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Diffstat (limited to 'd3dx9tex.h')
-rw-r--r-- | d3dx9tex.h | 352 |
1 files changed, 352 insertions, 0 deletions
diff --git a/d3dx9tex.h b/d3dx9tex.h new file mode 100644 index 0000000..df8bb2c --- /dev/null +++ b/d3dx9tex.h @@ -0,0 +1,352 @@ +#include <_mingw_unicode.h> +/* + * Copyright (C) 2008 Tony Wasserka + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include "d3dx9.h" + +#ifndef __WINE_D3DX9TEX_H +#define __WINE_D3DX9TEX_H + +/********************************************** + ***************** Definitions **************** + **********************************************/ +#define D3DX_FILTER_NONE 0x00000001 +#define D3DX_FILTER_POINT 0x00000002 +#define D3DX_FILTER_LINEAR 0x00000003 +#define D3DX_FILTER_TRIANGLE 0x00000004 +#define D3DX_FILTER_BOX 0x00000005 +#define D3DX_FILTER_MIRROR_U 0x00010000 +#define D3DX_FILTER_MIRROR_V 0x00020000 +#define D3DX_FILTER_MIRROR_W 0x00040000 +#define D3DX_FILTER_MIRROR 0x00070000 +#define D3DX_FILTER_DITHER 0x00080000 +#define D3DX_FILTER_DITHER_DIFFUSION 0x00100000 +#define D3DX_FILTER_SRGB_IN 0x00200000 +#define D3DX_FILTER_SRGB_OUT 0x00400000 +#define D3DX_FILTER_SRGB 0x00600000 + +#define D3DX_SKIP_DDS_MIP_LEVELS_MASK 0x1f +#define D3DX_SKIP_DDS_MIP_LEVELS_SHIFT 26 +#define D3DX_SKIP_DDS_MIP_LEVELS(l, f) ((((l) & D3DX_SKIP_DDS_MIP_LEVELS_MASK) \ + << D3DX_SKIP_DDS_MIP_LEVELS_SHIFT) | ((f) == D3DX_DEFAULT ? D3DX_FILTER_BOX : (f))) + +#define D3DX_NORMALMAP_MIRROR_U 0x00010000 +#define D3DX_NORMALMAP_MIRROR_V 0x00020000 +#define D3DX_NORMALMAP_MIRROR 0x00030000 +#define D3DX_NORMALMAP_INVERTSIGN 0x00080000 +#define D3DX_NORMALMAP_COMPUTE_OCCLUSION 0x00100000 + +#define D3DX_CHANNEL_RED 0x00000001 +#define D3DX_CHANNEL_BLUE 0x00000002 +#define D3DX_CHANNEL_GREEN 0x00000004 +#define D3DX_CHANNEL_ALPHA 0x00000008 +#define D3DX_CHANNEL_LUMINANCE 0x00000010 + +/********************************************** + ****************** Typedefs ****************** + **********************************************/ +typedef enum _D3DXIMAGE_FILEFORMAT +{ + D3DXIFF_BMP, + D3DXIFF_JPG, + D3DXIFF_TGA, + D3DXIFF_PNG, + D3DXIFF_DDS, + D3DXIFF_PPM, + D3DXIFF_DIB, + D3DXIFF_HDR, + D3DXIFF_PFM, + D3DXIFF_FORCE_DWORD = 0x7fffffff +} D3DXIMAGE_FILEFORMAT; + +typedef struct _D3DXIMAGE_INFO +{ + UINT Width; + UINT Height; + UINT Depth; + UINT MipLevels; + D3DFORMAT Format; + D3DRESOURCETYPE ResourceType; + D3DXIMAGE_FILEFORMAT ImageFileFormat; +} D3DXIMAGE_INFO; + +/********************************************** + ****************** Functions ***************** + **********************************************/ +/* Typedefs for callback functions */ +typedef void (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, const D3DXVECTOR2 *texcoord, + const D3DXVECTOR2 *texelsize, void *data); +typedef void (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, const D3DXVECTOR3 *texcoord, + const D3DXVECTOR3 *texelsize, void *data); + +#ifdef __cplusplus +extern "C" { +#endif + + +/* Image Information */ +HRESULT WINAPI D3DXGetImageInfoFromFileA(const char *file, D3DXIMAGE_INFO *info); +HRESULT WINAPI D3DXGetImageInfoFromFileW(const WCHAR *file, D3DXIMAGE_INFO *info); +#define D3DXGetImageInfoFromFile __MINGW_NAME_AW(D3DXGetImageInfoFromFile) + +HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE module, const char *resource, D3DXIMAGE_INFO *info); +HRESULT WINAPI D3DXGetImageInfoFromResourceW(HMODULE module, const WCHAR *resource, D3DXIMAGE_INFO *info); +#define D3DXGetImageInfoFromResource __MINGW_NAME_AW(D3DXGetImageInfoFromResource) + +HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(const void *data, UINT data_size, D3DXIMAGE_INFO *info); + + +/* Surface Loading/Saving */ +HRESULT WINAPI D3DXLoadSurfaceFromFileA(struct IDirect3DSurface9 *destsurface, + const PALETTEENTRY *destpalette, const RECT *destrect, const char *srcfile, + const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); +HRESULT WINAPI D3DXLoadSurfaceFromFileW(struct IDirect3DSurface9 *destsurface, + const PALETTEENTRY *destpalette, const RECT *destrect, const WCHAR *srcfile, + const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); +#define D3DXLoadSurfaceFromFile __MINGW_NAME_AW(D3DXLoadSurfaceFromFile) + +HRESULT WINAPI