DWORD dwSize;
+ DWORD dwVertexOffset;
+ DWORD dwVertexCount;
+ DWORD dwInstructionOffset;
+ DWORD dwInstructionLength;
+ DWORD dwHVertexOffset;
+ D3DSTATUS dsStatus;
+} D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
+
+#define D3DPAL_FREE 0x00
+#define D3DPAL_READONLY 0x40
+#define D3DPAL_RESERVED 0x80
+
+typedef struct _D3DVERTEXBUFFERDESC {
+ DWORD dwSize;
+ DWORD dwCaps;
+ DWORD dwFVF;
+ DWORD dwNumVertices;
+} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
+
+#define D3DVBCAPS_SYSTEMMEMORY __MSABI_LONG(0x00000800)
+#define D3DVBCAPS_WRITEONLY __MSABI_LONG(0x00010000)
+#define D3DVBCAPS_OPTIMIZED __MSABI_LONG(0x80000000)
+#define D3DVBCAPS_DONOTCLIP __MSABI_LONG(0x00000001)
+
+#define D3DVOP_LIGHT (1 << 10)
+#define D3DVOP_TRANSFORM (1 << 0)
+#define D3DVOP_CLIP (1 << 2)
+#define D3DVOP_EXTENTS (1 << 3)
+
+#define D3DMAXNUMVERTICES ((1<<16) - 1)
+
+#define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
+
+#define D3DPV_DONOTCOPYDATA (1 << 0)
+
+#define D3DFVF_RESERVED0 0x001
+#define D3DFVF_POSITION_MASK 0x00E
+#define D3DFVF_XYZ 0x002
+#define D3DFVF_XYZRHW 0x004
+#define D3DFVF_XYZB1 0x006
+#define D3DFVF_XYZB2 0x008
+#define D3DFVF_XYZB3 0x00a
+#define D3DFVF_XYZB4 0x00c
+#define D3DFVF_XYZB5 0x00e
+
+#define D3DFVF_NORMAL 0x010
+#define D3DFVF_RESERVED1 0x020
+#define D3DFVF_DIFFUSE 0x040
+#define D3DFVF_SPECULAR 0x080
+#define D3DFVF_TEXCOUNT_MASK 0xf00
+#define D3DFVF_TEXCOUNT_SHIFT 8
+#define D3DFVF_TEX0 0x000
+#define D3DFVF_TEX1 0x100
+#define D3DFVF_TEX2 0x200
+#define D3DFVF_TEX3 0x300
+#define D3DFVF_TEX4 0x400
+#define D3DFVF_TEX5 0x500
+#define D3DFVF_TEX6 0x600
+#define D3DFVF_TEX7 0x700
+#define D3DFVF_TEX8 0x800
+
+#define D3DFVF_RESERVED2 0xf000
+
+#define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
+#define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
+ D3DFVF_SPECULAR | D3DFVF_TEX1 )
+#define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
+ D3DFVF_TEX1 )
+
+typedef struct _D3DDP_PTRSTRIDE
+{
+ void *lpvData;
+ DWORD dwStride;
+} D3DDP_PTRSTRIDE;
+
+#define D3DDP_MAXTEXCOORD 8
+
+typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA {
+ D3DDP_PTRSTRIDE position;
+ D3DDP_PTRSTRIDE normal;
+ D3DDP_PTRSTRIDE diffuse;
+ D3DDP_PTRSTRIDE specular;
+ D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
+} D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA;
+
+#define D3DVIS_INSIDE_FRUSTUM 0
+#define D3DVIS_INTERSECT_FRUSTUM 1
+#define D3DVIS_OUTSIDE_FRUSTUM 2
+#define D3DVIS_INSIDE_LEFT 0
+#define D3DVIS_INTERSECT_LEFT (1 << 2)
+#define D3DVIS_OUTSIDE_LEFT (2 << 2)
+#define D3DVIS_INSIDE_RIGHT 0
+#define D3DVIS_INTERSECT_RIGHT (1 << 4)
+#define D3DVIS_OUTSIDE_RIGHT (2 << 4)
+#define D3DVIS_INSIDE_TOP 0
+#define D3DVIS_INTERSECT_TOP (1 << 6)
+#define D3DVIS_OUTSIDE_TOP (2 << 6)
+#define D3DVIS_INSIDE_BOTTOM 0
+#define D3DVIS_INTERSECT_BOTTOM (1 << 8)
+#define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
+#define D3DVIS_INSIDE_NEAR 0
+#define D3DVIS_INTERSECT_NEAR (1 << 10)
+#define D3DVIS_OUTSIDE_NEAR (2 << 10)
+#define D3DVIS_INSIDE_FAR 0
+#define D3DVIS_INTERSECT_FAR (1 << 12)
+#define D3DVIS_OUTSIDE_FAR (2 << 12)
+
+#define D3DVIS_MASK_FRUSTUM (3 << 0)
+#define D3DVIS_MASK_LEFT (3 << 2)
+#define D3DVIS_MASK_RIGHT (3 << 4)
+#define D3DVIS_MASK_TOP (3 << 6)
+#define D3DVIS_MASK_BOTTOM (3 << 8)
+#define D3DVIS_MASK_NEAR (3 << 10)
+#define D3DVIS_MASK_FAR (3 << 12)
+
+#define D3DDEVINFOID_TEXTUREMANAGER 1
+#define D3DDEVINFOID_D3DTEXTUREMANAGER 2
+#define D3DDEVINFOID_TEXTURING 3
+
+typedef enum _D3DSTATEBLOCKTYPE
+{
+ D3DSBT_ALL = 1,
+ D3DSBT_PIXELSTATE = 2,
+ D3DSBT_VERTEXSTATE = 3,
+ D3DSBT_FORCE_DWORD = 0xffffffff
+} D3DSTATEBLOCKTYPE;
+
+typedef enum _D3DVERTEXBLENDFLAGS
+{
+ D3DVBLEND_DISABLE = 0,
+ D3DVBLEND_1WEIGHT = 1,
+ D3DVBLEND_2WEIGHTS = 2,
+ D3DVBLEND_3WEIGHTS = 3,
+} D3DVERTEXBLENDFLAGS;
+
+typedef enum _D3DTEXTURETRANSFORMFLAGS {
+ D3DTTFF_DISABLE = 0,
+ D3DTTFF_COUNT1 = 1,
+ D3DTTFF_COUNT2 = 2,
+ D3DTTFF_COUNT3 = 3,
+ D3DTTFF_COUNT4 = 4,
+ D3DTTFF_PROJECTED = 256,
+ D3DTTFF_FORCE_DWORD = 0x7fffffff
+} D3DTEXTURETRANSFORMFLAGS;
+
+#define D3DFVF_TEXTUREFORMAT2 0
+#define D3DFVF_TEXTUREFORMAT1 3
+#define D3DFVF_TEXTUREFORMAT3 1
+#define D3DFVF_TEXTUREFORMAT4 2
+
+#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
+#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
+
+#ifdef __i386__
+#include <poppack.h>
+#endif
+
+#endif