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Diffstat (limited to 'd3d8caps.h')
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diff --git a/d3d8caps.h b/d3d8caps.h
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+/*
+ * Copyright (C) 2002 Jason Edmeades
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_D3D8CAPS_H
+#define __WINE_D3D8CAPS_H
+
+#ifdef __i386__
+#include <pshpack4.h>
+#endif
+
+/*
+ * Definitions
+ */
+
+#define D3DCAPS_READ_SCANLINE 0x20000
+
+#define D3DCURSORCAPS_COLOR 1
+#define D3DCURSORCAPS_LOWRES 2
+
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
+#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
+#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
+#define D3DDEVCAPS_HWRASTERIZATION 0x0080000
+#define D3DDEVCAPS_PUREDEVICE 0x0100000
+#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
+#define D3DDEVCAPS_RTPATCHES 0x0400000
+#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
+#define D3DDEVCAPS_NPATCHES 0x1000000
+
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
+#define D3DFVFCAPS_PSIZE 0x100000
+
+#define D3DLINECAPS_TEXTURE 0x01
+#define D3DLINECAPS_ZTEST 0x02
+#define D3DLINECAPS_BLEND 0x04
+#define D3DLINECAPS_ALPHACMP 0x08
+#define D3DLINECAPS_FOG 0x10
+
+#define D3DPBLENDCAPS_ZERO 0x0001
+#define D3DPBLENDCAPS_ONE 0x0002
+#define D3DPBLENDCAPS_SRCCOLOR 0x0004
+#define D3DPBLENDCAPS_INVSRCCOLOR 0x0008
+#define D3DPBLENDCAPS_SRCALPHA 0x0010
+#define D3DPBLENDCAPS_INVSRCALPHA 0x0020
+#define D3DPBLENDCAPS_DESTALPHA 0x0040
+#define D3DPBLENDCAPS_INVDESTALPHA 0x0080
+#define D3DPBLENDCAPS_DESTCOLOR 0x0100
+#define D3DPBLENDCAPS_INVDESTCOLOR 0x0200
+#define D3DPBLENDCAPS_SRCALPHASAT 0x0400
+#define D3DPBLENDCAPS_BOTHSRCALPHA 0x0800
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
+
+#define D3DPCMPCAPS_NEVER 0x01
+#define D3DPCMPCAPS_LESS 0x02
+#define D3DPCMPCAPS_EQUAL 0x04
+#define D3DPCMPCAPS_LESSEQUAL 0x08
+#define D3DPCMPCAPS_GREATER 0x10
+#define D3DPCMPCAPS_NOTEQUAL 0x20
+#define D3DPCMPCAPS_GREATEREQUAL 0x40
+#define D3DPCMPCAPS_ALWAYS 0x80
+
+#define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
+#define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
+#define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
+#define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
+#define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
+#define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
+#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
+#define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
+#define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
+#define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
+#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
+
+#define D3DPRASTERCAPS_DITHER 0x00000001
+#define D3DPRASTERCAPS_PAT 0x00000008
+#define D3DPRASTERCAPS_ZTEST 0x00000010
+#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
+#define D3DPRASTERCAPS_FOGTABLE 0x00000100
+#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
+#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
+#define D3DPRASTERCAPS_ZBIAS 0x00004000
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
+#define D3DPRASTERCAPS_FOGRANGE 0x00010000
+#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
+#define D3DPRASTERCAPS_WBUFFER 0x00040000
+#define D3DPRASTERCAPS_WFOG 0x00100000
+#define D3DPRASTERCAPS_ZFOG 0x00200000
+#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
+#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000
+
+#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
+#define D3DPRESENT_INTERVAL_ONE 0x00000001
+#define D3DPRESENT_INTERVAL_TWO 0x00000002
+#define D3DPRESENT_INTERVAL_THREE 0x00000004
+#define D3DPRESENT_INTERVAL_FOUR 0x00000008
+#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
+
+#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
+#define D3DPSHADECAPS_FOGGOURAUD 0x80000
+
+#define D3DPTADDRESSCAPS_WRAP 0x01
+#define D3DPTADDRESSCAPS_MIRROR 0x02
+#define D3DPTADDRESSCAPS_CLAMP 0x04
+#define D3DPTADDRESSCAPS_BORDER 0x08
+#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
+#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
+
+#define D3DPTEXTURECAPS_PERSPECTIVE 0x00001
+#define D3DPTEXTURECAPS_POW2 0x00002
+#define D3DPTEXTURECAPS_ALPHA 0x00004
+#define D3DPTEXTURECAPS_SQUAREONLY 0x00020
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00040