D3DXLoadSurfaceFromResourceA(struct IDirect3DSurface9 *destsurface, + const PALETTEENTRY *destpalette, const RECT *destrect, HMODULE srcmodule, const char *resource, + const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); +HRESULT WINAPI D3DXLoadSurfaceFromResourceW(struct IDirect3DSurface9 *destsurface, + const PALETTEENTRY *destpalette, const RECT *destrect, HMODULE srcmodule, const WCHAR *resource, + const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); +#define D3DXLoadSurfaceFromResource __MINGW_NAME_AW(D3DXLoadSurfaceFromResource) + +HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(struct IDirect3DSurface9 *destsurface, + const PALETTEENTRY *destpalette, const RECT *destrect, const void *srcdata, UINT srcdatasize, + const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); + +HRESULT WINAPI D3DXLoadSurfaceFromSurface(struct IDirect3DSurface9 *destsurface, + const PALETTEENTRY *destpalette, const RECT *destrect, struct IDirect3DSurface9 *srcsurface, + const PALETTEENTRY *srcpalette, const RECT *srcrect, DWORD filter, D3DCOLOR colorkey); + +HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface, + const PALETTEENTRY *dst_palette, const RECT *dst_rect, const void *src_memory, + D3DFORMAT src_format, UINT src_pitch, const PALETTEENTRY *src_palette, const RECT *src_rect, + DWORD filter, D3DCOLOR color_key); + +HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(struct ID3DXBuffer **destbuffer, + D3DXIMAGE_FILEFORMAT destformat, struct IDirect3DSurface9 *srcsurface, + const PALETTEENTRY *srcpalette, const RECT *srcrect); + +HRESULT WINAPI D3DXSaveSurfaceToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat, + struct IDirect3DSurface9 *srcsurface, const PALETTEENTRY *srcpalette, const RECT *srcrect); +HRESULT WINAPI D3DXSaveSurfaceToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat, + struct IDirect3DSurface9 *srcsurface, const PALETTEENTRY *srcpalette, const RECT *srcrect); +#define D3DXSaveSurfaceToFile __MINGW_NAME_AW(D3DXSaveSurfaceToFile) + + +/* Volume Loading/Saving */ +HRESULT WINAPI D3DXLoadVolumeFromFileA(struct IDirect3DVolume9 *destvolume, + const PALETTEENTRY *destpalette, const D3DBOX *destbox, const char *srcfile, + const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); +HRESULT WINAPI D3DXLoadVolumeFromFileW( struct IDirect3DVolume9 *destvolume, + const PALETTEENTRY *destpalette, const D3DBOX *destbox, const WCHAR *srcfile, + const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); +#define D3DXLoadVolumeFromFile __MINGW_NAME_AW(D3DXLoadVolumeFromFile) + +HRESULT WINAPI D3DXLoadVolumeFromResourceA(struct IDirect3DVolume9 *destvolume, + const PALETTEENTRY *destpalette, const D3DBOX *destbox, HMODULE srcmodule, const char *resource, + const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); +HRESULT WINAPI D3DXLoadVolumeFromResourceW(struct IDirect3DVolume9 *destvolume, + const PALETTEENTRY *destpalette, const D3DBOX *destbox, HMODULE srcmodule, const WCHAR *resource, + const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); +#define D3DXLoadVolumeFromResource __MINGW_NAME_AW(D3DXLoadVolumeFromResource) + +HRESULT WINAPI D3DXLoadVolumeFromFileInMemory(struct IDirect3DVolume9 *destvolume, + const PALETTEENTRY *destpalette, const D3DBOX *destbox, const void *srcdata, UINT srcdatasize, + const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); + +HRESULT WINAPI D3DXLoadVolumeFromVolume(struct IDirect3DVolume9 *destvolume, + const PALETTEENTRY *destpalette, const D3DBOX *destbox, struct IDirect3DVolume9 *srcvolume, + const PALETTEENTRY *srcpalette, const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey); + +HRESULT WINAPI D3DXLoadVolumeFromMemory(struct IDirect3DVolume9 *destvolume, + const PALETTEENTRY *destpalette, const D3DBOX *destbox, const void *srcmemory, + D3DFORMAT srcformat, UINT srcrowpitch, UINT srcslicepitch, const PALETTEENTRY *srcpalette, + const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey); + +HRESULT WINAPI D3DXSaveVolumeToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat, + struct IDirect3DVolume9 *srcvolume, const PALETTEENTRY *srcpalette, const D3DBOX *srcbox); +HRESULT WINAPI D3DXSaveVolumeToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat, + struct IDirect3DVolume9 *srcvolume, const PALETTEENTRY *srcpalette, const D3DBOX *srcbox); +#define D3DXSaveVolumeToFile __MINGW_NAME_AW(D3DXSaveVolumeToFile) + + +/* Texture, cube texture and volume texture creation */ +HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height, + UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool); +HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device, UINT *size, + UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool); +HRESULT WINAPI D3DXCheckVolumeTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height, + UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool); + +HRESULT WINAPI D3DXCreateTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, + UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture); +HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size, + UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **cube); +HRESULT WINAPI D3DXCreateVolumeTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT depth, + UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **volume); + +HRESULT WINAPI D3DXCreateTextureFromFileA(struct IDirect3DDevice9 *device, + const char *srcfile, struct IDirect3DTexture9 **texture); +HRESULT WINAPI D3DXCreateTextureFromFileW(struct IDirect3DDevice9 *device, + const WCHAR *srcfile, struct IDirect3DTexture9 **texture); +#define D3DXCreateTextureFromFile __MINGW_NAME_AW(D3DXCreateTextureFromFile) + +HRESULT WINAPI D3DXCreateCubeTextureFromFileA(struct IDirect3DDevice9 *device, + const char *srcfile, struct IDirect3DCubeTexture9 **cube); +HRESULT WINAPI D3DXCreateCubeTextureFromFileW(struct IDirect3DDevice9 *device, + const WCHAR *srcfile, struct IDirect3DCubeTexture9 **cube); +#define D3DXCreateCubeTextureFromFile __MINGW_NAME_AW(D3DXCreateCubeTextureFromFile) + +HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(struct IDirect3DDevice9 *device, + const char *srcfile, struct IDirect3DVolumeTexture9 **volume); +HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(struct IDirect3DDevice9 *device, + const WCHAR *srcfile, struct IDirect3DVolumeTexture9 **volume); +#define D3DXCreateVolumeTextureFromFile __MINGW_NAME_AW(D3DXCreateVolumeTextureFromFile) + +HRESULT WINAPI D3DXCreateTextureFromResourceA(struct IDirect3DDevice9 *device, + HMODULE srcmodule, const char *resource, struct IDirect3DTexture9 **texture); +HRESULT WINAPI D3DXCreateTextureFromResourceW(struct IDirect3DDevice9 *device, + HMODULE srcmodule, const WCHAR *resource, struct IDirect3DTexture9 **texture); +#define D3DXCreateTextureFromResource __MINGW_NAME_AW(D3DXCreateTextureFromResource) + +HRESULT WINAPI D3DXCreateCubeTextureFromResourceA(struct IDirect3DDevice9 *device, + HMODULE srcmodule, const char *resource, struct IDirect3DCubeTexture9 **cube); +HRESULT WINAPI D3DXCreateCubeTextureFromResourceW(struct IDirect3DDevice9 *device, + HMODULE srcmodule, const WCHAR *resource, struct IDirect3DCubeTexture9 **cube); +#define D3DXCreateCubeTextureFromResource __MINGW_NAME_AW(D3DXCreateCubeTextureFromResource) + +HRESULT WINAPI D3DXCreateVolumeTextureFromResourceA(struct IDirect3DDevice9 *device, + HMODULE srcmodule, const char *resource, struct IDirect3DVolumeTexture9 **volume); +HRESULT WINAPI D3DXCreateVolumeTextureFromResourceW(struct IDirect3DDevice9 *device, + HMODULE srcmodule, const WCHAR *resource, struct IDirect3DVolumeTexture9 **volume); +#define D3DXCreateVolumeTextureFromResource __MINGW_NAME_AW(D3DXCreateVolumeTextureFromResource) + +HRESULT WINAPI D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, + UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, struct IDirect3DTexture9 **texture); +HRESULT WINAPI D3DXCreateTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, + UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, struct IDirect3DTexture9 **texture); +#define D3DXCreateTextureFromFileEx __MINGW_NAME_AW(D3DXCreateTextureFromFileEx) + +HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, + UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube); +HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, + UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube); +#define D3DXCreateCubeTextureFromFileEx __MINGW_NAME_AW(D3DXCreateCubeTextureFromFileEx) + +HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, + UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume); +HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, + UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume); +#define D3DXCreateVolumeTextureFromFileEx __MINGW_NAME_AW(D3DXCreateVolumeTextureFromFileEx) + +HRESULT WINAPI D3DXCreateTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, + const char *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, struct IDirect3DTexture9 **texture); +HRESULT WINAPI D3DXCreateTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, + const WCHAR *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, struct IDirect3DTexture9 **texture); +#define D3DXCreateTextureFromResourceEx __MINGW_NAME_AW(D3DXCreateTextureFromResourceEx) + +HRESULT WINAPI D3DXCreateCubeTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, + const char *resource, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube); +HRESULT WINAPI D3DXCreateCubeTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, + const WCHAR *resource, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube); +#define D3DXCreateCubeTextureFromResourceEx __MINGW_NAME_AW(D3DXCreateCubeTextureFromResourceEx) + +HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, + const char *resource, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume); +HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, + const WCHAR *resource, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume); +#define D3DXCreateVolumeTextureFromResourceEx __MINGW_NAME_AW(D3DXCreateVolumeTextureFromResourceEx) + +HRESULT WINAPI D3DXCreateTextureFromFileInMemory(struct IDirect3DDevice9 *device, + const void *srcdata, UINT srcdatasize, struct IDirect3DTexture9 **texture); +HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(struct IDirect3DDevice9 *device, + const void *srcdata, UINT srcdatasize, struct IDirect3DCubeTexture9 **cube); +HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(struct IDirect3DDevice9 *device, + const void *srcdata, UINT srcdatasize, struct IDirect3DVolumeTexture9 **volume); + +HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata, + UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, struct IDirect3DTexture9 **texture); +HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata, + UINT srcdatasize, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube); +HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata, + UINT srcdatasize, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, + PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume); + +HRESULT WINAPI D3DXSaveTextureToFileInMemory(struct ID3DXBuffer **destbuffer, D3DXIMAGE_FILEFORMAT destformat, + struct IDirect3DBaseTexture9 *srctexture, const PALETTEENTRY *srcpalette); +HRESULT WINAPI D3DXSaveTextureToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat, + struct IDirect3DBaseTexture9 *srctexture, const PALETTEENTRY *srcpalette); +HRESULT WINAPI D3DXSaveTextureToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat, + struct IDirect3DBaseTexture9 *srctexture, const PALETTEENTRY *srcpalette); +#define D3DXSaveTextureToFile __MINGW_NAME_AW(D3DXSaveTextureToFile) + +/* Other functions */ +HRESULT WINAPI D3DXFilterTexture(struct IDirect3DBaseTexture9 *texture, + const PALETTEENTRY *palette, UINT srclevel, DWORD filter); +#define D3DXFilterCubeTexture D3DXFilterTexture +#define D3DXFilterVolumeTexture D3DXFilterTexture + +HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D function, void *data); +HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *cube, LPD3DXFILL3D function, void *data); +HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *volume, LPD3DXFILL3D function, void *data); + +HRESULT WINAPI D3DXFillTextureTX(struct IDirect3DTexture9 *texture, ID3DXTextureShader *texture_shader); +HRESULT WINAPI D3DXFillCubeTextureTX(struct IDirect3DCubeTexture9 *cube, ID3DXTextureShader *texture_shader); +HRESULT WINAPI D3DXFillVolumeTextureTX(struct IDirect3DVolumeTexture9 *volume, ID3DXTextureShader *texture_shader); + +HRESULT WINAPI D3DXComputeNormalMap(IDirect3DTexture9 *texture, IDirect3DTexture9 *srctexture, + const PALETTEENTRY *srcpalette, DWORD flags, DWORD channel, float amplitude); + +#ifdef __cplusplus +} +#endif + +#endif /* __WINE_D3DX9TEX_H */ |