+#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00080
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00100
+#define D3DPTEXTURECAPS_PROJECTED 0x00400
+#define D3DPTEXTURECAPS_CUBEMAP 0x00800
+#define D3DPTEXTURECAPS_VOLUMEMAP 0x02000
+#define D3DPTEXTURECAPS_MIPMAP 0x04000
+#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x08000
+#define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000
+#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000
+#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000
+
+#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
+#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
+#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
+#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
+#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
+#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
+#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
+#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000
+#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000
+
+#define D3DSTENCILCAPS_KEEP 0x01
+#define D3DSTENCILCAPS_ZERO 0x02
+#define D3DSTENCILCAPS_REPLACE 0x04
+#define D3DSTENCILCAPS_INCRSAT 0x08
+#define D3DSTENCILCAPS_DECRSAT 0x10
+#define D3DSTENCILCAPS_INVERT 0x20
+#define D3DSTENCILCAPS_INCR 0x40
+#define D3DSTENCILCAPS_DECR 0x80
+
+#define D3DTEXOPCAPS_DISABLE 0x0000001
+#define D3DTEXOPCAPS_SELECTARG1 0x0000002
+#define D3DTEXOPCAPS_SELECTARG2 0x0000004
+#define D3DTEXOPCAPS_MODULATE 0x0000008
+#define D3DTEXOPCAPS_MODULATE2X 0x0000010
+#define D3DTEXOPCAPS_MODULATE4X 0x0000020
+#define D3DTEXOPCAPS_ADD 0x0000040
+#define D3DTEXOPCAPS_ADDSIGNED 0x0000080
+#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
+#define D3DTEXOPCAPS_SUBTRACT 0x0000200
+#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
+#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
+#define D3DTEXOPCAPS_PREMODULATE 0x0010000
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
+#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
+#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
+#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
+#define D3DTEXOPCAPS_LERP 0x2000000
+
+#define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
+#define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
+#define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
+#define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
+#define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
+#define D3DVTXPCAPS_NO_VSDT_UBYTE4 __MSABI_LONG(0x00000080)
+
+#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
+#define D3DCAPS3_RESERVED 0x8000001f
+
+#define D3DCAPS2_CANCALIBRATEGAMMA 0x0100000
+#define D3DCAPS2_CANRENDERWINDOWED 0x0080000
+#define D3DCAPS2_CANMANAGERESOURCE 0x10000000
+#define D3DCAPS2_DYNAMICTEXTURES 0x20000000
+#define D3DCAPS2_FULLSCREENGAMMA 0x0020000
+#define D3DCAPS2_NO2DDURING3DSCENE 0x0000002
+#define D3DCAPS2_RESERVED 0x2000000
+
+/*
+ * The d3dcaps8 structure
+ */
+typedef struct _D3DCAPS8 {
+ D3DDEVTYPE DeviceType;
+ UINT AdapterOrdinal;
+
+ DWORD Caps;
+ DWORD Caps2;
+ DWORD Caps3;
+ DWORD PresentationIntervals;
+
+ DWORD CursorCaps;
+
+ DWORD DevCaps;
+
+ DWORD PrimitiveMiscCaps;
+ DWORD RasterCaps;
+ DWORD ZCmpCaps;
+ DWORD SrcBlendCaps;
+ DWORD DestBlendCaps;
+ DWORD AlphaCmpCaps;
+ DWORD ShadeCaps;
+ DWORD TextureCaps;
+ DWORD TextureFilterCaps;
+ DWORD CubeTextureFilterCaps;
+ DWORD VolumeTextureFilterCaps;
+ DWORD TextureAddressCaps;
+ DWORD VolumeTextureAddressCaps;
+
+ DWORD LineCaps;
+
+ DWORD MaxTextureWidth, MaxTextureHeight;
+ DWORD MaxVolumeExtent;
+
+ DWORD MaxTextureRepeat;
+ DWORD MaxTextureAspectRatio;
+ DWORD MaxAnisotropy;
+ float MaxVertexW;
+
+ float GuardBandLeft;
+ float GuardBandTop;
+ float GuardBandRight;
+ float GuardBandBottom;
+
+ float ExtentsAdjust;
+ DWORD StencilCaps;
+
+ DWORD FVFCaps;
+ DWORD TextureOpCaps;
+ DWORD MaxTextureBlendStages;
+ DWORD MaxSimultaneousTextures;
+
+ DWORD VertexProcessingCaps;
+ DWORD MaxActiveLights;
+ DWORD MaxUserClipPlanes;
+ DWORD MaxVertexBlendMatrices;
+ DWORD MaxVertexBlendMatrixIndex;
+
+ float MaxPointSize;
+
+ DWORD MaxPrimitiveCount;
+ DWORD MaxVertexIndex;
+ DWORD MaxStreams;
+ DWORD MaxStreamStride;
+
+ DWORD VertexShaderVersion;
+ DWORD MaxVertexShaderConst;
+
+ DWORD PixelShaderVersion;
+ float MaxPixelShaderValue;
+} D3DCAPS8;
+
+#ifdef __i386__
+#include <poppack.h>
+#endif
+
+#endif /* __WINE_D3D8CAPS_H */